Refactoring in SupportMaterial class.

This commit is contained in:
Samir55 2018-07-12 01:23:32 +02:00
parent 4c26cd2217
commit abea497a78
2 changed files with 55 additions and 51 deletions

View File

@ -709,4 +709,58 @@ SupportMaterial::generate(PrintObject *object)
}
map<coordf_t, Polygons>
SupportMaterial::generate_interface_layers(vector<coordf_t> support_z, map<coordf_t, Polygons> contact, map<coordf_t, Polygons> top)
{
// let's now generate interface layers below contact areas.
map<coordf_t, Polygons> interface;
auto interface_layers_num = object_config->support_material_interface_layers.value;
for (int layer_id = 0; layer_id < support_z.size(); layer_id++)
{
// Todo Ask about how to port this line. "my $this = $contact->{$z} // next;"
auto z = support_z[layer_id];
if (contact.count(z) <= 0)
continue;
Polygons &_contact = contact[z];
// Count contact layer as interface layer.
for (int i = layer_id - 1; i >= 0 && i > layer_id - interface_layers_num; i--)
{
auto _z = support_z[i];
auto overlapping_layers = this->overlapping_layers(i, support_z);
vector<coordf_t> overlapping_z;
for (auto z_el : overlapping_layers)
overlapping_z.push_back(support_z[z_el]);
// Compute interface area on this layer as diff of upper contact area
// (or upper interface area) and layer slices.
// This diff is responsible of the contact between support material and
// the top surfaces of the object. We should probably offset the top
// surfaces vertically before performing the diff, but this needs
// investigation.
Polygons ps_1;
append_polygons(ps_1, _contact); // clipped projection of the current contact regions.
append_polygons(ps_1, interface[i]); // interface regions already applied to this layer.
Polygons ps_2;
for (auto el : overlapping_z)
{
if (top.count(el) > 0)
append_polygons(ps_2, top[el]); // top slices on this layer.
if (contact.count(el))
append_polygons(ps_2, contact[el]); // contact regions on this layer.
}
_contact = interface[i] = diff(
ps_1,
ps_2,
true
);
}
}
return interface;
}
}

View File

@ -52,57 +52,7 @@ public:
void generate(PrintObject *object);
map<coordf_t, Polygons> generate_interface_layers(vector<coordf_t> support_z, map<coordf_t, Polygons> contact, map<coordf_t, Polygons> top)
{
// let's now generate interface layers below contact areas.
map<coordf_t, Polygons> interface;
auto interface_layers_num = object_config->support_material_interface_layers.value;
for (int layer_id = 0; layer_id < support_z.size(); layer_id++)
{
// Todo Ask about how to port this line. "my $this = $contact->{$z} // next;"
auto z = support_z[layer_id];
if (contact.count(z) <= 0)
continue;
Polygons &_contact = contact[z];
// Count contact layer as interface layer.
for (int i = layer_id - 1; i >= 0 && i > layer_id - interface_layers_num; i--)
{
auto _z = support_z[i];
auto overlapping_layers = this->overlapping_layers(i, support_z);
vector<coordf_t> overlapping_z;
for (auto z_el : overlapping_layers)
overlapping_z.push_back(support_z[z_el]);
// Compute interface area on this layer as diff of upper contact area
// (or upper interface area) and layer slices.
// This diff is responsible of the contact between support material and
// the top surfaces of the object. We should probably offset the top
// surfaces vertically before performing the diff, but this needs
// investigation.
Polygons ps_1;
append_polygons(ps_1, _contact); // clipped projection of the current contact regions.
append_polygons(ps_1, interface[i]); // interface regions already applied to this layer.
Polygons ps_2;
for (auto el : overlapping_z)
{
if (top.count(el) > 0)
append_polygons(ps_2, top[el]); // top slices on this layer.
if (contact.count(el))
append_polygons(ps_2, contact[el]); // contact regions on this layer.
}
_contact = interface[i] = diff(
ps_1,
ps_2,
true
);
}
}
return interface;
}
map<coordf_t, Polygons> generate_interface_layers(vector<coordf_t> support_z, map<coordf_t, Polygons> contact, map<coordf_t, Polygons> top);
void generate_bottom_interface_layers()
{}