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Merge branch 'master' of https://github.com/prusa3d/Slic3r into scene_manipulators
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commit
e92cf311db
@ -545,7 +545,7 @@ unsigned get_colour_approx_luma(const wxColour &colour)
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double g = colour.Green();
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double g = colour.Green();
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double b = colour.Blue();
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double b = colour.Blue();
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std::round(std::sqrt(
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return std::round(std::sqrt(
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r * r * .241 +
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r * r * .241 +
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g * g * .691 +
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g * g * .691 +
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b * b * .068
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b * b * .068
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