mirror of
https://git.mirrors.martin98.com/https://github.com/slic3r/Slic3r.git
synced 2025-07-19 22:44:29 +08:00
Update readme for name change
Also update some parts that refer to prusaslicer and update some old parts to refer new software.
This commit is contained in:
parent
d0a8bdebe8
commit
a59e6da600
64
README.md
64
README.md
@ -1,32 +1,25 @@
|
|||||||
_Q: Oh cool, a new fork of slic3r?_
|
|
||||||
|
|
||||||
A: Yeah!
|
# SuperSlicer
|
||||||
|
|
||||||
Slic3r++
|
**A PrusaSlicer fork (which is a slic3r fork)**
|
||||||
======
|
|
||||||
Prebuilt Windows 64b releases are available through the [git releases page](https://github.com/supermerill/Slic3r/releases).
|
|
||||||
Nightly builds for windows, Linux and macos are available through the [git actions page](https://github.com/supermerill/Slic3r/actions). Click on the a build for your plateform and then on 'Artifacts (1)' in the top right corner.
|
|
||||||
|
|
||||||
Slic3r++ takes 3D models (STL, OBJ, AMF) and converts them into G-code
|
Prebuilt Windows 64b releases are available through the [git releases page](https://github.com/supermerill/SuperSlicer/releases).
|
||||||
|
Nightly builds for windows, Linux and macos are available through the [git actions page](https://github.com/supermerill/SuperSlicer/actions). Click on the a build for your plateform and then on 'Artifacts (1)' in the top right corner.
|
||||||
|
|
||||||
|
SuperSlicer takes 3D models (STL, OBJ, AMF) and converts them into G-code
|
||||||
instructions for FFF printers or PNG layers for mSLA 3D printers. It's
|
instructions for FFF printers or PNG layers for mSLA 3D printers. It's
|
||||||
compatible with any modern printer based on the RepRap toolchain, including all
|
compatible with any modern printer based on the RepRap toolchain, including all
|
||||||
those based on the Marlin, Prusa, Sprinter and Repetier firmware. It also works
|
those based on the Marlin, Prusa, Klipper and more firmware.
|
||||||
with Mach3, LinuxCNC and Machinekit controllers.
|
|
||||||
|
|
||||||
Slic3r++ is based on [Slic3r](https://github.com/Slic3r/Slic3r) by Alessandro Ranelucci and the RepRap community.
|
SuperSlicer is based on [PrusaSlicer](https://github.com/prusa3d/PrusaSlicer) by Prusa Research.
|
||||||
|
PrusaSlicer is based on [Slic3r](https://github.com/Slic3r/Slic3r) by Alessandro Ranelucci and the RepRap community.
|
||||||
|
|
||||||
See the [project homepage](https://www.prusa3d.com/slic3r-prusa-edition/) and
|
See the [wiki](https://github.com/supermerill/SuperSlicer/wiki) and
|
||||||
the [documentation directory](doc/) for more information.
|
the [documentation directory](doc/) for information about compilation.
|
||||||
|
|
||||||
### What language is it written in?
|
### What are SuperSlicer main features? main new features/differences?
|
||||||
|
|
||||||
Almost everything are written in C++,
|
|
||||||
|
|
||||||
The slicing core is the `libslic3r` library, which can be built and used in a standalone way.
|
|
||||||
The command line interface is a thin wrapper over `libslic3r`.
|
|
||||||
|
|
||||||
### What are this fork main features/differences?
|
|
||||||
|
|
||||||
|
* Custom-made generated calibration tests.
|
||||||
* **Ironing** top surface & many new settings to fine-tune the top surface quality, like 'only one perimeter on top'.
|
* **Ironing** top surface & many new settings to fine-tune the top surface quality, like 'only one perimeter on top'.
|
||||||
* A "denser infill" option for supporting the (solid) top layers.
|
* A "denser infill" option for supporting the (solid) top layers.
|
||||||
* Better **Thin walls** (anchored inside the print, no more random bits at the ends).
|
* Better **Thin walls** (anchored inside the print, no more random bits at the ends).
|
||||||
@ -38,11 +31,11 @@ The command line interface is a thin wrapper over `libslic3r`.
|
|||||||
* Many other little options and corrections (like the filled concentric pattern).
|
* Many other little options and corrections (like the filled concentric pattern).
|
||||||
* It has also all the current slic3rPE/PrusaSlicer features.
|
* It has also all the current slic3rPE/PrusaSlicer features.
|
||||||
|
|
||||||
### Complete changelog [here](https://github.com/supermerill/Slic3r/wiki)
|
### Complete changelog [here](https://github.com/supermerill/SuperSlicer/wiki)
|
||||||
|
|
||||||
See the wiki for examples.
|
See the wiki for examples.
|
||||||
|
|
||||||
### What are Slic3r's main features?
|
### What are SuperSlicer / PrusaSlicer / Slic3r's main features?
|
||||||
|
|
||||||
Key features are:
|
Key features are:
|
||||||
|
|
||||||
@ -69,11 +62,20 @@ Other major features are:
|
|||||||
* support for **post-processing scripts**
|
* support for **post-processing scripts**
|
||||||
* **cooling logic** controlling fan speed and dynamic print speed
|
* **cooling logic** controlling fan speed and dynamic print speed
|
||||||
|
|
||||||
### Development
|
[Command Line Interface](https://github.com/prusa3d/PrusaSlicer/wiki/Command-Line-Interface) wiki page.
|
||||||
|
|
||||||
|
## Development
|
||||||
|
|
||||||
|
### What language is it written in?
|
||||||
|
|
||||||
|
Almost everything are written in C++,
|
||||||
|
|
||||||
|
The slicing core is the `libslic3r` library, which can be built and used in a standalone way.
|
||||||
|
The command line interface is a thin wrapper over `libslic3r`.
|
||||||
You can download a precompiled package from the release page.
|
You can download a precompiled package from the release page.
|
||||||
it will run without the need for any dependency.
|
it will run without the need for any dependency.
|
||||||
|
|
||||||
|
### How to compile
|
||||||
|
|
||||||
If you want to compile the source yourself, follow the instructions on one of
|
If you want to compile the source yourself, follow the instructions on one of
|
||||||
these documentation pages:
|
these documentation pages:
|
||||||
@ -86,17 +88,21 @@ Also, you can look at the worklow yaml files for [git actions](https://github.co
|
|||||||
### Can I help?
|
### Can I help?
|
||||||
|
|
||||||
Sure! You can do the following to find things that are available to help with:
|
Sure! You can do the following to find things that are available to help with:
|
||||||
* Add an issue to the github tracker if it isn't already present.
|
* Add an issue to the github tracker **if it isn't already present**.
|
||||||
|
|
||||||
Before sending patches and pull requests contact me (preferably through opening a github issue or commenting on an existing, related, issue) to discuss your proposed
|
Before sending patches and pull requests contact me (preferably through opening a github issue or commenting on an existing, related, issue) to discuss your proposed
|
||||||
changes: this way we'll ensure nobody wastes their time and no conflicts arise in development.
|
changes: this way we'll ensure nobody wastes their time and no conflicts arise in development.
|
||||||
|
|
||||||
Slic3r++ is licensed under the _GNU Affero General Public License, version 3_.
|
## Licence and attribution
|
||||||
The Slic3r++ is originally based on Slic3r by Alessandro Ranellucci.
|
|
||||||
|
SuperSlicer is licensed under the _GNU Affero General Public License, version 3_.
|
||||||
|
The SuperSlicer is based on PrusaSlicer by PrusaResearch.
|
||||||
|
|
||||||
|
PrusaSlicer is licensed under the _GNU Affero General Public License, version 3_.
|
||||||
|
PrusaSlicer is owned by Prusa Research.
|
||||||
|
PrusaSlicer is originally based on Slic3r by Alessandro Ranellucci.
|
||||||
|
|
||||||
Slic3r is licensed under the _GNU Affero General Public License, version 3_.
|
Slic3r is licensed under the _GNU Affero General Public License, version 3_.
|
||||||
The first author is Alessandro Ranellucci, and many contributors
|
The first author is Alessandro Ranellucci, and many contributors
|
||||||
Then the Prusa team
|
|
||||||
Then Durand remi for this fork
|
|
||||||
|
|
||||||
Please refer to the [Command Line Interface](https://github.com/prusa3d/PrusaSlicer/wiki/Command-Line-Interface) wiki page.
|
The _GNU Affero General Public License, version 3_ ensure that if you **use** any part of this software in any way (even behind a web server), your software must be released under the same licence.
|
||||||
|
Loading…
x
Reference in New Issue
Block a user