From 7eeb30d33d938db25dbbd51b23c9a126b0cfcdec Mon Sep 17 00:00:00 2001 From: Ralph Giles Date: Sun, 22 Jan 2017 15:04:42 -0800 Subject: [PATCH] Readme improvements (#3679) * Use svg badge for travis build status. This avoids bluriness with high-density displays. We're already using svg for the appveyor status. * Update README to use https urls. Both xkcd and freenode are available securely now. --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index b537fb9b5..d9f3cff52 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ _Q: Oh cool, a new RepRap slicer?_ A: Yes. -Slic3r [![Build Status](https://travis-ci.org/alexrj/Slic3r.png?branch=master)](https://travis-ci.org/alexrj/Slic3r) [![Build status](https://ci.appveyor.com/api/projects/status/8iqmeat6cj158vo6?svg=true)](https://ci.appveyor.com/project/lordofhyphens/slic3r) +Slic3r [![Build Status](https://travis-ci.org/alexrj/Slic3r.svg?branch=master)](https://travis-ci.org/alexrj/Slic3r) [![Build status](https://ci.appveyor.com/api/projects/status/8iqmeat6cj158vo6?svg=true)](https://ci.appveyor.com/project/lordofhyphens/slic3r) ====== Prebuilt Win32 builds: * https://bintray.com/lordofhyphens/Slic3r/slic3r_dev/view (from build server) @@ -20,7 +20,7 @@ See the [project homepage](http://slic3r.org/) at slic3r.org and the The core geometric algorithms and data structures are written in C++, and Perl is used for high-level flow abstraction, GUI and testing. -If you're wondering why Perl, see http://xkcd.com/224/ +If you're wondering why Perl, see https://xkcd.com/224/ The C++ API is public and its use in other projects is encouraged. The goal is to make Slic3r fully modular so that any part of its logic @@ -71,7 +71,7 @@ Sure! You can do the following to find things that are available to help with: * Items in the [TODO](https://github.com/alexrj/Slic3r/wiki/TODO) wiki page. * Please comment in the related github issue that you are working on it so that other people know. * Drop me a line at aar@cpan.org. -* You can also find me (rarely) in #reprap and in #slic3r on [FreeNode](http://webchat.freenode.net) with the nickname _Sound_. Another contributor, _LoH_, is also in both channels. +* You can also find me (rarely) in #reprap and in #slic3r on [FreeNode](https://webchat.freenode.net) with the nickname _Sound_. Another contributor, _LoH_, is also in both channels. * Add an [issue](https://github.com/alexrj/Slic3r/issues) to the github tracker if it isn't already present. Before sending patches and pull requests contact me (preferably through opening a github issue or commenting on an existing, related, issue) to discuss your proposed