Sla support points are saved in ModelObject

This commit is contained in:
Lukas Matena 2018-09-24 13:39:44 +02:00
parent b96831529f
commit 9b5c7aadad
4 changed files with 110 additions and 30 deletions

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@ -1519,7 +1519,7 @@ void GLCanvas3D::Gizmos::set_flattening_data(const ModelObject* model_object)
reinterpret_cast<GLGizmoFlatten*>(it->second)->set_flattening_data(model_object); reinterpret_cast<GLGizmoFlatten*>(it->second)->set_flattening_data(model_object);
} }
void GLCanvas3D::Gizmos::set_model_object_ptr(const ModelObject* model_object) void GLCanvas3D::Gizmos::set_model_object_ptr(ModelObject* model_object)
{ {
if (!m_enabled) if (!m_enabled)
return; return;

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@ -403,7 +403,7 @@ class GLCanvas3D
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
void set_flattening_data(const ModelObject* model_object); void set_flattening_data(const ModelObject* model_object);
void set_model_object_ptr(const ModelObject* model_object); void set_model_object_ptr(ModelObject* model_object);
void clicked_on_object(const Vec2d& mouse_position); void clicked_on_object(const Vec2d& mouse_position);
void delete_current_grabber(bool delete_all = false); void delete_current_grabber(bool delete_all = false);

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@ -1648,7 +1648,7 @@ void GLGizmoSlaSupports::render_grabbers(bool picking) const
::glEnable(GL_LIGHTING); ::glEnable(GL_LIGHTING);
::glColor3f((GLfloat)render_color[0], (GLfloat)render_color[1], (GLfloat)render_color[2]); ::glColor3f((GLfloat)render_color[0], (GLfloat)render_color[1], (GLfloat)render_color[2]);
::glPushMatrix(); ::glPushMatrix();
const Vec3d& center = m_grabbers[i].center; Vec3d center = m_model_object->instances.front()->world_matrix() * m_grabbers[i].center;
::glTranslatef((GLfloat)center(0), (GLfloat)center(1), (GLfloat)center(2)); ::glTranslatef((GLfloat)center(0), (GLfloat)center(1), (GLfloat)center(2));
GLUquadricObj *quadric; GLUquadricObj *quadric;
quadric = ::gluNewQuadric(); quadric = ::gluNewQuadric();
@ -1661,33 +1661,87 @@ void GLGizmoSlaSupports::render_grabbers(bool picking) const
} }
} }
bool GLGizmoSlaSupports::is_mesh_update_necessary() const
{
if (m_state != On || !m_model_object || m_model_object->instances.empty())
return false;
#if ENABLE_MODELINSTANCE_3D_ROTATION
if (m_model_object->volumes.size() != m_source_data.bounding_boxes.size()
|| (m_model_object->instances.front()->world_matrix() * m_source_data.matrix.inverse() * Vec3d(1., 1., 1.) - Vec3d(1., 1., 1.)).norm() > 0.001 )
#else
if (m_model_object->volumes.size() != m_source_data.bounding_boxes.size()
|| m_model_object->instances.front()->scaling_factor != m_source_data.scaling_factor
|| m_model_object->instances.front()->rotation != m_source_data.rotation)
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
return true;
// now compare the bounding boxes:
for (unsigned int i=0; i<m_model_object->volumes.size(); ++i)
if (m_model_object->volumes[i]->get_convex_hull().bounding_box() != m_source_data.bounding_boxes[i])
return true;
// following should detect direct mesh changes (can be removed after the mesh is made completely immutable):
const float* first_vertex = m_model_object->volumes.front()->get_convex_hull().first_vertex();
Vec3d first_point((double)first_vertex[0], (double)first_vertex[1], (double)first_vertex[2]);
if (first_point != m_source_data.mesh_first_point)
return true;
return false;
}
void GLGizmoSlaSupports::update_mesh()
{
Eigen::MatrixXf& V = m_V;
Eigen::MatrixXi& F = m_F;
TriangleMesh combined_mesh;
for (const ModelVolume* vol : m_model_object->volumes)
combined_mesh.merge(vol->mesh);
//combined_mesh.scale(m_model_object->instances.front()->scaling_factor);
//combined_mesh.rotate_z(m_model_object->instances.front()->rotation);
//const stl_file& stl = combined_mesh.stl;
const stl_file& stl = m_model_object->mesh().stl;
V.resize(3*stl.stats.number_of_facets, 3);
F.resize(stl.stats.number_of_facets, 3);
for (unsigned int i=0; i<stl.stats.number_of_facets; ++i) {
const stl_facet* facet = stl.facet_start+i;
V(3*i+0, 0) = facet->vertex[0](0); V(3*i+0, 1) = facet->vertex[0](1); V(3*i+0, 2) = facet->vertex[0](2);
V(3*i+1, 0) = facet->vertex[1](0); V(3*i+1, 1) = facet->vertex[1](1); V(3*i+1, 2) = facet->vertex[1](2);
V(3*i+2, 0) = facet->vertex[2](0); V(3*i+2, 1) = facet->vertex[2](1); V(3*i+2, 2) = facet->vertex[2](2);
F(i, 0) = 3*i+0;
F(i, 1) = 3*i+1;
F(i, 2) = 3*i+2;
}
// now we must save what we calculated the mesh from, so we can tell when to recalculate:
m_source_data.bounding_boxes.clear();
for (const auto& vol : m_model_object->volumes)
m_source_data.bounding_boxes.push_back(vol->get_convex_hull().bounding_box());
#if !ENABLE_MODELINSTANCE_3D_ROTATION
m_source_data.scaling_factor = m_model_object->instances.front()->scaling_factor;
m_source_data.rotation = m_model_object->instances.front()->rotation;
#else
m_source_data.matrix = m_model_object->instances.front()->world_matrix();
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
const float* first_vertex = m_model_object->volumes.front()->get_convex_hull().first_vertex();
m_source_data.mesh_first_point = Vec3d((double)first_vertex[0], (double)first_vertex[1], (double)first_vertex[2]);
// we'll now reload Grabbers (selection might have changed):
m_grabbers.clear();
for (const Vec3f& point : m_model_object->sla_support_points) {
m_grabbers.push_back(Grabber());
m_grabbers.back().center = point.cast<double>();
}
}
Vec3f GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos) Vec3f GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos)
{ {
// if the gizmo doesn't have the V, F structures for igl, calculate them first: // if the gizmo doesn't have the V, F structures for igl, calculate them first:
if (m_V.size() == 0) { if (m_V.size() == 0 || is_mesh_update_necessary())
Eigen::MatrixXf& V = m_V; update_mesh();
Eigen::MatrixXi& F = m_F;
TriangleMesh combined_mesh;
for (const ModelVolume* vol : m_model_object->volumes)
combined_mesh.merge(vol->mesh);
//combined_mesh.scale(m_model_object->instances.front()->scaling_factor);
//combined_mesh.rotate_z(m_model_object->instances.front()->rotation);
//const stl_file& stl = combined_mesh.stl;
const stl_file& stl = m_model_object->mesh().stl;
V.resize(3*stl.stats.number_of_facets, 3);
F.resize(stl.stats.number_of_facets, 3);
for (unsigned int i=0; i<stl.stats.number_of_facets; ++i) {
const stl_facet* facet = stl.facet_start+i;
V(3*i+0, 0) = facet->vertex[0](0); V(3*i+0, 1) = facet->vertex[0](1); V(3*i+0, 2) = facet->vertex[0](2);
V(3*i+1, 0) = facet->vertex[1](0); V(3*i+1, 1) = facet->vertex[1](1); V(3*i+1, 2) = facet->vertex[1](2);
V(3*i+2, 0) = facet->vertex[2](0); V(3*i+2, 1) = facet->vertex[2](1); V(3*i+2, 2) = facet->vertex[2](2);
F(i, 0) = 3*i+0;
F(i, 1) = 3*i+1;
F(i, 2) = 3*i+2;
}
}
Eigen::Matrix<GLint, 4, 1, Eigen::DontAlign> viewport; Eigen::Matrix<GLint, 4, 1, Eigen::DontAlign> viewport;
::glGetIntegerv(GL_VIEWPORT, viewport.data()); ::glGetIntegerv(GL_VIEWPORT, viewport.data());
@ -1712,7 +1766,8 @@ Vec3f GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos)
const Vec3f& a = m_V.row(m_F(fid, 0)); const Vec3f& a = m_V.row(m_F(fid, 0));
const Vec3f& b = m_V.row(m_F(fid, 1)); const Vec3f& b = m_V.row(m_F(fid, 1));
const Vec3f& c = m_V.row(m_F(fid, 2)); const Vec3f& c = m_V.row(m_F(fid, 2));
return bc(0)*a + bc(1)*b + bc(2)*c; Vec3f point = bc(0)*a + bc(1)*b + bc(2)*c;
return m_model_object->instances.front()->world_matrix().inverse().cast<float>() * point;
} }
void GLGizmoSlaSupports::clicked_on_object(const Vec2d& mouse_position) void GLGizmoSlaSupports::clicked_on_object(const Vec2d& mouse_position)
@ -1722,6 +1777,7 @@ void GLGizmoSlaSupports::clicked_on_object(const Vec2d& mouse_position)
new_pos = unproject_on_mesh(mouse_position); // this can throw - we don't want to create a new grabber in that case new_pos = unproject_on_mesh(mouse_position); // this can throw - we don't want to create a new grabber in that case
m_grabbers.push_back(Grabber()); m_grabbers.push_back(Grabber());
m_grabbers.back().center = new_pos.cast<double>(); m_grabbers.back().center = new_pos.cast<double>();
m_model_object->sla_support_points.push_back(new_pos);
} }
catch (...) {} catch (...) {}
} }
@ -1730,10 +1786,12 @@ void GLGizmoSlaSupports::delete_current_grabber(bool delete_all)
{ {
if (delete_all) { if (delete_all) {
m_grabbers.clear(); m_grabbers.clear();
m_model_object->sla_support_points.clear();
} }
else else
if (m_hover_id != -1) { if (m_hover_id != -1) {
m_grabbers.erase(m_grabbers.begin() + m_hover_id); m_grabbers.erase(m_grabbers.begin() + m_hover_id);
m_model_object->sla_support_points.erase(m_model_object->sla_support_points.begin() + m_hover_id);
m_hover_id = -1; m_hover_id = -1;
} }
} }
@ -1745,6 +1803,7 @@ void GLGizmoSlaSupports::on_update(const Linef3& mouse_ray, const Point* mouse_p
try { try {
new_pos = unproject_on_mesh(Vec2d((*mouse_pos)(0), (*mouse_pos)(1))); new_pos = unproject_on_mesh(Vec2d((*mouse_pos)(0), (*mouse_pos)(1)));
m_grabbers[m_hover_id].center = new_pos.cast<double>(); m_grabbers[m_hover_id].center = new_pos.cast<double>();
m_model_object->sla_support_points[m_hover_id] = new_pos;
} }
catch (...) {} catch (...) {}
} }

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@ -409,15 +409,28 @@ protected:
class GLGizmoSlaSupports : public GLGizmoBase class GLGizmoSlaSupports : public GLGizmoBase
{ {
private: private:
const ModelObject* m_model_object = nullptr; ModelObject* m_model_object = nullptr;
Vec3f unproject_on_mesh(const Vec2d& mouse_pos); Vec3f unproject_on_mesh(const Vec2d& mouse_pos);
Eigen::MatrixXf m_V; // vertices Eigen::MatrixXf m_V; // vertices
Eigen::MatrixXi m_F; // facets indices Eigen::MatrixXi m_F; // facets indices
struct SourceDataSummary {
std::vector<BoundingBoxf3> bounding_boxes; // bounding boxes of convex hulls of individual volumes
#if !ENABLE_MODELINSTANCE_3D_ROTATION
float scaling_factor;
float rotation;
#else
Transform3d matrix;
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
Vec3d mesh_first_point;
};
// This holds information to decide whether recalculation is necessary:
SourceDataSummary m_source_data;
public: public:
explicit GLGizmoSlaSupports(GLCanvas3D& parent); explicit GLGizmoSlaSupports(GLCanvas3D& parent);
void set_model_object_ptr(const ModelObject* model_object) { m_model_object = model_object; } void set_model_object_ptr(ModelObject* model_object) { m_model_object = model_object; if (is_mesh_update_necessary()) update_mesh(); }
void clicked_on_object(const Vec2d& mouse_position); void clicked_on_object(const Vec2d& mouse_position);
void delete_current_grabber(bool delete_all); void delete_current_grabber(bool delete_all);
@ -428,9 +441,17 @@ private:
void on_render_for_picking(const BoundingBoxf3& box) const; void on_render_for_picking(const BoundingBoxf3& box) const;
void render_grabbers(bool picking = false) const; void render_grabbers(bool picking = false) const;
void render_tooltip_texture() const; void render_tooltip_texture() const;
bool is_mesh_update_necessary() const;
void update_mesh();
mutable GLTexture m_tooltip_texture; mutable GLTexture m_tooltip_texture;
mutable GLTexture m_reset_texture; mutable GLTexture m_reset_texture;
protected:
void on_set_state() override {
if (m_state == On && is_mesh_update_necessary())
update_mesh();
}
}; };
} // namespace GUI } // namespace GUI