implemented quadratic control and interpolation

This commit is contained in:
Florens Wasserfall 2017-01-20 17:12:11 +01:00
parent c3018d600a
commit 747d2dfca4

View File

@ -19,6 +19,8 @@ sub new {
$self->SetBackgroundColour(Wx::wxWHITE); $self->SetBackgroundColour(Wx::wxWHITE);
$self->{line_pen} = Wx::Pen->new(Wx::Colour->new(50,50,50), 1, wxSOLID); $self->{line_pen} = Wx::Pen->new(Wx::Colour->new(50,50,50), 1, wxSOLID);
$self->{interactive_pen} = Wx::Pen->new(Wx::Colour->new(255,0,0), 1, wxSOLID);
$self->{resulting_pen} = Wx::Pen->new(Wx::Colour->new(0,255,0), 1, wxSOLID);
$self->{user_drawn_background} = $^O ne 'darwin'; $self->{user_drawn_background} = $^O ne 'darwin';
@ -29,6 +31,8 @@ sub new {
$self->{max_layer_height} = 0.4; $self->{max_layer_height} = 0.4;
$self->{object_height} = 1.0; $self->{object_height} = 1.0;
$self->{layer_points} = (); $self->{layer_points} = ();
$self->{interactive_points} = ();
$self->{resulting_points} = ();
EVT_PAINT($self, \&repaint); EVT_PAINT($self, \&repaint);
@ -48,8 +52,6 @@ sub repaint {
my $dc = Wx::AutoBufferedPaintDC->new($self); my $dc = Wx::AutoBufferedPaintDC->new($self);
my $size = $self->GetSize; my $size = $self->GetSize;
my @size = ($size->GetWidth, $size->GetHeight); my @size = ($size->GetWidth, $size->GetHeight);
print "repaint\n";
if ($self->{user_drawn_background}) { if ($self->{user_drawn_background}) {
@ -70,9 +72,25 @@ sub repaint {
$dc->DrawLabel(sprintf('%.4g', $self->{min_layer_height}), Wx::Rect->new(0, $size[1]/2, $size[0], $size[1]/2), wxALIGN_LEFT | wxALIGN_BOTTOM); $dc->DrawLabel(sprintf('%.4g', $self->{min_layer_height}), Wx::Rect->new(0, $size[1]/2, $size[0], $size[1]/2), wxALIGN_LEFT | wxALIGN_BOTTOM);
$dc->DrawLabel(sprintf('%.4g', $self->{max_layer_height}), Wx::Rect->new(0, $size[1]/2, $size[0], $size[1]/2), wxALIGN_RIGHT | wxALIGN_BOTTOM); $dc->DrawLabel(sprintf('%.4g', $self->{max_layer_height}), Wx::Rect->new(0, $size[1]/2, $size[0], $size[1]/2), wxALIGN_RIGHT | wxALIGN_BOTTOM);
# draw current layers as lines
# draw interpolated (user modified) layers as lines
my $last_z = 0.0; my $last_z = 0.0;
my @points = (); my @points = ();
foreach my $z (@{$self->{interactive_points}}) {
my $layer_h = $z - $last_z;
$dc->SetPen($self->{interactive_pen});
my $pl = $self->point_to_pixel(0, $z);
my $pr = $self->point_to_pixel($layer_h, $z);
$dc->DrawLine($pl->x, $pl->y, $pr->x, $pr->y);
push (@points, $pr);
$last_z = $z;
}
$dc->DrawSpline(\@points);
# draw current layers as lines
$last_z = 0.0;
@points = ();
foreach my $z (@{$self->{layer_points}}) { foreach my $z (@{$self->{layer_points}}) {
my $layer_h = $z - $last_z; my $layer_h = $z - $last_z;
$dc->SetPen($self->{line_pen}); $dc->SetPen($self->{line_pen});
@ -85,6 +103,21 @@ sub repaint {
$dc->DrawSpline(\@points); $dc->DrawSpline(\@points);
# draw resulting layers as lines
$last_z = 0.0;
@points = ();
foreach my $z (@{$self->{resulting_points}}) {
my $layer_h = $z - $last_z;
$dc->SetPen($self->{resulting_pen});
my $pl = $self->point_to_pixel(0, $z);
my $pr = $self->point_to_pixel($layer_h, $z);
$dc->DrawLine($pl->x, $pl->y, $pr->x, $pr->y);
push (@points, $pr);
$last_z = $z;
}
$dc->DrawSpline(\@points);
$event->Skip; $event->Skip;
} }
@ -93,61 +126,29 @@ sub mouse_event {
my $pos = $event->GetPosition; my $pos = $event->GetPosition;
my @obj_pos = $self->pixel_to_point($pos); my @obj_pos = $self->pixel_to_point($pos);
#$pos->y = $self->GetSize->GetHeight - $pos->y;
# my $point = $self->point_to_model_units([ $pos->x, $pos->y ]); #]]
if ($event->ButtonDown) { if ($event->ButtonDown) {
if ($event->LeftDown) { if ($event->LeftDown) {
# start dragging # start dragging
$self->{drag_start_pos} = [$pos->x, $pos->y]; $self->{drag_start_pos} = $pos;
} }
# $self->{on_select_object}->(undef); } elsif ($event->LeftUp) {
# # traverse objects and instances in reverse order, so that if they're overlapping if($self->{drag_start_pos}) {
# # we get the one that gets drawn last, thus on top (as user expects that to move) $self->{resulting_points} = $self->{interactive_points};
# OBJECTS: for my $obj_idx (reverse 0 .. $#{$self->{objects}}) { $self->Refresh;
# my $object = $self->{objects}->[$obj_idx]; }
# for my $instance_idx (reverse 0 .. $#{ $object->instance_thumbnails }) { $self->{drag_start_pos} = undef;
# my $thumbnail = $object->instance_thumbnails->[$instance_idx];
# if (defined first { $_->contour->contains_point($point) } @$thumbnail) {
# $self->{on_select_object}->($obj_idx);
#
# if ($event->LeftDown) {
# # start dragging
# my $instance = $self->{model}->objects->[$obj_idx]->instances->[$instance_idx];
# my $instance_origin = [ map scale($_), @{$instance->offset} ];
# $self->{drag_start_pos} = [ # displacement between the click and the instance origin in scaled model units
# $point->x - $instance_origin->[X],
# $point->y - $instance_origin->[Y], #-
# ];
# $self->{drag_object} = [ $obj_idx, $instance_idx ];
# } elsif ($event->RightDown) {
# $self->{on_right_click}->($pos);
# }
#
# last OBJECTS;
# }
# }
# }
# $self->Refresh;
# } elsif ($event->LeftUp) {
# $self->{on_instances_moved}->()
# if $self->{drag_object};
# $self->{drag_start_pos} = undef;
# $self->{drag_object} = undef;
# $self->SetCursor(wxSTANDARD_CURSOR);
# } elsif ($event->LeftDClick) {
# $self->{on_double_click}->();
} elsif ($event->Dragging) { } elsif ($event->Dragging) {
print "dragging, pos: " . $pos->x . ":" . $pos->y . "\n"; print "dragging, pos: " . $pos->x . ":" . $pos->y . "\n";
# return if !$self->{drag_start_pos}; # concurrency problems return if !$self->{drag_start_pos}; # concurrency problems
# my ($obj_idx, $instance_idx) = @{ $self->{drag_object} };
# my $model_object = $self->{model}->objects->[$obj_idx]; my @start_pos = $self->pixel_to_point($self->{drag_start_pos});
# $model_object->instances->[$instance_idx]->set_offset( my $range = abs($start_pos[1] - $obj_pos[1]);
# Slic3r::Pointf->new(
# unscale($point->[X] - $self->{drag_start_pos}[X]), # compute updated interactive layer heights
# unscale($point->[Y] - $self->{drag_start_pos}[Y]), $self->interactive_curve($start_pos[1], $obj_pos[0], $range);
# )); $self->Refresh;
# $model_object->update_bounding_box;
# $self->Refresh;
}# elsif ($event->Moving) { }# elsif ($event->Moving) {
# my $cursor = wxSTANDARD_CURSOR; # my $cursor = wxSTANDARD_CURSOR;
# if (defined first { $_->contour->contains_point($point) } map @$_, map @{$_->instance_thumbnails}, @{ $self->{objects} }) { # if (defined first { $_->contour->contains_point($point) } map @$_, map @{$_->instance_thumbnails}, @{ $self->{objects} }) {
@ -157,6 +158,7 @@ sub mouse_event {
# } # }
} }
# Internal function to cache scaling factors
sub update_canvas_size { sub update_canvas_size {
my $self = shift; my $self = shift;
@ -191,9 +193,86 @@ sub set_layer_points {
my ($self, @layer_points) = @_; my ($self, @layer_points) = @_;
$self->{layer_points} = [@layer_points]; $self->{layer_points} = [@layer_points];
$self->{interactive_points} = [@layer_points]; # Initialize to current values
$self->{resulting_points} = [@layer_points]; # Initialize to current values
$self->Refresh; $self->Refresh;
} }
sub interactive_curve {
my ($self, $mod_z, $target_layer_height, $range) = @_;
$self->{interactive_points} = (); # reset interactive curve
my $z = 0.0;
my $layer_h = $self->{resulting_points}[0];
my $i = 0;
# copy points which are not going to be modified
while(($z+$self->{resulting_points}[$i] < $mod_z-$range) && ($i < @{$self->{resulting_points}})) {
$layer_h = $self->{resulting_points}[$i] - $z;
$z = $self->{resulting_points}[$i];
push (@{$self->{interactive_points}}, $z);
$i +=1;
}
print "last original z: " . $z . "\n";
# interpolate next points
while($z < $self->{object_height}) {
$layer_h = $self->_interpolate_next_layer_h($z);
my $diff = $target_layer_height - $layer_h;
my $quadratic_factor = $self->_quadratic_factor($mod_z, $range, $z+$layer_h);
$layer_h += $diff * $quadratic_factor;
$z += $layer_h;
push (@{$self->{interactive_points}}, $z);
}
# remove top layer if n-1 is higher than object_height!!!
}
sub _interpolate_next_layer_h {
my ($self, $z) = @_;
my $layer_h = $self->{resulting_points}[0];
my $array_size = @{$self->{resulting_points}};
my $i = 1;
# find current layer
while(($self->{resulting_points}[$i] <= $z) && ($array_size-1 > $i)) {
$i += 1;
}
if($i == 1) {return $layer_h}; # first layer, nothing to interpolate
$layer_h = $self->{resulting_points}[$i] - $self->{resulting_points}[$i-1];
my $tmp = $layer_h;
# interpolate
if($array_size-1 > $i) {
my $next_layer_h = $self->{resulting_points}[$i+1] - $self->{resulting_points}[$i];
$layer_h = $layer_h * ($self->{resulting_points}[$i] - $z)/$layer_h + $next_layer_h * min(1, ($z+$layer_h-$self->{resulting_points}[$i])/$next_layer_h);
}
# if(abs($layer_h - $tmp) > 0.001) {
# print "z: " . $z . "\n";
# my $layer_i = $self->{resulting_points}[$i] - $self->{resulting_points}[$i-1];
# my $layer_i1 = $self->{resulting_points}[$i+1] - $self->{resulting_points}[$i];
# print "layer i: " . $layer_i . " -> " . $self->{resulting_points}[$i] . "\n";
# print "layer i+1: " . $layer_i1 . " -> " . $self->{resulting_points}[$i+1] . "\n";
# print "layer_h_1: " . $tmp . " layer_h_2: " . $layer_h . "\n\n";
# }
return $layer_h;
}
sub _quadratic_factor {
my ($self, $fixpoint, $range, $value) = @_;
# avoid division by zero
$range = 0.00001 if $range <= 0;
my $dist = abs($fixpoint - $value);
my $x = $dist/$range; # normalize
my $result = 1-($x*$x);
print "fixpoint: " . $fixpoint . " range: " . $range . " value: " . $value . " result: " . $result . "\n";
return max(0, $result);
}
# Takes a 2-tupel [layer_height (x), height(y)] and converts it # Takes a 2-tupel [layer_height (x), height(y)] and converts it
# into a Wx::Point in scaled canvas coordinates # into a Wx::Point in scaled canvas coordinates
sub point_to_pixel { sub point_to_pixel {