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synced 2025-08-04 12:40:37 +08:00
Refactoring.
This commit is contained in:
parent
054a52b559
commit
873558fec6
@ -13,7 +13,7 @@ SupportMaterial::create_circle(coordf_t radius)
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PI / 3,
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0};
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for (auto pos : positions) {
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points.push_back(Point(radius * cos(pos), (radius * sin(pos))));
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points.emplace_back(radius * cos(pos), (radius * sin(pos)));
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}
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return Polygon(points);
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@ -71,6 +71,110 @@ SupportMaterial::get_max_layer_height(PrintObject *object)
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return ret;
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}
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void
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SupportMaterial::generate_toolpaths(PrintObject *object,
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map<coordf_t, Polygons> overhang,
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map<coordf_t, Polygons> contact,
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map<int, Polygons> interface,
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map<int, Polygons> base)
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{
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// Assig the object to the supports class.
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this->object = object;
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// Shape of contact area.
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int contact_loops = 1;
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coordf_t circle_radius = 1.5 * interface_flow->scaled_width();
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coordf_t circle_distance = 3 * circle_radius;
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Polygon circle = create_circle(circle_radius);
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// TODO Add Slic3r debug. "Generating patterns\n"
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// Prepare fillers.
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auto pattern = object_config->support_material_pattern;
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vector<int> angles;
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angles.push_back(object_config->support_material_angle.value);
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if (pattern == smpRectilinearGrid) {
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pattern = smpRectilinear;
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angles.push_back(angles[0] + 90);
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}
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else if (pattern == smpPillars) {
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pattern = smpHoneycomb;
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}
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auto interface_angle = object_config->support_material_angle.value + 90;
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auto interface_spacing = object_config->support_material_interface_spacing.value + interface_flow->spacing();
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auto interface_density = interface_spacing == 0 ? 1 : interface_flow->spacing() / interface_spacing;
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auto support_spacing = object_config->support_material_spacing + flow->spacing();
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auto support_density = support_spacing == 0 ? 1 : flow->spacing() / support_spacing;
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parallelize<size_t>(
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0,
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object->support_layers.size() - 1,
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boost::bind(&SupportMaterial::process_layer, this, _1),
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this->config->threads.value
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);
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}
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void
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SupportMaterial::generate(PrintObject *object)
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{
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// Determine the top surfaces of the support, defined as:
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// contact = overhangs - clearance + margin
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// This method is responsible for identifying what contact surfaces
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// should the support material expose to the object in order to guarantee
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// that it will be effective, regardless of how it's built below.
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pair<map<coordf_t, Polygons>, map<coordf_t, Polygons>> contact_overhang = contact_area(object);
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map<coordf_t, Polygons> &contact = contact_overhang.first;
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map<coordf_t, Polygons> &overhang = contact_overhang.second;
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// Determine the top surfaces of the object. We need these to determine
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// the layer heights of support material and to clip support to the object
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// silhouette.
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map<coordf_t, Polygons> top = object_top(object, &contact);
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// We now know the upper and lower boundaries for our support material object
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// (@$contact_z and @$top_z), so we can generate intermediate layers.
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vector<coordf_t> support_z = support_layers_z(get_keys_sorted(contact),
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get_keys_sorted(top),
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get_max_layer_height(object));
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// If we wanted to apply some special logic to the first support layers lying on
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// object's top surfaces this is the place to detect them. TODO
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// Propagate contact layers downwards to generate interface layers.
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map<int, Polygons> interface = generate_interface_layers(support_z, contact, top);
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clip_with_object(interface, support_z, *object);
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// clip_with_shape(base, shape); // TODO
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// Propagate contact layers and interface layers downwards to generate
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// the main support layers. TODO
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// Detect what part of base support layers are "reverse interfaces" because they
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// lie above object's top surfaces. TODO
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// Install support layers into object.
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for (int i = 0; i < support_z.size(); i++) {
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object->add_support_layer(
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i, // id.
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(i == 0) ? support_z[0] - 0 : (support_z[i] - support_z[i - 1]), // height.
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support_z[i] // print_z
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);
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if (i >= 1) {
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object->support_layers.end()[-2]->upper_layer = object->support_layers.end()[-1];
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object->support_layers.end()[-1]->lower_layer = object->support_layers.end()[-2];
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}
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}
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// Generate the actual toolpaths and save them into each layer.
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generate_toolpaths(object, overhang, contact, interface, base);
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}
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vector<coordf_t>
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SupportMaterial::support_layers_z(vector<coordf_t> contact_z,
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vector<coordf_t> top_z,
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@ -146,178 +250,6 @@ SupportMaterial::support_layers_z(vector<coordf_t> contact_z,
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return z;
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}
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vector<int>
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SupportMaterial::overlapping_layers(int layer_idx, const vector<coordf_t> &support_z)
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{
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vector<int> ret;
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coordf_t z_max = support_z[layer_idx];
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coordf_t z_min = layer_idx == 0 ? 0 : support_z[layer_idx - 1];
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for (int i = 0; i < support_z.size(); i++) {
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if (i == layer_idx) continue;
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coordf_t z_max2 = support_z[i];
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coordf_t z_min2 = i == 0 ? 0 : support_z[i - 1];
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if (z_max > z_min2 && z_min < z_max2)
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ret.push_back(i);
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}
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return ret;
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}
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void
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SupportMaterial::clip_with_shape(map<int, Polygons> &support, map<int, Polygons> &shape)
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{
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for (auto layer : support) {
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// Don't clip bottom layer with shape so that we
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// can generate a continuous base flange
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// also don't clip raft layers
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if (layer.first == 0) continue;
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else if (layer.first < object_config->raft_layers) continue;
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layer.second = intersection(layer.second, shape[layer.first]);
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}
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}
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void
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SupportMaterial::clip_with_object(map<int, Polygons> &support, vector<coordf_t> support_z, PrintObject &object)
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{
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int i = 0;
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for (auto support_layer: support) {
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if (support_layer.second.empty()) {
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i++;
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continue;
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}
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coordf_t z_max = support_z[i];
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coordf_t z_min = (i == 0) ? 0 : support_z[i - 1];
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LayerPtrs layers;
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for (auto layer : object.layers) {
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if (layer->print_z > z_min && (layer->print_z - layer->height) < z_max) {
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layers.push_back(layer);
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}
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}
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// $layer->slices contains the full shape of layer, thus including
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// perimeter's width. $support contains the full shape of support
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// material, thus including the width of its foremost extrusion.
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// We leave a gap equal to a full extrusion width. TODO ask about this line @samir
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Polygons slices;
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for (Layer *l : layers) {
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for (auto s : l->slices.contours()) {
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slices.push_back(s);
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}
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}
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support_layer.second = diff(support_layer.second, offset(slices, flow->scaled_width()));
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}
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/*
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$support->{$i} = diff(
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$support->{$i},
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offset([ map @$_, map @{$_->slices}, @layers ], +$self->flow->scaled_width),
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);
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*/
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}
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map<coordf_t, Polygons>
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SupportMaterial::object_top(PrintObject *object, map<coordf_t, Polygons> *contact)
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{
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// find object top surfaces
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// we'll use them to clip our support and detect where does it stick.
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map<coordf_t, Polygons> top;
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if (object_config->support_material_buildplate_only.value)
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return top;
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Polygons projection;
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for (auto i = static_cast<int>(object->layers.size() - 1); i >= 0; i--) {
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Layer *layer = object->layers[i];
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SurfacesPtr m_top;
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for (auto r : layer->regions)
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for (auto s : r->slices.filter_by_type(stTop))
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m_top.push_back(s);
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if (!m_top.empty()) {
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// compute projection of the contact areas above this top layer
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// first add all the 'new' contact areas to the current projection
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// ('new' means all the areas that are lower than the last top layer
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// we considered).
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// TODO Ask about this line
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/*
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my $min_top = min(keys %top) // max(keys %$contact);
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*/
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double min_top = top.begin()->first;
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// Use <= instead of just < because otherwise we'd ignore any contact regions
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// having the same Z of top layers.
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for (auto el : *contact)
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if (el.first > layer->print_z && el.first <= min_top)
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for (const auto &p : el.second)
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projection.push_back(p);
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// Now find whether any projection falls onto this top surface.
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Polygons touching = intersection(projection, p(m_top));
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if (!touching.empty()) {
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// Grow top surfaces so that interface and support generation are generated
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// with some spacing from object - it looks we don't need the actual
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// top shapes so this can be done here.
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top[layer->print_z] = offset(touching, flow->scaled_width());
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}
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// Remove the areas that touched from the projection that will continue on
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// next, lower, top surfaces.
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projection = diff(projection, touching);
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}
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}
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return top;
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}
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void
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SupportMaterial::generate_toolpaths(PrintObject *object,
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map<coordf_t, Polygons> overhang,
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map<coordf_t, Polygons> contact,
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map<int, Polygons> interface,
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map<int, Polygons> base)
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{
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// Assig the object to the supports class.
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this->object = object;
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// Shape of contact area.
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int contact_loops = 1;
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coordf_t circle_radius = 1.5 * interface_flow->scaled_width();
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coordf_t circle_distance = 3 * circle_radius;
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Polygon circle = create_circle(circle_radius);
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// TODO Add Slic3r debug. "Generating patterns\n"
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// Prepare fillers.
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auto pattern = object_config->support_material_pattern;
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vector<int> angles;
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angles.push_back(object_config->support_material_angle.value);
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if (pattern == smpRectilinearGrid) {
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pattern = smpRectilinear;
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angles.push_back(angles[0] + 90);
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}
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else if (pattern == smpPillars) {
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pattern = smpHoneycomb;
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}
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auto interface_angle = object_config->support_material_angle.value + 90;
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auto interface_spacing = object_config->support_material_interface_spacing.value + interface_flow->spacing();
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auto interface_density = interface_spacing == 0 ? 1 : interface_flow->spacing() / interface_spacing;
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auto support_spacing = object_config->support_material_spacing + flow->spacing();
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auto support_density = support_spacing == 0 ? 1 : flow->spacing() / support_spacing;
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parallelize<size_t>(
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0,
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object->support_layers.size() - 1,
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boost::bind(&SupportMaterial::process_layer, this, _1),
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this->config->threads.value
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);
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}
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pair<map<coordf_t, Polygons>, map<coordf_t, Polygons>>
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SupportMaterial::contact_area(PrintObject *object)
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{
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@ -652,64 +584,106 @@ SupportMaterial::contact_area(PrintObject *object)
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return make_pair(contact, overhang);
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}
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void
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SupportMaterial::generate(PrintObject *object)
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map<coordf_t, Polygons>
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SupportMaterial::object_top(PrintObject *object, map<coordf_t, Polygons> *contact)
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{
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// Determine the top surfaces of the support, defined as:
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// contact = overhangs - clearance + margin
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// This method is responsible for identifying what contact surfaces
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// should the support material expose to the object in order to guarantee
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// that it will be effective, regardless of how it's built below.
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pair<map<coordf_t, Polygons>, map<coordf_t, Polygons>> contact_overhang = contact_area(object);
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map<coordf_t, Polygons> &contact = contact_overhang.first;
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map<coordf_t, Polygons> &overhang = contact_overhang.second;
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// find object top surfaces
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// we'll use them to clip our support and detect where does it stick.
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map<coordf_t, Polygons> top;
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if (object_config->support_material_buildplate_only.value)
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return top;
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Polygons projection;
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for (auto i = static_cast<int>(object->layers.size() - 1); i >= 0; i--) {
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// Determine the top surfaces of the object. We need these to determine
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// the layer heights of support material and to clip support to the object
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// silhouette.
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map<coordf_t, Polygons> top = object_top(object, &contact);
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Layer *layer = object->layers[i];
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SurfacesPtr m_top;
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// We now know the upper and lower boundaries for our support material object
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// (@$contact_z and @$top_z), so we can generate intermediate layers.
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vector<coordf_t> support_z = support_layers_z(get_keys_sorted(contact),
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get_keys_sorted(top),
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get_max_layer_height(object));
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for (auto r : layer->regions)
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for (auto s : r->slices.filter_by_type(stTop))
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m_top.push_back(s);
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// If we wanted to apply some special logic to the first support layers lying on
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// object's top surfaces this is the place to detect them. TODO
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if (!m_top.empty()) {
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// compute projection of the contact areas above this top layer
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// first add all the 'new' contact areas to the current projection
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// ('new' means all the areas that are lower than the last top layer
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// we considered).
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// TODO Ask about this line
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/*
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my $min_top = min(keys %top) // max(keys %$contact);
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*/
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double min_top = top.begin()->first;
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// Use <= instead of just < because otherwise we'd ignore any contact regions
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// having the same Z of top layers.
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for (auto el : *contact)
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if (el.first > layer->print_z && el.first <= min_top)
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for (const auto &p : el.second)
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projection.push_back(p);
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// Propagate contact layers downwards to generate interface layers.
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map<int, Polygons> interface = generate_interface_layers(support_z, contact, top);
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clip_with_object(interface, support_z, *object);
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// clip_with_shape(base, shape); // TODO
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// Now find whether any projection falls onto this top surface.
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Polygons touching = intersection(projection, p(m_top));
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if (!touching.empty()) {
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// Grow top surfaces so that interface and support generation are generated
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// with some spacing from object - it looks we don't need the actual
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// top shapes so this can be done here.
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top[layer->print_z] = offset(touching, flow->scaled_width());
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}
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// Propagate contact layers and interface layers downwards to generate
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// the main support layers. TODO
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// Detect what part of base support layers are "reverse interfaces" because they
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// lie above object's top surfaces. TODO
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// Install support layers into object.
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for (int i = 0; i < support_z.size(); i++) {
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object->add_support_layer(
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i, // id.
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(i == 0) ? support_z[0] - 0 : (support_z[i] - support_z[i - 1]), // height.
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support_z[i] // print_z
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);
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if (i >= 1) {
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object->support_layers.end()[-2]->upper_layer = object->support_layers.end()[-1];
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object->support_layers.end()[-1]->lower_layer = object->support_layers.end()[-2];
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// Remove the areas that touched from the projection that will continue on
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// next, lower, top surfaces.
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projection = diff(projection, touching);
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}
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}
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return top;
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}
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// Generate the actual toolpaths and save them into each layer.
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generate_toolpaths(object, overhang, contact, interface, base);
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map<int, Polygons>
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SupportMaterial::generate_base_layers(vector<coordf_t> support_z,
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map<coordf_t, Polygons> contact,
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map<int, Polygons> interface,
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map<coordf_t, Polygons> top)
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{
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// Let's now generate support layers under interface layers.
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map<int, Polygons> base;
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{
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for (int i = static_cast<int>(support_z.size() - 1); i >= 0; i--) {
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auto z = support_z[i];
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auto overlapping_layers = this->overlapping_layers(i, support_z);
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vector<coordf_t> overlapping_z;
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for (auto el : overlapping_layers)
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overlapping_z.push_back(support_z[el]);
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// In case we have no interface layers, look at upper contact
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// (1 interface layer means we only have contact layer, so $interface->{$i+1} is empty).
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Polygons upper_contact;
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if (object_config->support_material_interface_layers.value <= 1) {
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append_polygons(upper_contact, contact[support_z[i + 1]]);
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}
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Polygons ps_1;
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append_polygons(ps_1, base[i + 1]); // support regions on upper layer.
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append_polygons(ps_1, interface[i + 1]); // interface regions on upper layer
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append_polygons(ps_1, upper_contact); // contact regions on upper layer
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Polygons ps_2;
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for (auto el : overlapping_z) {
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if (top.count(el) > 0)
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append_polygons(ps_2, top[el]); // top slices on this layer.
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if (interface.count(el) > 0)
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append_polygons(ps_2, interface[el]); // interface regions on this layer.
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if (contact.count(el) > 0)
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append_polygons(ps_2, contact[el]); // contact regions on this layer.
|
||||
}
|
||||
|
||||
base[i] = diff(
|
||||
ps_1,
|
||||
ps_2,
|
||||
1
|
||||
);
|
||||
}
|
||||
}
|
||||
return base;
|
||||
}
|
||||
|
||||
map<int, Polygons>
|
||||
@ -764,52 +738,134 @@ SupportMaterial::generate_interface_layers(vector<coordf_t> support_z,
|
||||
return interface;
|
||||
}
|
||||
|
||||
map<int, Polygons>
|
||||
SupportMaterial::generate_base_layers(vector<coordf_t> support_z,
|
||||
map<coordf_t, Polygons> contact,
|
||||
map<int, Polygons> interface,
|
||||
map<coordf_t, Polygons> top)
|
||||
void
|
||||
SupportMaterial::generate_bottom_interface_layers(const vector<coordf_t> &support_z,
|
||||
map<int, Polygons> &base,
|
||||
map<coordf_t, Polygons> &top,
|
||||
map<int, Polygons> &interface)
|
||||
{
|
||||
// Let's now generate support layers under interface layers.
|
||||
map<int, Polygons> base;
|
||||
{
|
||||
for (int i = static_cast<int>(support_z.size() - 1); i >= 0; i--) {
|
||||
auto z = support_z[i];
|
||||
auto overlapping_layers = this->overlapping_layers(i, support_z);
|
||||
vector<coordf_t> overlapping_z;
|
||||
for (auto el : overlapping_layers)
|
||||
overlapping_z.push_back(support_z[el]);
|
||||
// If no interface layers are allowed, don't generate bottom interface layers.
|
||||
if (object_config->support_material_interface_layers.value == 0)
|
||||
return;
|
||||
|
||||
// In case we have no interface layers, look at upper contact
|
||||
// (1 interface layer means we only have contact layer, so $interface->{$i+1} is empty).
|
||||
Polygons upper_contact;
|
||||
if (object_config->support_material_interface_layers.value <= 1) {
|
||||
append_polygons(upper_contact, contact[support_z[i + 1]]);
|
||||
auto area_threshold = interface_flow->scaled_spacing() * interface_flow->scaled_spacing();
|
||||
|
||||
// Loop through object's top surfaces. TODO CHeck if the keys are sorted.
|
||||
for (auto &top_el : top) {
|
||||
// Keep a count of the interface layers we generated for this top surface.
|
||||
int interface_layers = 0;
|
||||
|
||||
// Loop through support layers until we find the one(s) right above the top
|
||||
// surface.
|
||||
for (int layer_id = 0; layer_id < support_z.size(); layer_id++) {
|
||||
auto z = support_z[layer_id];
|
||||
if (!z > top_el.first) // next unless $z > $top_z;
|
||||
continue;
|
||||
|
||||
if (base.count(layer_id) > 0) {
|
||||
// Get the support material area that should be considered interface.
|
||||
auto interface_area = intersection(
|
||||
base[layer_id],
|
||||
top_el.second
|
||||
);
|
||||
|
||||
// Discard too small areas.
|
||||
Polygons new_interface_area;
|
||||
for (auto p : interface_area) {
|
||||
if (abs(p.area()) >= area_threshold)
|
||||
new_interface_area.push_back(p);
|
||||
}
|
||||
interface_area = new_interface_area;
|
||||
|
||||
// Subtract new interface area from base.
|
||||
base[layer_id] = diff(
|
||||
base[layer_id],
|
||||
interface_area
|
||||
);
|
||||
|
||||
// Add the new interface area to interface.
|
||||
append_polygons(interface[layer_id], interface_area);
|
||||
}
|
||||
|
||||
Polygons ps_1;
|
||||
append_polygons(ps_1, base[i + 1]); // support regions on upper layer.
|
||||
append_polygons(ps_1, interface[i + 1]); // interface regions on upper layer
|
||||
append_polygons(ps_1, upper_contact); // contact regions on upper layer
|
||||
|
||||
Polygons ps_2;
|
||||
for (auto el : overlapping_z) {
|
||||
if (top.count(el) > 0)
|
||||
append_polygons(ps_2, top[el]); // top slices on this layer.
|
||||
if (interface.count(el) > 0)
|
||||
append_polygons(ps_2, interface[el]); // interface regions on this layer.
|
||||
if (contact.count(el) > 0)
|
||||
append_polygons(ps_2, contact[el]); // contact regions on this layer.
|
||||
}
|
||||
|
||||
base[i] = diff(
|
||||
ps_1,
|
||||
ps_2,
|
||||
1
|
||||
);
|
||||
interface_layers++;
|
||||
if (interface_layers == object_config->support_material_interface_layers.value)
|
||||
layer_id = static_cast<int>(support_z.size());
|
||||
}
|
||||
}
|
||||
return base;
|
||||
}
|
||||
|
||||
vector<int>
|
||||
SupportMaterial::overlapping_layers(int layer_idx, const vector<coordf_t> &support_z)
|
||||
{
|
||||
vector<int> ret;
|
||||
|
||||
coordf_t z_max = support_z[layer_idx];
|
||||
coordf_t z_min = layer_idx == 0 ? 0 : support_z[layer_idx - 1];
|
||||
|
||||
for (int i = 0; i < support_z.size(); i++) {
|
||||
if (i == layer_idx) continue;
|
||||
|
||||
coordf_t z_max2 = support_z[i];
|
||||
coordf_t z_min2 = i == 0 ? 0 : support_z[i - 1];
|
||||
|
||||
if (z_max > z_min2 && z_min < z_max2)
|
||||
ret.push_back(i);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void
|
||||
SupportMaterial::clip_with_shape(map<int, Polygons> &support, map<int, Polygons> &shape)
|
||||
{
|
||||
for (auto layer : support) {
|
||||
// Don't clip bottom layer with shape so that we
|
||||
// can generate a continuous base flange
|
||||
// also don't clip raft layers
|
||||
if (layer.first == 0) continue;
|
||||
else if (layer.first < object_config->raft_layers) continue;
|
||||
|
||||
layer.second = intersection(layer.second, shape[layer.first]);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SupportMaterial::clip_with_object(map<int, Polygons> &support, vector<coordf_t> support_z, PrintObject &object)
|
||||
{
|
||||
int i = 0;
|
||||
for (auto support_layer: support) {
|
||||
if (support_layer.second.empty()) {
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
coordf_t z_max = support_z[i];
|
||||
coordf_t z_min = (i == 0) ? 0 : support_z[i - 1];
|
||||
|
||||
LayerPtrs layers;
|
||||
for (auto layer : object.layers) {
|
||||
if (layer->print_z > z_min && (layer->print_z - layer->height) < z_max) {
|
||||
layers.push_back(layer);
|
||||
}
|
||||
}
|
||||
|
||||
// $layer->slices contains the full shape of layer, thus including
|
||||
// perimeter's width. $support contains the full shape of support
|
||||
// material, thus including the width of its foremost extrusion.
|
||||
// We leave a gap equal to a full extrusion width. TODO ask about this line @samir
|
||||
Polygons slices;
|
||||
for (Layer *l : layers) {
|
||||
for (auto s : l->slices.contours()) {
|
||||
slices.push_back(s);
|
||||
}
|
||||
}
|
||||
support_layer.second = diff(support_layer.second, offset(slices, flow->scaled_width()));
|
||||
}
|
||||
/*
|
||||
$support->{$i} = diff(
|
||||
$support->{$i},
|
||||
offset([ map @$_, map @{$_->slices}, @layers ], +$self->flow->scaled_width),
|
||||
);
|
||||
*/
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -50,63 +50,13 @@ public:
|
||||
object(nullptr)
|
||||
{}
|
||||
|
||||
void generate_pillars_shape(vector<coordf_t, Polygons> contact, vector<coordf_t> support_z)
|
||||
{}
|
||||
|
||||
void generate_bottom_interface_layers(const vector<coordf_t> &support_z,
|
||||
map<int, Polygons> &base,
|
||||
map<coordf_t, Polygons> &top,
|
||||
map<int, Polygons> &interface)
|
||||
{
|
||||
// If no interface layers are allowed, don't generate bottom interface layers.
|
||||
if (object_config->support_material_interface_layers.value == 0)
|
||||
return;
|
||||
|
||||
auto area_threshold = interface_flow->scaled_spacing() * interface_flow->scaled_spacing();
|
||||
|
||||
// Loop through object's top surfaces. TODO CHeck if the keys are sorted.
|
||||
for (auto &top_el : top) {
|
||||
// Keep a count of the interface layers we generated for this top surface.
|
||||
int interface_layers = 0;
|
||||
|
||||
// Loop through support layers until we find the one(s) right above the top
|
||||
// surface.
|
||||
for (int layer_id = 0; layer_id < support_z.size(); layer_id++) {
|
||||
auto z = support_z[layer_id];
|
||||
if (!z > top_el.first) // next unless $z > $top_z;
|
||||
continue;
|
||||
|
||||
if (base.count(layer_id) > 0) {
|
||||
// Get the support material area that should be considered interface.
|
||||
auto interface_area = intersection(
|
||||
base[layer_id],
|
||||
top_el.second
|
||||
);
|
||||
|
||||
// Discard too small areas.
|
||||
Polygons new_interface_area;
|
||||
for (auto p : interface_area) {
|
||||
if (abs(p.area()) >= area_threshold)
|
||||
new_interface_area.push_back(p);
|
||||
}
|
||||
interface_area = new_interface_area;
|
||||
|
||||
// Subtract new interface area from base.
|
||||
base[layer_id] = diff(
|
||||
base[layer_id],
|
||||
interface_area
|
||||
);
|
||||
|
||||
// Add the new interface area to interface.
|
||||
append_polygons(interface[layer_id], interface_area);
|
||||
}
|
||||
|
||||
interface_layers++;
|
||||
if (interface_layers == object_config->support_material_interface_layers.value)
|
||||
layer_id = support_z.size();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void generate_pillars_shape()
|
||||
{}
|
||||
map<int, Polygons> &interface);
|
||||
|
||||
map<int, Polygons> generate_base_layers(vector<coordf_t> support_z,
|
||||
map<coordf_t, Polygons> contact,
|
||||
|
Loading…
x
Reference in New Issue
Block a user