Added the rough form of ObjectCutDialog

OptionsGroup needs to be more complete before moving ahead with this
This commit is contained in:
Benjamin Landers 2018-07-02 15:16:34 -07:00
parent 40decdc405
commit 9ca0fed4b5
4 changed files with 411 additions and 0 deletions

View File

@ -246,6 +246,7 @@ IF(wxWidgets_FOUND)
${GUI_LIBDIR}/Dialogs/PrintEditor.cpp
${GUI_LIBDIR}/Dialogs/PrinterEditor.cpp
${GUI_LIBDIR}/Dialogs/MaterialEditor.cpp
${GUI_LIBDIR}/Dialogs/ObjectCutDialog.cpp
${GUI_LIBDIR}/GUI.cpp
${GUI_LIBDIR}/MainFrame.cpp
${GUI_LIBDIR}/Plater.cpp

View File

@ -0,0 +1,351 @@
#include "ObjectCutDialog.hpp"
// Cut an object at a Z position, keep either the top or the bottom of the object.
// This dialog gets opened with the "Cut..." button above the platter.
namespace Slic3r { namespace GUI {
ObjectCutDialog::ObjectCutDialog(wxWindow* parent, ModelObject* _model_object/*, ...*/): wxDialog(parent, -1, _(_model_object->name), wxDefaultPosition, wxSize(500, 500), wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER), model_object(_model_object) {
/*
$self->{model_object}->transform_by_instance($self->{model_object}->get_instance(0), 1);
// cut options
my $size_z = $self->{model_object}->instance_bounding_box(0)->size->z;
$self->{cut_options} = {
axis => Z,
z => $size_z/2,
keep_upper => 0,
keep_lower => 1,
rotate_lower => 0,
preview => 1,
};
my $optgroup;
$optgroup = $self->{optgroup} = Slic3r::GUI::OptionsGroup->new(
parent => $self,
title => 'Cut',
on_change => sub {
my ($opt_id) = @_;
# There seems to be an issue with wxWidgets 3.0.2/3.0.3, where the slider
# genates tens of events for a single value change.
# Only trigger the recalculation if the value changes
# or a live preview was activated and the mesh cut is not valid yet.
if ($self->{cut_options}{$opt_id} != $optgroup->get_value($opt_id) ||
! $self->{mesh_cut_valid} && $self->_life_preview_active()) {
$self->{cut_options}{$opt_id} = $optgroup->get_value($opt_id);
$self->{mesh_cut_valid} = 0;
wxTheApp->CallAfter(sub {
$self->_update;
});
}
},
label_width => 120,
);
$optgroup->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => 'axis',
type => 'select',
label => 'Axis',
labels => ['X','Y','Z'],
values => [X,Y,Z],
default => $self->{cut_options}{axis},
));
$optgroup->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => 'z',
type => 'slider',
label => 'Z',
default => $self->{cut_options}{z},
min => 0,
max => $size_z,
full_width => 1,
));
{
my $line = Slic3r::GUI::OptionsGroup::Line->new(
label => 'Keep',
);
$line->append_option(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => 'keep_upper',
type => 'bool',
label => 'Upper part',
default => $self->{cut_options}{keep_upper},
));
$line->append_option(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => 'keep_lower',
type => 'bool',
label => 'Lower part',
default => $self->{cut_options}{keep_lower},
));
$optgroup->append_line($line);
}
$optgroup->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => 'rotate_lower',
label => 'Rotate lower part upwards',
type => 'bool',
tooltip => 'If enabled, the lower part will be rotated by 180° so that the flat cut surface lies on the print bed.',
default => $self->{cut_options}{rotate_lower},
));
$optgroup->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => 'preview',
label => 'Show preview',
type => 'bool',
tooltip => 'If enabled, object will be cut in real time.',
default => $self->{cut_options}{preview},
));
{
my $cut_button_sizer = Wx::BoxSizer->new(wxVERTICAL);
$self->{btn_cut} = Wx::Button->new($self, -1, "Perform cut", wxDefaultPosition, wxDefaultSize);
$self->{btn_cut}->SetDefault;
$cut_button_sizer->Add($self->{btn_cut}, 0, wxALIGN_RIGHT | wxALL, 10);
$self->{btn_cut_grid} = Wx::Button->new($self, -1, "Cut by grid…", wxDefaultPosition, wxDefaultSize);
$cut_button_sizer->Add($self->{btn_cut_grid}, 0, wxALIGN_RIGHT | wxALL, 10);
$optgroup->append_line(Slic3r::GUI::OptionsGroup::Line->new(
sizer => $cut_button_sizer,
));
}
# left pane with tree
my $left_sizer = Wx::BoxSizer->new(wxVERTICAL);
$left_sizer->Add($optgroup->sizer, 0, wxEXPAND | wxBOTTOM | wxLEFT | wxRIGHT, 10);
# right pane with preview canvas
my $canvas;
if ($Slic3r::GUI::have_OpenGL) {
$canvas = $self->{canvas} = Slic3r::GUI::3DScene->new($self);
$canvas->load_object($self->{model_object}, undef, [0]);
$canvas->set_auto_bed_shape;
$canvas->SetSize([500,500]);
$canvas->SetMinSize($canvas->GetSize);
$canvas->zoom_to_volumes;
}
$self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL);
$self->{sizer}->Add($left_sizer, 0, wxEXPAND | wxTOP | wxBOTTOM, 10);
$self->{sizer}->Add($canvas, 1, wxEXPAND | wxALL, 0) if $canvas;
$self->SetSizer($self->{sizer});
$self->SetMinSize($self->GetSize);
$self->{sizer}->SetSizeHints($self);
EVT_BUTTON($self, $self->{btn_cut}, sub {
// Recalculate the cut if the preview was not active.
$self->_perform_cut() unless $self->{mesh_cut_valid};
// Adjust position / orientation of the split object halves.
if (my $lower = $self->{new_model_objects}[0]) {
if ($self->{cut_options}{rotate_lower} && $self->{cut_options}{axis} == Z) {
$lower->rotate(PI, X);
}
$lower->center_around_origin; # align to Z = 0
}
if (my $upper = $self->{new_model_objects}[1]) {
$upper->center_around_origin; # align to Z = 0
}
// Note that the window was already closed, so a pending update will not be executed.
already_closed = true;
EndModal(wxID_OK);
Destroy();
});
EVT_BUTTON($self, $self->{btn_cut_grid}, sub {
my $grid_x = Wx::GetTextFromUser("Enter the width of the desired tiles along the X axis:",
"Cut by Grid", 100, $self);
return if !looks_like_number($grid_x) || $grid_x <= 0;
my $grid_y = Wx::GetTextFromUser("Enter the width of the desired tiles along the Y axis:",
"Cut by Grid", 100, $self);
return if !looks_like_number($grid_y) || $grid_y <= 0;
my $process_dialog = Wx::ProgressDialog->new('Cutting', "Cutting model by grid…", 100, $self, 0);
$process_dialog->Pulse;
my $meshes = $self->{model_object}->mesh->cut_by_grid(Slic3r::Pointf->new($grid_x, $grid_y));
$self->{new_model_objects} = [];
my $bb = $self->{model_object}->bounding_box;
$self->{new_model} = my $model = Slic3r::Model->new;
for my $i (0..$#$meshes) {
push @{$self->{new_model_objects}}, my $o = $model->add_object(
name => sprintf('%s (%d)', $self->{model_object}->name, $i+1),
);
my $v = $o->add_volume(
mesh => $meshes->[$i],
name => $o->name,
);
$o->center_around_origin;
my $i = $o->add_instance(
offset => Slic3r::Pointf->new(@{$o->origin_translation->negative}[X,Y]),
);
$i->offset->translate(
5 * ceil(($i->offset->x - $bb->center->x) / $grid_x),
5 * ceil(($i->offset->y - $bb->center->y) / $grid_y),
);
}
$process_dialog->Destroy;
# Note that the window was already closed, so a pending update will not be executed.
$self->{already_closed} = 1;
$self->EndModal(wxID_OK);
$self->Destroy();
});
EVT_CLOSE($self, sub {
# Note that the window was already closed, so a pending update will not be executed.
already_closed = true;
EndModal(wxID_CANCEL);
Destroy();
});
*/
_update();
}
// scale Z down to original size since we're using the transformed mesh for 3D preview
// and cut dialog but ModelObject::cut() needs Z without any instance transformation
void ObjectCutDialog::_mesh_slice_z_pos(){
/*
my $bb = $self->{model_object}->instance_bounding_box(0);
my $z = $self->{cut_options}{axis} == X ? $bb->x_min
: $self->{cut_options}{axis} == Y ? $bb->y_min
: $bb->z_min;
$z += $self->{cut_options}{z} / $self->{model_object}->instances->[0]->scaling_factor;
return $z;
*/
}
// Only perform live preview if just a single part of the object shall survive.
void ObjectCutDialog::_life_preview_active() {
/*
return $self->{cut_options}{preview} && ($self->{cut_options}{keep_upper} != $self->{cut_options}{keep_lower});
*/
}
// Slice the mesh, keep the top / bottom part.
void ObjectCutDialog::_perform_cut(){
// Early exit. If the cut is valid, don't recalculate it.
if (mesh_cut_valid) return;
/*
my $z = $self->_mesh_slice_z_pos();
my ($new_model) = $self->{model_object}->cut($self->{cut_options}{axis}, $z);
my ($upper_object, $lower_object) = @{$new_model->objects};
$self->{new_model} = $new_model;
$self->{new_model_objects} = [];
if ($self->{cut_options}{keep_upper} && $upper_object->volumes_count > 0) {
$self->{new_model_objects}[1] = $upper_object;
}
if ($self->{cut_options}{keep_lower} && $lower_object->volumes_count > 0) {
$self->{new_model_objects}[0] = $lower_object;
}
*/
mesh_cut_valid = true;
}
void ObjectCutDialog::_update() {
// Don't update if the window was already closed.
// We are not sure whether the action planned by wxTheApp->CallAfter() may be triggered after the window is closed.
// Probably not, but better be safe than sorry, which is espetially true on multiple platforms.
if (already_closed) return;
/*
# Only recalculate the cut, if the live cut preview is active.
my $life_preview_active = $self->_life_preview_active();
$self->_perform_cut() if $life_preview_active;
{
# scale Z down to original size since we're using the transformed mesh for 3D preview
# and cut dialog but ModelObject::cut() needs Z without any instance transformation
my $z = $self->_mesh_slice_z_pos();
# update canvas
if ($self->{canvas}) {
# get volumes to render
my @objects = ();
if ($life_preview_active) {
push @objects, grep defined, @{$self->{new_model_objects}};
} else {
push @objects, $self->{model_object};
}
# get section contour
my @expolygons = ();
foreach my $volume (@{$self->{model_object}->volumes}) {
next if !$volume->mesh;
next if $volume->modifier;
my $expp = $volume->mesh->slice_at($self->{cut_options}{axis}, $z);
push @expolygons, @$expp;
}
my $offset = $self->{model_object}->instances->[0]->offset;
foreach my $expolygon (@expolygons) {
$self->{model_object}->instances->[0]->transform_polygon($_)
for @$expolygon;
if ($self->{cut_options}{axis} != X) {
$expolygon->translate(0, Slic3r::Geometry::scale($offset->y)); #)
}
if ($self->{cut_options}{axis} != Y) {
$expolygon->translate(Slic3r::Geometry::scale($offset->x), 0);
}
}
$self->{canvas}->reset_objects;
$self->{canvas}->load_object($_, undef, [0]) for @objects;
my $plane_z = $self->{cut_options}{z};
$plane_z += 0.02 if !$self->{cut_options}{keep_upper};
$plane_z -= 0.02 if !$self->{cut_options}{keep_lower};
$self->{canvas}->SetCuttingPlane(
$self->{cut_options}{axis},
$plane_z,
[@expolygons],
);
$self->{canvas}->Render;
}
}
# update controls
{
my $z = $self->{cut_options}{z};
my $optgroup = $self->{optgroup};
{
my $bb = $self->{model_object}->instance_bounding_box(0);
my $max = $self->{cut_options}{axis} == X ? $bb->size->x
: $self->{cut_options}{axis} == Y ? $bb->size->y ###
: $bb->size->z;
$optgroup->get_field('z')->set_range(0, $max);
}
$optgroup->get_field('keep_upper')->toggle(my $have_upper = abs($z - $optgroup->get_option('z')->max) > 0.1);
$optgroup->get_field('keep_lower')->toggle(my $have_lower = $z > 0.1);
$optgroup->get_field('rotate_lower')->toggle($z > 0 && $self->{cut_options}{keep_lower} && $self->{cut_options}{axis} == Z);
$optgroup->get_field('preview')->toggle($self->{cut_options}{keep_upper} != $self->{cut_options}{keep_lower});
# update cut button
if (($self->{cut_options}{keep_upper} && $have_upper)
|| ($self->{cut_options}{keep_lower} && $have_lower)) {
$self->{btn_cut}->Enable;
} else {
$self->{btn_cut}->Disable;
}
}
*/
}
void ObjectCutDialog::NewModelObjects() {
/*
my ($self) = @_;
return grep defined, @{ $self->{new_model_objects} };
*/
}
}} // namespace Slic3r::GUI

View File

@ -0,0 +1,51 @@
#ifndef OBJECTCUTDIALOG_HPP
#define OBJECTCUTDIALOG_HPP
#include <wx/dialog.h>
#include "Scene3D.hpp"
#include "Model.hpp"
namespace Slic3r { namespace GUI {
class ObjectCutCanvas : public Scene3D {
// Not sure yet
protected:
// Draws the cutting plane
void after_render();
};
struct CutOptions {
float z;
enum {X,Y,Z} axis;
bool keep_upper, keep_lower, rotate_lower;
bool preview;
};
class ObjectCutDialog : public wxDialog {
public:
ObjectCutDialog(wxWindow* parent, ModelObject* _model);
private:
// Mark whether the mesh cut is valid.
// If not, it needs to be recalculated by _update() on wxTheApp->CallAfter() or on exit of the dialog.
bool mesh_cut_valid = false;
// Note whether the window was already closed, so a pending update is not executed.
bool already_closed = false;
// ObjectCutCanvas canvas;
ModelObject* model_object;
//std::shared_ptr<Slic3r::Model> model;
void _mesh_slice_z_pos();
void _life_preview_active();
void _perform_cut();
void _update();
void NewModelObjects();
};
}} // namespace Slic3r::GUI
#endif // OBJECTCUTDIALOG_HPP

View File

@ -13,6 +13,7 @@
#include "BoundingBox.hpp"
#include "Geometry.hpp"
#include "Dialogs/AnglePicker.hpp"
#include "Dialogs/ObjectCutDialog.hpp"
namespace Slic3r { namespace GUI {
@ -888,6 +889,13 @@ void Plater::changescale() {
void Plater::object_cut_dialog() {
//TODO
ObjRef obj {this->selected_object()};
if (obj == this->objects.end()) return;
auto* model_object {this->model->objects.at(obj->identifier)};
auto cut_dialog = new ObjectCutDialog(nullptr, model_object);
cut_dialog->ShowModal();
cut_dialog->Destroy();
}
void Plater::object_layers_dialog() {