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separate eye not really necessary
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@ -16,10 +16,10 @@ BEGIN {
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use Slic3r::XS;
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use Slic3r::XS;
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use Slic3r::Geometry qw(X Y Z);
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use Slic3r::Geometry qw(X Y Z);
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my $mat_eye = Slic3r::TransformationMatrix->new;
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ok(check_elements($mat_eye,1,0,0,0,0,1,0,0,0,0,1,0), 'eye, init');
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my $mat1 = Slic3r::TransformationMatrix->new;
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my $mat1 = Slic3r::TransformationMatrix->new;
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ok(check_elements($mat1,1,0,0,0,0,1,0,0,0,0,1,0), 'eye, init');
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$mat1->set_elements(1,2,3,4,5,6,7,8,9,10,11,12);
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$mat1->set_elements(1,2,3,4,5,6,7,8,9,10,11,12);
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my $mat2 = Slic3r::TransformationMatrix->new;
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my $mat2 = Slic3r::TransformationMatrix->new;
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$mat2->set_elements(1,4,7,10,2,5,8,11,3,6,9,12);
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$mat2->set_elements(1,4,7,10,2,5,8,11,3,6,9,12);
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