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fix thin_walls "fake-curve smoothing"
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@ -430,7 +430,7 @@ void PerimeterGenerator::process()
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// look for thin walls
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if (this->config->thin_walls) {
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// detect edge case where a curve can be split in multiple small chunks.
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std::vector<float> divs = {2.2f,1.75f,1.5f}; //don't go too far, it's not possible to print thinw wall after that
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std::vector<float> divs = { 2.1f, 1.9f, 2.2f, 1.75f, 1.5f}; //don't go too far, it's not possible to print thin wall after that
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size_t idx_div = 0;
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while (next_onion.size() > last.size() && idx_div < divs.size()) {
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float div = divs[idx_div];
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@ -439,7 +439,7 @@ void PerimeterGenerator::process()
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last,
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-(float)((ext_perimeter_width / 2) + (ext_min_spacing / div) - 1),
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+(float)((ext_min_spacing / div) - 1));
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if (next_onion.size() > next_onion_secondTry.size() * 1.2 || next_onion.size() - next_onion_secondTry.size() > 3) {
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if (next_onion.size() > next_onion_secondTry.size() * 1.2 && next_onion.size() > next_onion_secondTry.size() + 2) {
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next_onion = next_onion_secondTry;
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}
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idx_div++;
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