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Fix bridge detector
Reduce the number of angle to choose from If two angle are too close, keep the one from the longest line. supermerill/SuperSlicer#1824
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@ -258,7 +258,7 @@ bool BridgeDetector::detect_angle(double bridge_direction_override)
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double ratio_max = 1 - double(c.max_length_anchored - min_max_length) / (double)std::max(1., max_max_length - min_max_length);
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c.coverage += 15 * ratio_max;
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//bonus for perimeter dir
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if (c.along_perimeter)
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if (c.along_perimeter_length > 0)
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c.coverage += 5;
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}
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@ -293,8 +293,21 @@ std::vector<BridgeDetector::BridgeDirection> BridgeDetector::bridge_direction_ca
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// we also test angles of each bridge contour
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{
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Lines lines = to_lines(this->expolygons);
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//if many lines, only takes the bigger ones.
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float mean_sqr_size = 0;
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if (lines.size() > 200) {
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for (int i = 0; i < 200; i++) {
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mean_sqr_size += (float)lines[i].a.distance_to_square(lines[i].b);
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}
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mean_sqr_size /= 200;
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for (Lines::const_iterator line = lines.begin(); line != lines.end(); ++line) {
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float dist_sqr = line->a.distance_to_square(line->b);
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if (dist_sqr > mean_sqr_size)
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angles.emplace_back(line->direction(), dist_sqr);
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}
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}else
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for (Lines::const_iterator line = lines.begin(); line != lines.end(); ++line)
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angles.emplace_back(line->direction(), true);
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angles.emplace_back(line->direction(), line->a.distance_to_square(line->b));
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}
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/* we also test angles of each open supporting edge
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@ -304,12 +317,51 @@ std::vector<BridgeDetector::BridgeDirection> BridgeDetector::bridge_direction_ca
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angles.emplace_back(Line(edge.first_point(), edge.last_point()).direction());
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// remove duplicates
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double min_resolution = PI/(4*180.0); // /180 = 1 degree
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std::sort(angles.begin(), angles.end());
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std::sort(angles.begin(), angles.end(), [](const BridgeDirection& bt1, const BridgeDirection& bt2) { return bt1.angle < bt2.angle; });
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//first delete angles too close to an angle from a perimeter
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for (size_t i = 1; i < angles.size(); ++i) {
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if (Slic3r::Geometry::directions_parallel(angles[i].angle, angles[i-1].angle, min_resolution)) {
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if (angles[i - 1].along_perimeter_length > 0 && angles[i].along_perimeter_length == 0)
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if (Slic3r::Geometry::directions_parallel(angles[i].angle, angles[i - 1].angle, this->resolution)) {
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angles.erase(angles.begin() + i);
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--i;
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continue;
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}
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if (angles[i].along_perimeter_length > 0 && angles[i - 1].along_perimeter_length == 0)
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if (Slic3r::Geometry::directions_parallel(angles[i].angle, angles[i - 1].angle, this->resolution)) {
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angles.erase(angles.begin() + (i-1));
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--i;
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continue;
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}
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}
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//then delete angle to close to each other (high resolution)
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double min_resolution = this->resolution / 8;
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for (size_t i = 1; i < angles.size(); ++i) {
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if (Slic3r::Geometry::directions_parallel(angles[i].angle, angles[i - 1].angle, min_resolution)) {
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// keep the longest of the two.
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if (angles[i].along_perimeter_length < angles[i - 1].along_perimeter_length) {
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angles.erase(angles.begin() + i);
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--i;
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} else {
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angles.erase(angles.begin() + (i-1));
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--i;
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}
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}
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}
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//then, if too much angles, delete more
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while (angles.size() > 200) {
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min_resolution *= 2;
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for (size_t i = 1; i < angles.size(); ++i) {
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if (Slic3r::Geometry::directions_parallel(angles[i].angle, angles[i - 1].angle, min_resolution)) {
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// keep the longest of the two.
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if (angles[i].along_perimeter_length < angles[i - 1].along_perimeter_length) {
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angles.erase(angles.begin() + i);
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--i;
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} else {
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angles.erase(angles.begin() + (i - 1));
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--i;
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}
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}
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}
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}
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/* compare first value with last one and remove the greatest one (PI)
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@ -43,16 +43,12 @@ private:
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void initialize();
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struct BridgeDirection {
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BridgeDirection(double a = -1., bool along_perimeter = false) : angle(a), coverage(0.), along_perimeter(along_perimeter){}
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// the best direction is the one causing most lines to be bridged (thus most coverage)
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bool operator<(const BridgeDirection &other) const {
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// Initial sort by coverage only - comparator must obey strict weak ordering
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return this->coverage > other.coverage;
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};
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BridgeDirection(double a = -1., float along_perimeter = 0) : angle(a), coverage(0.), along_perimeter_length(along_perimeter){}
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double angle;
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double coverage;
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bool along_perimeter;
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float along_perimeter_length;
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coordf_t total_length_anchored = 0;
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coordf_t median_length_anchor = 0;
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coordf_t max_length_anchored = 0;
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