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Bugfix: rare crash when loading 3D preview. #3636
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@ -8,6 +8,8 @@ _3DScene::_extrusionentity_to_verts_do(const Lines &lines, const std::vector<dou
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const std::vector<double> &heights, bool closed, double top_z, const Point ©,
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const std::vector<double> &heights, bool closed, double top_z, const Point ©,
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GLVertexArray* qverts, GLVertexArray* tverts)
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GLVertexArray* qverts, GLVertexArray* tverts)
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{
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{
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if (lines.empty()) return;
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/* It looks like it's faster without reserving capacity...
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/* It looks like it's faster without reserving capacity...
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// each segment has 4 quads, thus 16 vertices; + 2 caps
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// each segment has 4 quads, thus 16 vertices; + 2 caps
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qverts->reserve_more(3 * 4 * (4 * lines.size() + 2));
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qverts->reserve_more(3 * 4 * (4 * lines.size() + 2));
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