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Starting to make Slic3r::GUI::Preset work.
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src/GUI/Preset.cpp
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19
src/GUI/Preset.cpp
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@ -0,0 +1,19 @@
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#include "Preset.hpp"
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#include "Config.hpp"
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#include <regex>
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using namespace std::literals::string_literals;
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namespace Slic3r { namespace GUI {
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Preset::Preset(std::string load_dir, std::string filename, preset_t p) : dir(load_dir), file(filename), group(p) {
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// find last .ini at the end of the filename.
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std::regex ini (".ini[ ]*$");
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this->name = std::regex_replace(filename, ini, "$1");
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}
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bool Preset::dirty() const {
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return false;
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}
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}} // namespace Slic3r::GUI
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@ -4,6 +4,12 @@
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#include "PrintConfig.hpp"
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#include "Config.hpp"
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#include <wx/wxprec.h>
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#include <wx/string.h>
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#endif
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namespace Slic3r { namespace GUI {
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/// Preset types list. We assign numbers to permit static_casts and use as preset tab indices.
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@ -54,7 +60,7 @@ public:
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t_config_option_keys dirty_options();
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/// Returns whether or not this config is different from its modified state.
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bool dirty();
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bool dirty() const;
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/// Loads the selected config from file and return a shared_ptr to that config
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config_ptr load_config();
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@ -69,6 +75,8 @@ public:
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void apply_dirty(const config_ptr& other) { this->apply_dirty(*other); }
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bool operator==(const wxString& _name) const { return this->operator==(_name.ToStdString()); }
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bool operator==(const std::string& _name) const { return _name.compare(this->name) == 0; }
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Preset(std::string load_dir, std::string filename, preset_t p);
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private:
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bool external {false};
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@ -76,10 +84,14 @@ private:
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Slic3r::Config config { Slic3r::Config() };
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/// Alternative config store for a modified configuration.
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Slic3r::Config dirty_config {Slic3r::Config()};
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Slic3r::Config dirty_config { Slic3r::Config() };
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/// Underlying filename for this preset config
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std::string file {""};
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/// dirname for the file.
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std::string dir {""};
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/// reach through to the appropriate material type
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t_config_option_keys _group_class();
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