mirror of
https://git.mirrors.martin98.com/https://github.com/slic3r/Slic3r.git
synced 2025-07-29 19:41:59 +08:00
bugfix wip custom print png
This commit is contained in:
parent
3cb8a61cfb
commit
e2fd5f74e5
@ -262,7 +262,7 @@ PageWelcome::PageWelcome(ConfigWizard *parent, bool check_first_variant) :
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const size_t num_other_vendors = vendors.size() - (vendor_prusa != vendors.cend());
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auto *sizer = new wxBoxSizer(wxHORIZONTAL);
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auto *other_vendors = new wxButton(others_buttons, wxID_ANY, _(L("Other vendors")));
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auto *other_vendors = new wxButton(others_buttons, wxID_ANY, _(L("Presets printers")));
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other_vendors->Enable(num_other_vendors > 0);
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auto *custom_setup = new wxButton(others_buttons, wxID_ANY, _(L("Custom setup")));
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@ -321,7 +321,7 @@ PageUpdate::PageUpdate(ConfigWizard *parent) :
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PageVendors::PageVendors(ConfigWizard *parent) :
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ConfigWizardPage(parent, _(L("Other Vendors")), _(L("Other Vendors")))
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{
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append_text(_(L("Pick another vendor supported by Slic3r PE:")));
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append_text(_(L("Pick another vendor supported by Slic3r++:")));
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auto boldfont = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
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boldfont.SetWeight(wxFONTWEIGHT_BOLD);
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@ -355,7 +355,7 @@ PageVendors::PageVendors(ConfigWizard *parent) :
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});
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append(vendor_picker);
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for (PrinterPicker *picker : pickers) { this->append(picker); }
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for (PrinterPicker *picker : pickers) { this->append(picker); }
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}
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void PageVendors::on_page_set()
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@ -722,7 +722,8 @@ void ConfigWizard::priv::set_page(ConfigWizardPage *page)
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void ConfigWizard::priv::layout_fit()
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{
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q->Layout();
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q->Fit();
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q->Fit();
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q->SetSize(wxRect(0, 0, 1200, 700));
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}
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void ConfigWizard::priv::enable_next(bool enable)
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@ -424,7 +424,7 @@ void GLCanvas3D::Bed::render(float theta, bool useVBOs, float scale_factor) cons
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{
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_render_prusa("sl1", theta, useVBOs);
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}
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else if (m_type == "MK2")
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else
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{
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_render_custom(m_type, theta, useVBOs);
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}
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@ -448,7 +448,7 @@ void GLCanvas3D::Bed::render(float theta, float scale_factor) const
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}
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else if (m_type == "MK2")
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{
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_render_custom(m_type, theta);
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_render_default(m_type, theta);
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}
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}
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#endif // ENABLE_PRINT_BED_MODELS
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@ -548,6 +548,7 @@ void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta, bool us
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void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const
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#endif // ENABLE_PRINT_BED_MODELS
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{
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std::cout << "render prusa?\n";
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std::string tex_path = resources_dir() + "/icons/bed/" + key;
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#if ENABLE_PRINT_BED_MODELS
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std::string model_path = resources_dir() + "/models/" + key;
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@ -563,7 +564,7 @@ void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const
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{
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if (!m_top_texture.load_from_file(filename, true))
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{
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_render_custom();
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_render_default();
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return;
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}
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#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
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@ -581,7 +582,7 @@ void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const
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{
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if (!m_bottom_texture.load_from_file(filename, true))
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{
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_render_custom();
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_render_default();
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return;
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}
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#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
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@ -653,117 +654,12 @@ void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const
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}
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}
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#if ENABLE_PRINT_BED_MODELS
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void GLCanvas3D::Bed::_render_custom(const std::string &key, float theta, bool useVBOs) const
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#else
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void GLCanvas3D::Bed::_render_custom(const std::string &key, float theta) const
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#endif // ENABLE_PRINT_BED_MODELS
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void GLCanvas3D::Bed::_render_default() const
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{
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m_top_texture.reset();
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m_bottom_texture.reset();
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//init textures
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#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
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GLfloat max_anisotropy = 0.0f;
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::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy);
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#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
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std::string tex_path = resources_dir() + "/icons/bed/" + key;
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bool has_top_texture = false;
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bool has_bot_texture = false;
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if (!key.empty()) {
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std::string filename_tex_top = tex_path + "_top.png";
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if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename_tex_top)) {
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has_top_texture = m_top_texture.load_from_file(filename_tex_top, true);
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#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
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if (has_top_texture && max_anisotropy > 0.0f) {
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::glBindTexture(GL_TEXTURE_2D, m_top_texture.get_id());
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::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
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::glBindTexture(GL_TEXTURE_2D, 0);
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}
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#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
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} else {
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has_top_texture = true;
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}
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std::string filename_tex_bot = tex_path + "_bottom.png";
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if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename_tex_bot)) {
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has_bot_texture = m_bottom_texture.load_from_file(filename_tex_bot, true);
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#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
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if (has_bot_texture && max_anisotropy > 0.0f) {
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::glBindTexture(GL_TEXTURE_2D, m_bottom_texture.get_id());
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::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
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::glBindTexture(GL_TEXTURE_2D, 0);
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}
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#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
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} else {
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has_bot_texture = true;
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}
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}
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bool has_texture = (theta <= 90.0f) ? has_top_texture : has_bot_texture;
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#if ENABLE_PRINT_BED_MODELS
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if (theta <= 90.0f) {
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std::string model_path = resources_dir() + "/models/" + key;
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std::string filename_model = model_path + "_bed.stl";
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if ((m_model.get_filename() != filename_model) && m_model.init_from_file(filename_model, useVBOs)) {
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Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.1 + 0.5 * m_model.get_bounding_box().size()(2));
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if (key == "mk2")
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offset.y() += 15. / 2.;
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else if (key == "mk3")
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offset += Vec3d(0., (19. - 8.) / 2., 2.);
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m_model.center_around(offset);
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}
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if (!m_model.get_filename().empty()) {
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::glEnable(GL_LIGHTING);
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m_model.render();
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::glDisable(GL_LIGHTING);
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}
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}
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#endif // ENABLE_PRINT_BED_MODELS
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unsigned int triangles_vcount = m_triangles.get_vertices_count();
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if (has_texture && triangles_vcount > 0) {
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::glEnable(GL_DEPTH_TEST);
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::glDepthMask(GL_FALSE);
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::glEnable(GL_BLEND);
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::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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::glEnable(GL_TEXTURE_2D);
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::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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::glEnableClientState(GL_VERTEX_ARRAY);
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::glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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if (theta > 90.0f)
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::glFrontFace(GL_CW);
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::glBindTexture(GL_TEXTURE_2D, (theta <= 90.0f) ? (GLuint)m_top_texture.get_id() : (GLuint)m_bottom_texture.get_id());
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::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices());
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::glTexCoordPointer(2, GL_FLOAT, 0, (GLvoid*)m_triangles.get_tex_coords());
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::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount);
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if (theta > 90.0f)
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::glFrontFace(GL_CCW);
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::glBindTexture(GL_TEXTURE_2D, 0);
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::glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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::glDisableClientState(GL_VERTEX_ARRAY);
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::glDisable(GL_TEXTURE_2D);
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::glDisable(GL_BLEND);
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::glDepthMask(GL_TRUE);
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}
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triangles_vcount = m_triangles.get_vertices_count();
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if (triangles_vcount > 0) {
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::glEnable(GL_LIGHTING);
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::glDisable(GL_DEPTH_TEST);
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@ -771,18 +667,11 @@ void GLCanvas3D::Bed::_render_custom(const std::string &key, float theta) const
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::glEnable(GL_BLEND);
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::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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::glEnableClientState(GL_VERTEX_ARRAY);
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::glColor4f(0.35f, 0.35f, 0.35f, 0.4f);
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::glNormal3d(0.0f, 0.0f, 1.0f);
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::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices());
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::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount);
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// draw grid
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@ -800,6 +689,105 @@ void GLCanvas3D::Bed::_render_custom(const std::string &key, float theta) const
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::glDisable(GL_BLEND);
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::glDisable(GL_LIGHTING);
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}
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}
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#if ENABLE_PRINT_BED_MODELS
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void GLCanvas3D::Bed::_render_custom(const std::string &key, float theta, bool useVBOs) const
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#else
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void GLCanvas3D::Bed::_render_custom(const std::string &key, float theta) const
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#endif // ENABLE_PRINT_BED_MODELS
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{
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std::string tex_path = resources_dir() + "/icons/bed/" + key;
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#if ENABLE_PRINT_BED_MODELS
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std::string model_path = resources_dir() + "/models/" + key;
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#endif // ENABLE_PRINT_BED_MODELS
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#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
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GLfloat max_anisotropy = 0.0f;
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::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy);
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#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
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std::string filename = tex_path + "_top.png";
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if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename)) {
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if (!m_top_texture.load_from_file(filename, true)) {
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_render_default();
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return;
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}
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#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
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if (max_anisotropy > 0.0f) {
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::glBindTexture(GL_TEXTURE_2D, m_top_texture.get_id());
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::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
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::glBindTexture(GL_TEXTURE_2D, 0);
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}
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#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
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}
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filename = tex_path + "_bottom.png";
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if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename)) {
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if (!m_bottom_texture.load_from_file(filename, true)) {
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_render_default();
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return;
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}
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#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
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if (max_anisotropy > 0.0f) {
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::glBindTexture(GL_TEXTURE_2D, m_bottom_texture.get_id());
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::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
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::glBindTexture(GL_TEXTURE_2D, 0);
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}
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#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
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}
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#if ENABLE_PRINT_BED_MODELS
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if (theta <= 90.0f) {
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filename = model_path + "_bed.stl";
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if ((m_model.get_filename() != filename) && m_model.init_from_file(filename, useVBOs)) {
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Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.1 + 0.5 * m_model.get_bounding_box().size()(2));
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m_model.center_around(offset);
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}
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if (!m_model.get_filename().empty()) {
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::glEnable(GL_LIGHTING);
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m_model.render();
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::glDisable(GL_LIGHTING);
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}
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}
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#endif // ENABLE_PRINT_BED_MODELS
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unsigned int triangles_vcount = m_triangles.get_vertices_count();
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if (triangles_vcount > 0) {
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::glEnable(GL_DEPTH_TEST);
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::glDepthMask(GL_FALSE);
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::glEnable(GL_BLEND);
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::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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::glEnable(GL_TEXTURE_2D);
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::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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::glEnableClientState(GL_VERTEX_ARRAY);
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::glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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if (theta > 90.0f)
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::glFrontFace(GL_CW);
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::glBindTexture(GL_TEXTURE_2D, (theta <= 90.0f) ? (GLuint)m_top_texture.get_id() : (GLuint)m_bottom_texture.get_id());
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::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices());
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::glTexCoordPointer(2, GL_FLOAT, 0, (GLvoid*)m_triangles.get_tex_coords());
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::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount);
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if (theta > 90.0f)
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::glFrontFace(GL_CCW);
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::glBindTexture(GL_TEXTURE_2D, 0);
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::glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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::glDisableClientState(GL_VERTEX_ARRAY);
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::glDisable(GL_TEXTURE_2D);
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::glDisable(GL_BLEND);
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::glDepthMask(GL_TRUE);
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}
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}
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bool GLCanvas3D::Bed::_are_equal(const Pointfs& bed_1, const Pointfs& bed_2)
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@ -251,13 +251,12 @@ class GLCanvas3D
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std::string _detect_type() const;
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#if ENABLE_PRINT_BED_MODELS
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void _render_prusa(const std::string &key, float theta, bool useVBOs) const;
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void _render_custom() const { _render_custom("", 0, 0); }
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void _render_custom(const std::string &key, float theta, bool useVBOs) const;
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#else
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void _render_prusa(const std::string &key, float theta) const;
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void _render_custom() const { _render_custom("", 0); }
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void _render_custom(const std::string &key, float theta) const;
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#endif // ENABLE_PRINT_BED_MODELS
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void _render_default() const;
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static bool _are_equal(const Pointfs& bed_1, const Pointfs& bed_2);
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};
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