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AdMesh:
unify positive and negative zeros in stl_check_facets_exact() and stl_check_facets_nearby() New function stl_transform() by a 3x4 matrix. Some constness improvements. Conflicts: xs/src/admesh/stlinit.c
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@ -82,6 +82,16 @@ stl_check_facets_exact(stl_file *stl) {
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for(i = 0; i < stl->stats.number_of_facets; i++) {
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facet = stl->facet_start[i];
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// Positive and negative zeros are possible in the floats, which are considered equal by the FP unit.
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// When using a memcmp on raw floats, those numbers report to be different.
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// Unify all +0 and -0 to +0 to make the floats equal under memcmp.
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{
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uint32_t *f = (uint32_t*)&facet;
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for (int j = 0; j < 12; ++ j, ++ f) // 3x vertex + normal: 4x3 = 12 floats
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if (*f == 0x80000000)
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// Negative zero, switch to positive zero.
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*f = 0;
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}
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/* If any two of the three vertices are found to be exactally the same, call them degenerate and remove the facet. */
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if( !memcmp(&facet.vertex[0], &facet.vertex[1],
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@ -278,6 +288,16 @@ stl_check_facets_nearby(stl_file *stl, float tolerance) {
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for(i = 0; i < stl->stats.number_of_facets; i++) {
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facet = stl->facet_start[i];
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// Positive and negative zeros are possible in the floats, which are considered equal by the FP unit.
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// When using a memcmp on raw floats, those numbers report to be different.
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// Unify all +0 and -0 to +0 to make the floats equal under memcmp.
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{
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uint32_t *f = (uint32_t*)&facet;
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for (int j = 0; j < 12; ++ j, ++ f) // 3x vertex + normal: 4x3 = 12 floats
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if (*f == 0x80000000)
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// Negative zero, switch to positive zero.
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*f = 0;
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}
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for(j = 0; j < 3; j++) {
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if(stl->neighbors_start[i].neighbor[j] == -1) {
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edge[j].facet_number = i;
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@ -197,6 +197,7 @@ extern void stl_rotate_z(stl_file *stl, float angle);
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extern void stl_mirror_xy(stl_file *stl);
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extern void stl_mirror_yz(stl_file *stl);
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extern void stl_mirror_xz(stl_file *stl);
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extern void stl_transform(stl_file *stl, float *trafo3x4);
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extern void stl_open_merge(stl_file *stl, char *file);
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extern void stl_invalidate_shared_vertices(stl_file *stl);
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extern void stl_generate_shared_vertices(stl_file *stl);
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@ -318,29 +318,6 @@ stl_read(stl_file *stl, int first_facet, int first) {
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}
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#endif
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#if 1
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{
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// Positive and negative zeros are possible in the floats, which are considered equal by the FP unit.
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// When using a memcmp on raw floats, those numbers report to be different.
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// Unify all +0 and -0 to +0 to make the floats equal under memcmp.
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uint32_t *f = (uint32_t*)&facet;
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int j;
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for (j = 0; j < 12; ++ j, ++ f) // 3x vertex + normal: 4x3 = 12 floats
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if (*f == 0x80000000)
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// Negative zero, switch to positive zero.
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*f = 0;
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}
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#else
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{
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// Due to the nature of the floating point numbers, close to zero values may be represented with singificantly higher precision
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// than the rest of the vertices. Round them to zero.
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float *f = (float*)&facet;
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for (int j = 0; j < 12; ++ j, ++ f) // 3x vertex + normal: 4x3 = 12 floats
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if (*f > -1e-12f && *f < 1e-12f)
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// Negative zero, switch to positive zero.
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*f = 0;
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}
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#endif
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/* Write the facet into memory. */
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memcpy(stl->facet_start+i, &facet, SIZEOF_STL_FACET);
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stl_facet_stats(stl, facet, first);
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@ -185,6 +185,24 @@ void calculate_normals(stl_file *stl) {
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}
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}
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void stl_transform(stl_file *stl, float *trafo3x4) {
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int i_face, i_vertex, i, j;
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if (stl->error)
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return;
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for (i_face = 0; i_face < stl->stats.number_of_facets; ++ i_face) {
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stl_vertex *vertices = stl->facet_start[i_face].vertex;
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for (i_vertex = 0; i_vertex < 3; ++ i_vertex) {
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stl_vertex &v_dst = vertices[i_vertex];
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stl_vertex v_src = v_dst;
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v_dst.x = trafo3x4[0] * v_src.x + trafo3x4[1] * v_src.y + trafo3x4[2] * v_src.z + trafo3x4[3];
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v_dst.y = trafo3x4[4] * v_src.x + trafo3x4[5] * v_src.y + trafo3x4[6] * v_src.z + trafo3x4[7];
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v_dst.z = trafo3x4[8] * v_src.x + trafo3x4[9] * v_src.y + trafo3x4[10] * v_src.z + trafo3x4[11];
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}
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}
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stl_get_size(stl);
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calculate_normals(stl);
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}
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void
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stl_rotate_x(stl_file *stl, float angle) {
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int i;
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