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Push up the native iterators from Surfaces:: to SurfaceCollection, as it's just a souped-up Surface vector.
Enables things like for (auto x : collection) { } instead of for (auto x : collection.surfaces) { } and enables information hiding later.
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@ -70,6 +70,13 @@ public:
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void append(ExPolygons &&src, const Surface &surfaceTempl) { surfaces_append(this->surfaces, std::move(src), surfaceTempl); }
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void append(ExPolygons &&src, const Surface &surfaceTempl) { surfaces_append(this->surfaces, std::move(src), surfaceTempl); }
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void append(Surfaces &&src) { surfaces_append(this->surfaces, std::move(src)); }
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void append(Surfaces &&src) { surfaces_append(this->surfaces, std::move(src)); }
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Surfaces::iterator begin() { return this->surfaces.begin();}
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Surfaces::iterator end() { return this->surfaces.end();}
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Surfaces::const_iterator cbegin() const { return this->surfaces.cbegin();}
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Surfaces::const_iterator cend() const { return this->surfaces.cend();}
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Surfaces::const_iterator begin() const { return this->surfaces.cbegin();}
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Surfaces::const_iterator end() const { return this->surfaces.cend();}
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// For debugging purposes:
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// For debugging purposes:
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void export_to_svg(const char *path, bool show_labels);
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void export_to_svg(const char *path, bool show_labels);
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};
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};
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