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refactor: allow tests to attach a preset store to a PresetChooser (instead of pulling from SLIC3RAPP)
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@ -2,11 +2,11 @@
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namespace Slic3r { namespace GUI {
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PresetChooser::PresetChooser(wxWindow* parent, Print& print) : PresetChooser(parent, print, SLIC3RAPP->settings) {}
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PresetChooser::PresetChooser(wxWindow* parent, Print& print) : PresetChooser(parent, print, SLIC3RAPP->settings, SLIC3RAPP->presets) {}
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PresetChooser::PresetChooser(wxWindow* parent, Print& print, Settings& external) :
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PresetChooser::PresetChooser(wxWindow* parent, Print& print, Settings& external_settings, preset_store& external_presets) :
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wxPanel(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL, ""),
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_settings(external), _print(print)
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_settings(external_settings), _print(print), _presets(external_presets)
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{
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for (auto group : { preset_t::Print, preset_t::Material, preset_t::Printer }) {
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wxString name = "";
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@ -23,7 +23,7 @@ public:
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/// Build a panel to contain a sizer for dropdowns for preset selection.
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PresetChooser(wxWindow* parent, Print& print);
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PresetChooser(wxWindow* parent, Print& print, Settings& external);
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PresetChooser(wxWindow* parent, Print& print, Settings& external_settings, preset_store& external_presets);
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std::array<Choosers, preset_types> preset_choosers;
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@ -32,7 +32,7 @@ public:
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void load(std::array<Presets, preset_types> presets);
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/// Call load() with the app's own presets
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void load() { this->load(SLIC3RAPP->presets); }
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void load() { this->load(this->_presets); }
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/// Const reference to internal name map (used for testing)
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const chooser_name_map& _chooser_names() const { return this->__chooser_names; }
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@ -48,6 +48,9 @@ private:
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/// Reference to owning Plater's print
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Print& _print;
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/// Reference to owning Application's preset database.
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preset_store& _presets;
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void _on_select_preset(preset_t preset);
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};
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