Merge branch 'master' into cppgui

This commit is contained in:
Joseph Lenox 2018-04-25 18:51:22 -05:00
commit 998999e747
2 changed files with 9 additions and 9 deletions

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@ -75,20 +75,20 @@ class PrintObject
friend class Print;
public:
// map of (vectors of volume ids), indexed by region_id
/* (we use map instead of vector so that we don't have to worry about
resizing it and the [] operator adds new items automagically) */
/// map of (vectors of volume ids), indexed by region_id
/// (we use map instead of vector so that we don't have to worry about
/// resizing it and the [] operator adds new items automagically)
std::map< size_t,std::vector<int> > region_volumes;
PrintObjectConfig config;
PrintObjectConfig config; //< Configuration
t_layer_height_ranges layer_height_ranges;
LayerHeightSpline layer_height_spline;
// this is set to true when LayerRegion->slices is split in top/internal/bottom
// so that next call to make_perimeters() performs a union() before computing loops
/// this is set to true when LayerRegion->slices is split in top/internal/bottom
/// so that next call to make_perimeters() performs a union() before computing loops
bool typed_slices;
Point3 size; // XYZ in scaled coordinates
Point3 size; //< XYZ in scaled coordinates
// scaled coordinates to add to copies (to compensate for the alignment
// operated when creating the object but still preserving a coherent API

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@ -8,8 +8,8 @@
namespace Slic3r {
PrintObject::PrintObject(Print* print, ModelObject* model_object, const BoundingBoxf3 &modobj_bbox)
: typed_slices(false),
layer_height_spline(model_object->layer_height_spline),
: layer_height_spline(model_object->layer_height_spline),
typed_slices(false),
_print(print),
_model_object(model_object)
{