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https://git.mirrors.martin98.com/https://github.com/slic3r/Slic3r.git
synced 2025-08-14 11:56:06 +08:00
parent
51445fbb36
commit
dc95440c3d
@ -81,18 +81,52 @@ void Bed_2D::repaint(const std::vector<Vec2d>& shape)
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// draw grid
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auto step = 10; // 1cm grid
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Polylines polylines;
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for (auto x = bb.min(0) - fmod(bb.min(0), step) + step; x < bb.max(0); x += step) {
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Polylines polylines_big;
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Polylines polylines_small;
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int idx = 1;
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for (double x = bb.min(0) - fmod(bb.min(0), step) + step; x < bb.max(0); x += step, ++idx) {
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if (idx % 10 == 0)
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polylines_big.push_back(Polyline::new_scale({ Vec2d(x, bb.min(1)), Vec2d(x, bb.max(1)) }));
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else if (idx % 2 == 1)
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polylines_small.push_back(Polyline::new_scale({ Vec2d(x, bb.min(1)), Vec2d(x, bb.max(1)) }));
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else
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polylines.push_back(Polyline::new_scale({ Vec2d(x, bb.min(1)), Vec2d(x, bb.max(1)) }));
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}
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for (auto y = bb.min(1) - fmod(bb.min(1), step) + step; y < bb.max(1); y += step) {
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idx = 1;
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for (double y = bb.min(1) - fmod(bb.min(1), step) + step; y < bb.max(1); y += step, ++idx) {
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if (idx % 10 == 0)
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polylines_big.push_back(Polyline::new_scale({ Vec2d(bb.min(0), y), Vec2d(bb.max(0), y) }));
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else if (idx % 2 == 1)
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polylines_small.push_back(Polyline::new_scale({ Vec2d(bb.min(0), y), Vec2d(bb.max(0), y) }));
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else
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polylines.push_back(Polyline::new_scale({ Vec2d(bb.min(0), y), Vec2d(bb.max(0), y) }));
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}
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polylines = intersection_pl(polylines, (Polygons)bed_polygon);
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polylines_big = intersection_pl(polylines_big, (Polygons)bed_polygon);
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polylines_small = intersection_pl(polylines_small, (Polygons)bed_polygon);
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dc.SetPen(wxPen(wxColour(230, 230, 230), 1, wxPENSTYLE_SOLID));
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for (auto pl : polylines_small)
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{
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for (size_t i = 0; i < pl.points.size() - 1; i++) {
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Point pt1 = to_pixels(unscale(pl.points[i]), ch);
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Point pt2 = to_pixels(unscale(pl.points[i + 1]), ch);
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dc.DrawLine(pt1(0), pt1(1), pt2(0), pt2(1));
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}
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}
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dc.SetPen(wxPen(wxColour(230, 230, 230), 2, wxPENSTYLE_SOLID));
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for (auto pl : polylines)
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{
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for (size_t i = 0; i < pl.points.size()-1; i++) {
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for (size_t i = 0; i < pl.points.size() - 1; i++) {
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Point pt1 = to_pixels(unscale(pl.points[i]), ch);
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Point pt2 = to_pixels(unscale(pl.points[i + 1]), ch);
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dc.DrawLine(pt1(0), pt1(1), pt2(0), pt2(1));
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}
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}
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dc.SetPen(wxPen(wxColour(230, 230, 230), 3, wxPENSTYLE_SOLID));
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for (auto pl : polylines_big)
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{
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for (size_t i = 0; i < pl.points.size() - 1; i++) {
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Point pt1 = to_pixels(unscale(pl.points[i]), ch);
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Point pt2 = to_pixels(unscale(pl.points[i + 1]), ch);
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dc.DrawLine(pt1(0), pt1(1), pt2(0), pt2(1));
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@ -300,21 +300,36 @@ void Bed3D::calc_triangles(const ExPolygon& poly)
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void Bed3D::calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox)
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{
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Polylines axes_lines;
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for (coord_t x = bed_bbox.min(0); x <= bed_bbox.max(0); x += scale_(10.0)) {
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Polylines axes_lines_big;
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Polylines axes_lines_small;
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for (coord_t x = bed_bbox.min(0), idx= 0; x <= bed_bbox.max(0); x += scale_(5.0), idx++) {
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Polyline line;
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line.append(Point(x, bed_bbox.min(1)));
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line.append(Point(x, bed_bbox.max(1)));
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if (idx % 10 == 0)
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axes_lines_big.push_back(line);
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else if(idx%2==1)
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axes_lines_small.push_back(line);
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else
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axes_lines.push_back(line);
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}
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for (coord_t y = bed_bbox.min(1); y <= bed_bbox.max(1); y += scale_(10.0)) {
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for (coord_t y = bed_bbox.min(1), idx = 0; y <= bed_bbox.max(1); y += scale_(5.0), idx++) {
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Polyline line;
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line.append(Point(bed_bbox.min(0), y));
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line.append(Point(bed_bbox.max(0), y));
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if (idx % 10 == 0)
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axes_lines_big.push_back(line);
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else if (idx % 2 == 1)
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axes_lines_small.push_back(line);
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else
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axes_lines.push_back(line);
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}
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// clip with a slightly grown expolygon because our lines lay on the contours and may get erroneously clipped
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Lines gridlines = to_lines(intersection_pl(axes_lines, offset(poly, (float)SCALED_EPSILON)));
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Lines gridlines_big = to_lines(intersection_pl(axes_lines_big, offset(poly, (float)SCALED_EPSILON)));
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Lines gridlines_small = to_lines(intersection_pl(axes_lines_small, offset(poly, (float)SCALED_EPSILON)));
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// append bed contours
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Lines contour_lines = to_lines(poly);
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@ -322,6 +337,10 @@ void Bed3D::calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox)
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if (!m_gridlines.set_from_lines(gridlines, GROUND_Z))
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printf("Unable to create bed grid lines\n");
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if (!m_gridlines_big.set_from_lines(gridlines_big, GROUND_Z))
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printf("Unable to create bed grid lines\n");
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if (!m_gridlines_small.set_from_lines(gridlines_small, GROUND_Z))
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printf("Unable to create bed grid lines\n");
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}
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@ -559,13 +578,19 @@ void Bed3D::render_default(bool bottom) const
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}
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// draw grid
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glsafe(::glLineWidth(1.5f * m_scale_factor));
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if (has_model && !bottom)
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glsafe(::glColor4f(0.9f, 0.9f, 0.9f, 1.0f));
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else
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glsafe(::glColor4f(0.9f, 0.9f, 0.9f, 0.6f));
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glsafe(::glVertexPointer(3, GL_FLOAT, m_triangles.get_vertex_data_size(), (GLvoid*)m_gridlines.get_vertices_data()));
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glsafe(::glLineWidth(0.5f * m_scale_factor));
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glsafe(::glVertexPointer(3, GL_FLOAT, m_gridlines_small.get_vertex_data_size(), (GLvoid*)m_gridlines_small.get_vertices_data()));
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glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)m_gridlines_small.get_vertices_count()));
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glsafe(::glLineWidth(1.5f * m_scale_factor));
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glsafe(::glVertexPointer(3, GL_FLOAT, m_gridlines.get_vertex_data_size(), (GLvoid*)m_gridlines.get_vertices_data()));
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glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)m_gridlines.get_vertices_count()));
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glsafe(::glLineWidth(3.0f * m_scale_factor));
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glsafe(::glVertexPointer(3, GL_FLOAT, m_gridlines_big.get_vertex_data_size(), (GLvoid*)m_gridlines_big.get_vertices_data()));
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glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)m_gridlines_big.get_vertices_count()));
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glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
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@ -82,6 +82,8 @@ private:
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Polygon m_polygon;
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GeometryBuffer m_triangles;
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GeometryBuffer m_gridlines;
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GeometryBuffer m_gridlines_big;
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GeometryBuffer m_gridlines_small;
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mutable GLTexture m_texture;
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mutable GLModel m_model;
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mutable Vec3d m_model_offset{ Vec3d::Zero() };
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