mirror of
https://git.mirrors.martin98.com/https://github.com/slic3r/Slic3r.git
synced 2025-08-13 14:49:00 +08:00
Fix of anisotropic scaling from the 3D scene.
This commit is contained in:
parent
16560f6e27
commit
e5c97364a4
@ -629,7 +629,7 @@ bool GLGizmosManager::on_mouse(wxMouseEvent& evt, GLCanvas3D& canvas)
|
||||
case Scale:
|
||||
{
|
||||
// Apply new temporary scale factors
|
||||
TransformationType transformation_type(TransformationType::World_Relative_Joint);
|
||||
TransformationType transformation_type(TransformationType::Local_Relative_Joint);
|
||||
if (evt.AltDown())
|
||||
transformation_type.set_independent();
|
||||
selection.scale(get_scale(), transformation_type);
|
||||
|
Loading…
x
Reference in New Issue
Block a user