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synced 2025-08-12 13:29:03 +08:00
Change direction for perimeter extrusion at odd layers for overhangs.
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592588af22
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@ -1718,7 +1718,8 @@ std::string GCode::extrude_loop(ExtrusionLoop loop, std::string description, dou
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}
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// extrude all loops ccw
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bool was_clockwise = loop.make_counter_clockwise();
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//no! this was decided in perimeter_generator
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bool was_clockwise = false;// loop.make_counter_clockwise();
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SeamPosition seam_position = m_config.seam_position;
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if (loop.loop_role() == elrSkirt)
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@ -158,8 +158,8 @@ void PerimeterGenerator::process()
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// We can add more perimeters if there are uncovered overhangs
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// improvement for future: find a way to add perimeters only where it's needed.
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// It's hard to do, so here is a simple version.
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bool may_add_more_perimeters = false;
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if (this->config->extra_perimeters && i > loop_number && !last.empty()
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bool has_overhang = false;
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if (this->config->extra_perimeters /*&& i > loop_number*/ && !last.empty()
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&& this->lower_slices != NULL && !this->lower_slices->expolygons.empty()){
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//split the polygons with bottom/notbottom
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ExPolygons unsupported = diff_ex(last, this->lower_slices->expolygons, true);
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@ -199,7 +199,7 @@ void PerimeterGenerator::process()
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}
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if (!unsupported.empty()) {
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//add fake perimeters here
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may_add_more_perimeters = true;
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has_overhang = true;
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}
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}
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}
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@ -279,7 +279,7 @@ void PerimeterGenerator::process()
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last.clear();
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break;
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} else if (i > loop_number) {
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if (may_add_more_perimeters) {
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if (has_overhang) {
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loop_number++;
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contours.emplace_back();
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holes.emplace_back();
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@ -290,11 +290,11 @@ void PerimeterGenerator::process()
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}
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for (const ExPolygon &expolygon : next_onion) {
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contours[i].emplace_back(PerimeterGeneratorLoop(expolygon.contour, i, true));
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contours[i].emplace_back(PerimeterGeneratorLoop(expolygon.contour, i, true, has_overhang));
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if (! expolygon.holes.empty()) {
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holes[i].reserve(holes[i].size() + expolygon.holes.size());
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for (const Polygon &hole : expolygon.holes)
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holes[i].emplace_back(PerimeterGeneratorLoop(hole, i, false));
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holes[i].emplace_back(PerimeterGeneratorLoop(hole, i, false, has_overhang));
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}
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}
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last = std::move(next_onion);
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@ -536,7 +536,10 @@ ExtrusionEntityCollection PerimeterGenerator::_traverse_loops(
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ExtrusionEntityCollection children = this->_traverse_loops(loop.children, thin_walls);
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if (loop.is_contour) {
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eloop.make_counter_clockwise();
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if (loop.is_overhang && this->layer_id % 2 == 1)
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eloop.make_clockwise();
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else
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eloop.make_counter_clockwise();
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entities.append(children.entities);
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entities.append(eloop);
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} else {
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@ -19,13 +19,18 @@ public:
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// Is it a contour or a hole?
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// Contours are CCW oriented, holes are CW oriented.
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bool is_contour;
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//overhang may need to be reversed
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bool is_overhang;
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// Depth in the hierarchy. External perimeter has depth = 0. An external perimeter could be both a contour and a hole.
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unsigned short depth;
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// Children contour, may be both CCW and CW oriented (outer contours or holes).
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std::vector<PerimeterGeneratorLoop> children;
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PerimeterGeneratorLoop(Polygon polygon, unsigned short depth, bool is_contour) :
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polygon(polygon), is_contour(is_contour), depth(depth) {}
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PerimeterGeneratorLoop(Polygon polygon, unsigned short depth, bool is_contour) :
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polygon(polygon), is_contour(is_contour), depth(depth), is_overhang(false) {}
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PerimeterGeneratorLoop(Polygon polygon, unsigned short depth, bool is_contour, bool is_overhang) :
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polygon(polygon), is_contour(is_contour), depth(depth), is_overhang(is_overhang) {}
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// External perimeter. It may be CCW or CW oriented (outer contour or hole contour).
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bool is_external() const { return this->depth == 0; }
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// An island, which may have holes, but it does not have another internal island.
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