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synced 2025-08-06 05:47:35 +08:00
Integration of spline based layer height postprocessing
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@ -149,9 +149,9 @@ sub new {
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$self->{htoolbar}->AddTool(TB_SCALE, "Scale…", Wx::Bitmap->new($Slic3r::var->("arrow_out.png"), wxBITMAP_TYPE_PNG), '');
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$self->{htoolbar}->AddTool(TB_SPLIT, "Split", Wx::Bitmap->new($Slic3r::var->("shape_ungroup.png"), wxBITMAP_TYPE_PNG), '');
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$self->{htoolbar}->AddTool(TB_CUT, "Cut…", Wx::Bitmap->new($Slic3r::var->("package.png"), wxBITMAP_TYPE_PNG), '');
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$self->{htoolbar}->AddTool(TB_LAYERS, "Layers…", Wx::Bitmap->new($Slic3r::var->("cog.png"), wxBITMAP_TYPE_PNG), '');
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$self->{htoolbar}->AddSeparator;
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$self->{htoolbar}->AddTool(TB_SETTINGS, "Settings…", Wx::Bitmap->new($Slic3r::var->("cog.png"), wxBITMAP_TYPE_PNG), '');
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$self->{htoolbar}->AddTool(TB_LAYERS, "Layers…", Wx::Bitmap->new($Slic3r::var->("layers.png"), wxBITMAP_TYPE_PNG), '');
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} else {
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my %tbar_buttons = (
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add => "Add…",
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@ -4,6 +4,7 @@ use warnings;
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use utf8;
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use Slic3r::Geometry qw(PI X scale unscale);
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use Slic3r::Print::State ':steps';
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use List::Util qw(min max sum first);
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use Wx qw(wxTheApp :dialog :id :misc :sizer wxTAB_TRAVERSAL);
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use Wx::Event qw(EVT_CLOSE EVT_BUTTON);
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@ -14,11 +15,10 @@ sub new {
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my ($parent, %params) = @_;
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my $self = $class->SUPER::new($parent, -1, $params{object}->name, wxDefaultPosition, [500,500], wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
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$self->{model_object} = $params{model_object};
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my $model_object = $self->{model_object} = $params{model_object};
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my $obj_idx = $self->{obj_idx} = $params{obj_idx};
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my $plater = $self->{plater} = $parent;
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my $object = $self->{object} = $self->{plater}->{print}->get_object($self->{obj_idx});
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# Initialize 3D toolpaths preview
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if ($Slic3r::GUI::have_OpenGL) {
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@ -33,7 +33,7 @@ sub new {
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$self->{preview3D}->canvas->zoom_to_volumes;
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}
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$self->{splineControl} = Slic3r::GUI::Plater::SplineControl->new($self, Wx::Size->new(100, 200));
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$self->{splineControl} = Slic3r::GUI::Plater::SplineControl->new($self, Wx::Size->new(200, 200), $object);
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my $right_sizer = Wx::BoxSizer->new(wxVERTICAL);
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$right_sizer->Add($self->{splineControl}, 1, wxEXPAND | wxALL, 0);
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@ -47,8 +47,6 @@ sub new {
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$self->SetMinSize($self->GetSize);
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# init spline control values
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my $object = $self->{plater}->{print}->get_object($self->{obj_idx});
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# determine min and max layer height from perimeter extruder capabilities.
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my %extruders;
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for my $region_id (0 .. ($object->region_count - 1)) {
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@ -62,10 +60,12 @@ sub new {
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$self->{splineControl}->set_size_parameters($min_height, $max_height, unscale($object->size->z));
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# get array of current Z coordinates for selected object
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my @layer_heights = map $_->print_z, @{$object->layers};
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$self->{splineControl}->set_layer_points(@layer_heights);
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$self->{splineControl}->on_layer_update(sub {
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# trigger re-slicing
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$self->{object}->invalidate_step(STEP_SLICE);
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$self->{plater}->start_background_process;
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});
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return $self;
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}
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@ -89,7 +89,11 @@ sub slice {
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my $slice_z = 0;
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my $height = 0;
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my $cusp_height = 0;
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my @layers = ();
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if(!$self->layer_height_spline->updateRequired) { # layer heights are already generated, just update layers from spline
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@layers = @{$self->layer_height_spline->getInterpolatedLayers};
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}else{ # create new set of layers
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# create stateful objects and variables for the adaptive slicing process
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my @adaptive_slicing;
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my $min_height = 0;
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@ -128,7 +132,7 @@ sub slice {
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# loop until we have at least one layer and the max slice_z reaches the object height
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my $max_z = unscale($self->size->z);
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while (($slice_z - $height) <= $max_z) {
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while (($slice_z) < $max_z) {
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if ($self->config->adaptive_slicing) {
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$height = 999;
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@ -183,15 +187,37 @@ sub slice {
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}
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}
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if ($first_object_layer_height != -1 && !@{$self->layers}) {
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# set first layer height if raft is active
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if ($first_object_layer_height != -1 && !@layers) {
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$height = $first_object_layer_height;
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$print_z += ($first_object_layer_distance - $height);
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#$print_z += ($first_object_layer_distance - $height);
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}
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$slice_z += $height;
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$id++;
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# collect layers for spline smoothing
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push (@layers, $slice_z);
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}
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$self->layer_height_spline->setLayers(\@layers);
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if ($self->config->adaptive_slicing) { # smoothing after adaptive algorithm
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$self->layer_height_spline->setLayers($self->layer_height_spline->getInterpolatedLayers);
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}
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}
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$id = 0;
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if ($self->config->raft_layers > 0) {
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$id = $self->config->raft_layers;
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}
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# generate layer objects
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$slice_z = 0;
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foreach my $z (@layers) {
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$height = $z - $slice_z;
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$print_z += $height;
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$slice_z += $height/2;
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### Slic3r::debugf "Layer %d: height = %s; slice_z = %s; print_z = %s\n", $id, $height, $slice_z, $print_z;
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Slic3r::debugf "Layer %d: height = %s; slice_z = %s; print_z = %s\n", $id, $height, $slice_z, $print_z;
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$self->add_layer($id, $height, $print_z, $slice_z);
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if ($self->layer_count >= 2) {
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@ -199,8 +225,8 @@ sub slice {
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$self->get_layer($lc - 2)->set_upper_layer($self->get_layer($lc - 1));
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$self->get_layer($lc - 1)->set_lower_layer($self->get_layer($lc - 2));
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}
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$id++;
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$id++;
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$slice_z += $height/2; # add the other half layer
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}
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}
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@ -12,7 +12,7 @@
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#include "Layer.hpp"
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#include "Model.hpp"
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#include "PlaceholderParser.hpp"
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#include "LayerHeightSpline.hpp"
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namespace Slic3r {
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@ -83,6 +83,8 @@ class PrintObject
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PrintObjectConfig config;
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t_layer_height_ranges layer_height_ranges;
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LayerHeightSpline layer_height_spline;
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// this is set to true when LayerRegion->slices is split in top/internal/bottom
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// so that next call to make_perimeters() performs a union() before computing loops
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bool typed_slices;
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@ -8,7 +8,8 @@ namespace Slic3r {
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PrintObject::PrintObject(Print* print, ModelObject* model_object, const BoundingBoxf3 &modobj_bbox)
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: typed_slices(false),
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_print(print),
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_model_object(model_object)
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_model_object(model_object),
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layer_height_spline(modobj_bbox.size().z)
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{
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// Compute the translation to be applied to our meshes so that we work with smaller coordinates
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{
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@ -58,6 +58,8 @@ _constant()
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Points copies();
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t_layer_height_ranges layer_height_ranges()
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%code%{ RETVAL = THIS->layer_height_ranges; %};
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Ref<LayerHeightSpline> layer_height_spline()
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%code%{ RETVAL = &THIS->layer_height_spline; %};
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Ref<Point3> size()
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%code%{ RETVAL = &THIS->size; %};
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Clone<BoundingBox> bounding_box();
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