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https://git.mirrors.martin98.com/https://github.com/slic3r/Slic3r.git
synced 2025-08-14 12:35:55 +08:00
commit
9499122d58
@ -330,6 +330,19 @@ sub set_viewport_from_scene {
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$self->_dirty(1);
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$self->_dirty(1);
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}
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}
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sub zoom{
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my ($self, $direction) = @_;
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if( $direction eq 'in'){
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$self->_zoom($self->_zoom / (1-0.3));
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}
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elsif($direction eq 'out'){
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$self->_zoom($self->_zoom / (1+0.3));
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}
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$self->on_viewport_changed->() if $self->on_viewport_changed;
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$self->_dirty(1);
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$self->Refresh;
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}
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# Set the camera to a default orientation,
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# Set the camera to a default orientation,
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# zoom to volumes.
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# zoom to volumes.
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sub select_view {
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sub select_view {
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@ -182,6 +182,8 @@ sub _init_menubar {
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wxTheApp->append_menu_item($self->{plater_menu}, "Select Prev Object\tCtrl+Left", 'Select Previous Object in the plater', sub {
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wxTheApp->append_menu_item($self->{plater_menu}, "Select Prev Object\tCtrl+Left", 'Select Previous Object in the plater', sub {
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$plater->select_prev;
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$plater->select_prev;
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}, undef, 'arrow_left.png');
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}, undef, 'arrow_left.png');
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$self->_append_menu_item($self->{plater_menu}, "Zoom In\tCtrl+up" , 'Zoom In' , sub { $self->{plater}->zoom('in' ); });
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$self->_append_menu_item($self->{plater_menu}, "Zoom Out\tCtrl+down" , 'Zoom Out' , sub { $self->{plater}->zoom('out' ); });
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$self->{plater_menu}->AppendSeparator();
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$self->{plater_menu}->AppendSeparator();
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wxTheApp->append_menu_item($self->{plater_menu}, "Export G-code...", 'Export current plate as G-code', sub {
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wxTheApp->append_menu_item($self->{plater_menu}, "Export G-code...", 'Export current plate as G-code', sub {
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$plater->export_gcode;
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$plater->export_gcode;
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@ -192,7 +194,6 @@ sub _init_menubar {
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wxTheApp->append_menu_item($self->{plater_menu}, "Export plate with modifiers as AMF...", 'Export current plate as AMF, including all modifier meshes', sub {
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wxTheApp->append_menu_item($self->{plater_menu}, "Export plate with modifiers as AMF...", 'Export current plate as AMF, including all modifier meshes', sub {
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$plater->export_amf;
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$plater->export_amf;
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}, undef, 'brick_go.png');
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}, undef, 'brick_go.png');
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$self->{object_menu} = $self->{plater}->object_menu;
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$self->{object_menu} = $self->{plater}->object_menu;
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$self->on_plater_selection_changed(0);
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$self->on_plater_selection_changed(0);
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}
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}
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@ -626,7 +627,7 @@ sub select_tab {
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# Set a camera direction, zoom to all objects.
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# Set a camera direction, zoom to all objects.
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sub select_view {
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sub select_view {
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my ($self, $direction) = @_;
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my ($self, $direction) = @_;
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$self->{plater}->select_view($direction);
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$self->{plater}->select_view($direction);
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}
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}
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@ -91,7 +91,7 @@ sub new {
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my $on_instances_moved = sub {
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my $on_instances_moved = sub {
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$self->on_model_change;
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$self->on_model_change;
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};
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};
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# Initialize 3D plater
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# Initialize 3D plater
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if ($Slic3r::GUI::have_OpenGL) {
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if ($Slic3r::GUI::have_OpenGL) {
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$self->{canvas3D} = Slic3r::GUI::Plater::3D->new($self->{preview_notebook}, $self->{objects}, $self->{model}, $self->{config});
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$self->{canvas3D} = Slic3r::GUI::Plater::3D->new($self->{preview_notebook}, $self->{objects}, $self->{model}, $self->{config});
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@ -2440,6 +2440,21 @@ sub select_view {
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}
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}
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}
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}
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sub zoom{
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my ($self, $direction) = @_;
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#Apply Zoom to the current active tab
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my ($currentSelection) = $self->{preview_notebook}->GetSelection;
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if($currentSelection == 0){
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$self->{canvas3D}->zoom($direction) if($self->{canvas3D});
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}
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elsif($currentSelection == 2){ #3d Preview tab
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$self->{preview3D}->canvas->zoom($direction) if($self->{preview3D});
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}
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elsif($currentSelection == 3) { #2D toolpaths tab
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$self->{toolpaths2D}->{canvas}->zoom($direction) if($self->{toolpaths2D});
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}
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}
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package Slic3r::GUI::Plater::DropTarget;
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package Slic3r::GUI::Plater::DropTarget;
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use Wx::DND;
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use Wx::DND;
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use base 'Wx::FileDropTarget';
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use base 'Wx::FileDropTarget';
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@ -187,21 +187,21 @@ sub new {
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$zoom /= 10;
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$zoom /= 10;
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$self->_zoom($self->_zoom / (1-$zoom));
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$self->_zoom($self->_zoom / (1-$zoom));
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$self->_zoom(1) if $self->_zoom > 1; # prevent from zooming out too much
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$self->_zoom(1) if $self->_zoom > 1; # prevent from zooming out too much
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{
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{
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# In order to zoom around the mouse point we need to translate
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# In order to zoom around the mouse point we need to translate
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# the camera target. This math is almost there but not perfect yet...
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# the camera target. This math is almost there but not perfect yet...
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my $camera_bb_size = $self->_camera_bb->size;
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my $camera_bb_size = $self->_camera_bb->size;
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my $size = Slic3r::Pointf->new($self->GetSizeWH);
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my $size = Slic3r::Pointf->new($self->GetSizeWH);
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my $pos = Slic3r::Pointf->new($e->GetPositionXY);
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my $pos = Slic3r::Pointf->new($e->GetPositionXY);
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# calculate the zooming center in pixel coordinates relative to the viewport center
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# calculate the zooming center in pixel coordinates relative to the viewport center
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my $vec = Slic3r::Pointf->new($pos->x - $size->x/2, $pos->y - $size->y/2); #-
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my $vec = Slic3r::Pointf->new($pos->x - $size->x/2, $pos->y - $size->y/2); #-
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# calculate where this point will end up after applying the new zoom
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# calculate where this point will end up after applying the new zoom
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my $vec2 = $vec->clone;
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my $vec2 = $vec->clone;
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$vec2->scale($old_zoom / $self->_zoom);
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$vec2->scale($old_zoom / $self->_zoom);
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# move the camera target by the difference of the two positions
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# move the camera target by the difference of the two positions
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$self->_camera_target->translate(
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$self->_camera_target->translate(
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-($vec->x - $vec2->x) * $camera_bb_size->x / $size->x,
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-($vec->x - $vec2->x) * $camera_bb_size->x / $size->x,
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@ -217,6 +217,20 @@ sub new {
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return $self;
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return $self;
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}
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}
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sub zoom{
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my($self, $direction) = @_;
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if( $direction eq 'in'){
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$self->_zoom($self->_zoom / (1+0.3));
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}
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elsif($direction eq 'out'){
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$self->_zoom($self->_zoom / (1-0.3));
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$self->_zoom(1) if $self->_zoom > 1; # prevent from zooming out too much
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}
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#apply changes
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$self->_dirty(1);
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$self->Refresh;
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}
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sub mouse_event {
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sub mouse_event {
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my ($self, $e) = @_;
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my ($self, $e) = @_;
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