separate eye not really necessary

This commit is contained in:
Michael Kirsch 2019-07-06 01:25:02 +02:00 committed by Joseph Lenox
parent 71340dd7f8
commit ea8a8eef2b

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@ -16,10 +16,10 @@ BEGIN {
use Slic3r::XS; use Slic3r::XS;
use Slic3r::Geometry qw(X Y Z); use Slic3r::Geometry qw(X Y Z);
my $mat_eye = Slic3r::TransformationMatrix->new;
ok(check_elements($mat_eye,1,0,0,0,0,1,0,0,0,0,1,0), 'eye, init');
my $mat1 = Slic3r::TransformationMatrix->new; my $mat1 = Slic3r::TransformationMatrix->new;
ok(check_elements($mat1,1,0,0,0,0,1,0,0,0,0,1,0), 'eye, init');
$mat1->set_elements(1,2,3,4,5,6,7,8,9,10,11,12); $mat1->set_elements(1,2,3,4,5,6,7,8,9,10,11,12);
my $mat2 = Slic3r::TransformationMatrix->new; my $mat2 = Slic3r::TransformationMatrix->new;
$mat2->set_elements(1,4,7,10,2,5,8,11,3,6,9,12); $mat2->set_elements(1,4,7,10,2,5,8,11,3,6,9,12);