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some perl bindings
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@ -4,11 +4,114 @@
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#include <xsinit.h>
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#include "libslic3r/libslic3r.h"
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#include "libslic3r/TransformationMatrix.hpp"
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#include "libslic3r/Point.hpp"
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%}
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%name{Slic3r::TransformationMatrix} class TransformationMatrix {
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TransformationMatrix();
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~TransformationMatrix();
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Clone<TransformationMatrix> clone()
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%code{% RETVAL=THIS; %};
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%code{% RETVAL=THIS; %};
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Clone<TransformationMatrix> inverse()
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%code{% RETVAL = THIS->inverse(); %};
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double determinante();
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double m11()
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%code%{ RETVAL = THIS->m11; %};
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void set_m11(double value)
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%code%{ THIS->m11 = value; %};
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double m12()
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%code%{ RETVAL = THIS->m12; %};
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void set_m12(double value)
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%code%{ THIS->m12 = value; %};
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double m13()
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%code%{ RETVAL = THIS->m13; %};
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void set_m13(double value)
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%code%{ THIS->m13 = value; %};
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double m14()
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%code%{ RETVAL = THIS->m14; %};
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void set_m14(double value)
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%code%{ THIS->m14 = value; %};
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double m21()
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%code%{ RETVAL = THIS->m21; %};
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void set_m21(double value)
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%code%{ THIS->m21 = value; %};
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double m22()
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%code%{ RETVAL = THIS->m22; %};
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void set_m22(double value)
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%code%{ THIS->m22 = value; %};
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double m23()
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%code%{ RETVAL = THIS->m23; %};
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void set_m23(double value)
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%code%{ THIS->m23 = value; %};
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double m24()
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%code%{ RETVAL = THIS->m24; %};
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void set_m24(double value)
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%code%{ THIS->m24 = value; %};
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double m31()
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%code%{ RETVAL = THIS->m31; %};
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void set_m31(double value)
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%code%{ THIS->m31 = value; %};
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double m32()
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%code%{ RETVAL = THIS->m32; %};
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void set_m32(double value)
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%code%{ THIS->m32 = value; %};
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double m33()
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%code%{ RETVAL = THIS->m33; %};
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void set_m33(double value)
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%code%{ THIS->m33 = value; %};
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double m34()
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%code%{ RETVAL = THIS->m34; %};
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void set_m34(double value)
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%code%{ THIS->m34 = value; %};
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void set_elements(
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double m11, double m12, double m13, double m14,
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double m21, double m22, double m23, double m24,
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double m31, double m32, double m33, double m34)
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%code{% *THIS = TransformationMatrix(m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34); %};
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void set_eye()
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%code{% *THIS = TransformationMatrix::mat_eye(); %};
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void set_scale_xyz(double x, double y, double z)
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%code{% *THIS = TransformationMatrix::mat_scale(x, y, z); %};
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void set_scale_uni(double scale)
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%code{% *THIS = TransformationMatrix::mat_scale(scale); %};
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void set_mirror_xyz(Axis axis)
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%code{% *THIS = TransformationMatrix::mat_mirror(axis); %};
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void set_mirror_vec(Pointf3* normal)
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%code{% *THIS = TransformationMatrix::mat_mirror(*(normal)); %};
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void set_translation_xyz(double x, double y, double z)
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%code{% *THIS = TransformationMatrix::mat_translation(x, y, z); %};
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void set_translation_vec(Pointf3* vector)
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%code{% *THIS = TransformationMatrix::mat_translation(*(vector)); %};
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void set_rotation_ang_xyz(double angle_rad, Axis axis)
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%code{% *THIS = TransformationMatrix::mat_rotation(angle_rad, axis); %};
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void set_rotation_ang_arb_axis(double angle_rad, Pointf3* axis)
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%code{% *THIS = TransformationMatrix::mat_rotation(angle_rad, *(axis)); %};
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void set_rotation_quat(double q1, double q2, double q3, double q4)
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%code{% *THIS = TransformationMatrix::mat_rotation(q1, q2, q3, q4); %};
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void set_rotation_vec_vec(Pointf3* origin, Pointf3* target)
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%code{% *THIS = TransformationMatrix::mat_rotation(*(origin), *(target)); %};
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void set_multiply(TransformationMatrix* left, TransformationMatrix* right)
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%code{% *THIS = TransformationMatrix::multiply(*(left), *(right)); %};
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};
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