mirror of
https://git.mirrors.martin98.com/https://github.com/slic3r/Slic3r.git
synced 2025-08-15 00:36:10 +08:00
parent
12a30f7aa6
commit
df4b3c7424
@ -752,7 +752,11 @@ void PerimeterGenerator::process()
|
|||||||
coll2.entities.push_back(loop);
|
coll2.entities.push_back(loop);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
entities = coll2;
|
//note: this hacky thing is possible because coll2.entities contains in fact entities's entities
|
||||||
|
//if you does entities = coll2, you'll delete entities's entities and then you have nothing.
|
||||||
|
entities.entities = coll2.entities;
|
||||||
|
//and you have to empty coll2 or it will delete his content, hence crashing our hack
|
||||||
|
coll2.entities.clear();
|
||||||
}
|
}
|
||||||
} else if (this->config->external_perimeters_hole.value) {
|
} else if (this->config->external_perimeters_hole.value) {
|
||||||
//reverse the hole, and put them in first place.
|
//reverse the hole, and put them in first place.
|
||||||
@ -768,13 +772,19 @@ void PerimeterGenerator::process()
|
|||||||
coll2.entities.push_back(loop);
|
coll2.entities.push_back(loop);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
entities = coll2;
|
//note: this hacky thing is possible because coll2.entities contains in fact entities's entities
|
||||||
|
//if you does entities = coll2, you'll delete entities's entities and then you have nothing.
|
||||||
|
entities.entities = coll2.entities;
|
||||||
|
//and you have to empty coll2 or it will delete his content, hence crashing our hack
|
||||||
|
coll2.entities.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
// append perimeters for this slice as a collection
|
// append perimeters for this slice as a collection
|
||||||
if (!entities.empty())
|
if (!entities.empty()) {
|
||||||
this->loops->append(entities);
|
//move it, to avoid to clone evrything and then delete it
|
||||||
|
this->loops->entities.emplace_back( new ExtrusionEntityCollection(std::move(entities)));
|
||||||
|
}
|
||||||
} // for each loop of an island
|
} // for each loop of an island
|
||||||
|
|
||||||
// fill gaps
|
// fill gaps
|
||||||
|
Loading…
x
Reference in New Issue
Block a user