bugfix wip custom print png

This commit is contained in:
supermerill 2019-02-04 16:38:14 +01:00
parent 3cb8a61cfb
commit e2fd5f74e5
3 changed files with 111 additions and 123 deletions

View File

@ -262,7 +262,7 @@ PageWelcome::PageWelcome(ConfigWizard *parent, bool check_first_variant) :
const size_t num_other_vendors = vendors.size() - (vendor_prusa != vendors.cend());
auto *sizer = new wxBoxSizer(wxHORIZONTAL);
auto *other_vendors = new wxButton(others_buttons, wxID_ANY, _(L("Other vendors")));
auto *other_vendors = new wxButton(others_buttons, wxID_ANY, _(L("Presets printers")));
other_vendors->Enable(num_other_vendors > 0);
auto *custom_setup = new wxButton(others_buttons, wxID_ANY, _(L("Custom setup")));
@ -321,7 +321,7 @@ PageUpdate::PageUpdate(ConfigWizard *parent) :
PageVendors::PageVendors(ConfigWizard *parent) :
ConfigWizardPage(parent, _(L("Other Vendors")), _(L("Other Vendors")))
{
append_text(_(L("Pick another vendor supported by Slic3r PE:")));
append_text(_(L("Pick another vendor supported by Slic3r++:")));
auto boldfont = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
boldfont.SetWeight(wxFONTWEIGHT_BOLD);
@ -355,7 +355,7 @@ PageVendors::PageVendors(ConfigWizard *parent) :
});
append(vendor_picker);
for (PrinterPicker *picker : pickers) { this->append(picker); }
for (PrinterPicker *picker : pickers) { this->append(picker); }
}
void PageVendors::on_page_set()
@ -722,7 +722,8 @@ void ConfigWizard::priv::set_page(ConfigWizardPage *page)
void ConfigWizard::priv::layout_fit()
{
q->Layout();
q->Fit();
q->Fit();
q->SetSize(wxRect(0, 0, 1200, 700));
}
void ConfigWizard::priv::enable_next(bool enable)

View File

@ -424,7 +424,7 @@ void GLCanvas3D::Bed::render(float theta, bool useVBOs, float scale_factor) cons
{
_render_prusa("sl1", theta, useVBOs);
}
else if (m_type == "MK2")
else
{
_render_custom(m_type, theta, useVBOs);
}
@ -448,7 +448,7 @@ void GLCanvas3D::Bed::render(float theta, float scale_factor) const
}
else if (m_type == "MK2")
{
_render_custom(m_type, theta);
_render_default(m_type, theta);
}
}
#endif // ENABLE_PRINT_BED_MODELS
@ -548,6 +548,7 @@ void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta, bool us
void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const
#endif // ENABLE_PRINT_BED_MODELS
{
std::cout << "render prusa?\n";
std::string tex_path = resources_dir() + "/icons/bed/" + key;
#if ENABLE_PRINT_BED_MODELS
std::string model_path = resources_dir() + "/models/" + key;
@ -563,7 +564,7 @@ void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const
{
if (!m_top_texture.load_from_file(filename, true))
{
_render_custom();
_render_default();
return;
}
#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
@ -581,7 +582,7 @@ void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const
{
if (!m_bottom_texture.load_from_file(filename, true))
{
_render_custom();
_render_default();
return;
}
#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
@ -653,117 +654,12 @@ void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const
}
}
#if ENABLE_PRINT_BED_MODELS
void GLCanvas3D::Bed::_render_custom(const std::string &key, float theta, bool useVBOs) const
#else
void GLCanvas3D::Bed::_render_custom(const std::string &key, float theta) const
#endif // ENABLE_PRINT_BED_MODELS
void GLCanvas3D::Bed::_render_default() const
{
m_top_texture.reset();
m_bottom_texture.reset();
//init textures
#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
GLfloat max_anisotropy = 0.0f;
::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy);
#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
std::string tex_path = resources_dir() + "/icons/bed/" + key;
bool has_top_texture = false;
bool has_bot_texture = false;
if (!key.empty()) {
std::string filename_tex_top = tex_path + "_top.png";
if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename_tex_top)) {
has_top_texture = m_top_texture.load_from_file(filename_tex_top, true);
#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
if (has_top_texture && max_anisotropy > 0.0f) {
::glBindTexture(GL_TEXTURE_2D, m_top_texture.get_id());
::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
::glBindTexture(GL_TEXTURE_2D, 0);
}
#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
} else {
has_top_texture = true;
}
std::string filename_tex_bot = tex_path + "_bottom.png";
if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename_tex_bot)) {
has_bot_texture = m_bottom_texture.load_from_file(filename_tex_bot, true);
#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
if (has_bot_texture && max_anisotropy > 0.0f) {
::glBindTexture(GL_TEXTURE_2D, m_bottom_texture.get_id());
::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
::glBindTexture(GL_TEXTURE_2D, 0);
}
#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
} else {
has_bot_texture = true;
}
}
bool has_texture = (theta <= 90.0f) ? has_top_texture : has_bot_texture;
#if ENABLE_PRINT_BED_MODELS
if (theta <= 90.0f) {
std::string model_path = resources_dir() + "/models/" + key;
std::string filename_model = model_path + "_bed.stl";
if ((m_model.get_filename() != filename_model) && m_model.init_from_file(filename_model, useVBOs)) {
Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.1 + 0.5 * m_model.get_bounding_box().size()(2));
if (key == "mk2")
offset.y() += 15. / 2.;
else if (key == "mk3")
offset += Vec3d(0., (19. - 8.) / 2., 2.);
m_model.center_around(offset);
}
if (!m_model.get_filename().empty()) {
::glEnable(GL_LIGHTING);
m_model.render();
::glDisable(GL_LIGHTING);
}
}
#endif // ENABLE_PRINT_BED_MODELS
unsigned int triangles_vcount = m_triangles.get_vertices_count();
if (has_texture && triangles_vcount > 0) {
::glEnable(GL_DEPTH_TEST);
::glDepthMask(GL_FALSE);
::glEnable(GL_BLEND);
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
::glEnable(GL_TEXTURE_2D);
::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_TEXTURE_COORD_ARRAY);
if (theta > 90.0f)
::glFrontFace(GL_CW);
::glBindTexture(GL_TEXTURE_2D, (theta <= 90.0f) ? (GLuint)m_top_texture.get_id() : (GLuint)m_bottom_texture.get_id());
::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices());
::glTexCoordPointer(2, GL_FLOAT, 0, (GLvoid*)m_triangles.get_tex_coords());
::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount);
if (theta > 90.0f)
::glFrontFace(GL_CCW);
::glBindTexture(GL_TEXTURE_2D, 0);
::glDisableClientState(GL_TEXTURE_COORD_ARRAY);
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisable(GL_TEXTURE_2D);
::glDisable(GL_BLEND);
::glDepthMask(GL_TRUE);
}
triangles_vcount = m_triangles.get_vertices_count();
if (triangles_vcount > 0) {
::glEnable(GL_LIGHTING);
::glDisable(GL_DEPTH_TEST);
@ -771,18 +667,11 @@ void GLCanvas3D::Bed::_render_custom(const std::string &key, float theta) const
::glEnable(GL_BLEND);
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
::glEnableClientState(GL_VERTEX_ARRAY);
::glColor4f(0.35f, 0.35f, 0.35f, 0.4f);
::glNormal3d(0.0f, 0.0f, 1.0f);
::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices());
::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount);
// draw grid
@ -800,6 +689,105 @@ void GLCanvas3D::Bed::_render_custom(const std::string &key, float theta) const
::glDisable(GL_BLEND);
::glDisable(GL_LIGHTING);
}
}
#if ENABLE_PRINT_BED_MODELS
void GLCanvas3D::Bed::_render_custom(const std::string &key, float theta, bool useVBOs) const
#else
void GLCanvas3D::Bed::_render_custom(const std::string &key, float theta) const
#endif // ENABLE_PRINT_BED_MODELS
{
std::string tex_path = resources_dir() + "/icons/bed/" + key;
#if ENABLE_PRINT_BED_MODELS
std::string model_path = resources_dir() + "/models/" + key;
#endif // ENABLE_PRINT_BED_MODELS
#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
GLfloat max_anisotropy = 0.0f;
::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy);
#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
std::string filename = tex_path + "_top.png";
if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename)) {
if (!m_top_texture.load_from_file(filename, true)) {
_render_default();
return;
}
#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
if (max_anisotropy > 0.0f) {
::glBindTexture(GL_TEXTURE_2D, m_top_texture.get_id());
::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
::glBindTexture(GL_TEXTURE_2D, 0);
}
#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
}
filename = tex_path + "_bottom.png";
if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename)) {
if (!m_bottom_texture.load_from_file(filename, true)) {
_render_default();
return;
}
#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
if (max_anisotropy > 0.0f) {
::glBindTexture(GL_TEXTURE_2D, m_bottom_texture.get_id());
::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
::glBindTexture(GL_TEXTURE_2D, 0);
}
#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
}
#if ENABLE_PRINT_BED_MODELS
if (theta <= 90.0f) {
filename = model_path + "_bed.stl";
if ((m_model.get_filename() != filename) && m_model.init_from_file(filename, useVBOs)) {
Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.1 + 0.5 * m_model.get_bounding_box().size()(2));
m_model.center_around(offset);
}
if (!m_model.get_filename().empty()) {
::glEnable(GL_LIGHTING);
m_model.render();
::glDisable(GL_LIGHTING);
}
}
#endif // ENABLE_PRINT_BED_MODELS
unsigned int triangles_vcount = m_triangles.get_vertices_count();
if (triangles_vcount > 0) {
::glEnable(GL_DEPTH_TEST);
::glDepthMask(GL_FALSE);
::glEnable(GL_BLEND);
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
::glEnable(GL_TEXTURE_2D);
::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_TEXTURE_COORD_ARRAY);
if (theta > 90.0f)
::glFrontFace(GL_CW);
::glBindTexture(GL_TEXTURE_2D, (theta <= 90.0f) ? (GLuint)m_top_texture.get_id() : (GLuint)m_bottom_texture.get_id());
::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices());
::glTexCoordPointer(2, GL_FLOAT, 0, (GLvoid*)m_triangles.get_tex_coords());
::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount);
if (theta > 90.0f)
::glFrontFace(GL_CCW);
::glBindTexture(GL_TEXTURE_2D, 0);
::glDisableClientState(GL_TEXTURE_COORD_ARRAY);
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisable(GL_TEXTURE_2D);
::glDisable(GL_BLEND);
::glDepthMask(GL_TRUE);
}
}
bool GLCanvas3D::Bed::_are_equal(const Pointfs& bed_1, const Pointfs& bed_2)

View File

@ -251,13 +251,12 @@ class GLCanvas3D
std::string _detect_type() const;
#if ENABLE_PRINT_BED_MODELS
void _render_prusa(const std::string &key, float theta, bool useVBOs) const;
void _render_custom() const { _render_custom("", 0, 0); }
void _render_custom(const std::string &key, float theta, bool useVBOs) const;
#else
void _render_prusa(const std::string &key, float theta) const;
void _render_custom() const { _render_custom("", 0); }
void _render_custom(const std::string &key, float theta) const;
#endif // ENABLE_PRINT_BED_MODELS
void _render_default() const;
static bool _are_equal(const Pointfs& bed_1, const Pointfs& bed_2);
};