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Fixed build on MacOS
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@ -57,9 +57,9 @@ public:
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double get_zoom() const { return m_zoom; }
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double get_zoom() const { return m_zoom; }
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void set_zoom(double zoom, const BoundingBoxf3& max_box, int canvas_w, int canvas_h);
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void set_zoom(double zoom, const BoundingBoxf3& max_box, int canvas_w, int canvas_h);
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#if ENABLE_RETINA_GL
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// this method does not check if the given zoom is valid, use instead the other set_zoom() method
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// called only by: void GLCanvas3D::update_ui_from_settings()
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void set_zoom(double zoom) { m_zoom = zoom; }
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void set_zoom(double zoom) { m_zoom = zoom; }
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#endif // ENABLE_RETINA_GL
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const BoundingBoxf3& get_scene_box() const { return m_scene_box; }
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const BoundingBoxf3& get_scene_box() const { return m_scene_box; }
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void set_scene_box(const BoundingBoxf3& box) { m_scene_box = box; }
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void set_scene_box(const BoundingBoxf3& box) { m_scene_box = box; }
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