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Ported PrintObject::discover_horizontal_shells() to C++
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@ -252,181 +252,6 @@ sub _support_material {
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);
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}
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sub discover_horizontal_shells {
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my $self = shift;
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Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
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for my $region_id (0 .. ($self->print->region_count-1)) {
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for (my $i = 0; $i < $self->layer_count; $i++) {
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my $layerm = $self->get_layer($i)->regions->[$region_id];
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if ($layerm->region->config->solid_infill_every_layers && $layerm->region->config->fill_density > 0
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&& ($i % $layerm->region->config->solid_infill_every_layers) == 0) {
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my $type = $layerm->region->config->fill_density == 100 ? S_TYPE_INTERNALSOLID : S_TYPE_INTERNALBRIDGE;
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$_->surface_type($type) for @{$layerm->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)};
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}
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EXTERNAL: foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM, S_TYPE_BOTTOMBRIDGE) {
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# find slices of current type for current layer
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# use slices instead of fill_surfaces because they also include the perimeter area
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# which needs to be propagated in shells; we need to grow slices like we did for
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# fill_surfaces though. Using both ungrown slices and grown fill_surfaces will
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# not work in some situations, as there won't be any grown region in the perimeter
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# area (this was seen in a model where the top layer had one extra perimeter, thus
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# its fill_surfaces were thinner than the lower layer's infill), however it's the best
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# solution so far. Growing the external slices by EXTERNAL_INFILL_MARGIN will put
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# too much solid infill inside nearly-vertical slopes.
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my $solid = [
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(map $_->p, @{$layerm->slices->filter_by_type($type)}),
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(map $_->p, @{$layerm->fill_surfaces->filter_by_type($type)}),
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];
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next if !@$solid;
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Slic3r::debugf "Layer %d has %s surfaces\n", $i, ($type == S_TYPE_TOP) ? 'top' : 'bottom';
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my $solid_layers = ($type == S_TYPE_TOP)
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? $layerm->region->config->top_solid_layers
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: $layerm->region->config->bottom_solid_layers;
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if ($layerm->region->config->min_top_bottom_shell_thickness > 0) {
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my $current_shell_thickness = $solid_layers * $self->get_layer($i)->height;
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my $minimum_shell_thickness = $layerm->region->config->min_top_bottom_shell_thickness;
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while ($minimum_shell_thickness - $current_shell_thickness > epsilon) {
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$solid_layers++;
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$current_shell_thickness = $solid_layers * $self->get_layer($i)->height;
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}
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}
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NEIGHBOR: for (my $n = ($type == S_TYPE_TOP) ? $i-1 : $i+1;
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abs($n - $i) <= $solid_layers-1;
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($type == S_TYPE_TOP) ? $n-- : $n++) {
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next if $n < 0 || $n >= $self->layer_count;
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Slic3r::debugf " looking for neighbors on layer %d...\n", $n;
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my $neighbor_layerm = $self->get_layer($n)->regions->[$region_id];
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my $neighbor_fill_surfaces = $neighbor_layerm->fill_surfaces;
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my @neighbor_fill_surfaces = map $_->clone, @$neighbor_fill_surfaces; # clone because we will use these surfaces even after clearing the collection
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# find intersection between neighbor and current layer's surfaces
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# intersections have contours and holes
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my $new_internal_solid = intersection(
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$solid,
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[ map $_->p, grep { ($_->surface_type == S_TYPE_INTERNAL) || ($_->surface_type == S_TYPE_INTERNALSOLID) } @neighbor_fill_surfaces ],
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1,
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);
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if (!@$new_internal_solid) {
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# No internal solid needed on this layer. In order to decide whether to continue
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# searching on the next neighbor (thus enforcing the configured number of solid
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# layers, use different strategies according to configured infill density:
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if ($layerm->region->config->fill_density == 0) {
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# If user expects the object to be void (for example a hollow sloping vase),
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# don't continue the search. In this case, we only generate the external solid
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# shell if the object would otherwise show a hole (gap between perimeters of
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# the two layers), and internal solid shells are a subset of the shells found
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# on each previous layer.
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next EXTERNAL;
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} else {
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# If we have internal infill, we can generate internal solid shells freely.
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next NEIGHBOR;
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}
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}
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if ($layerm->region->config->fill_density == 0) {
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# if we're printing a hollow object we discard any solid shell thinner
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# than a perimeter width, since it's probably just crossing a sloping wall
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# and it's not wanted in a hollow print even if it would make sense when
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# obeying the solid shell count option strictly (DWIM!)
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my $margin = $neighbor_layerm->flow(FLOW_ROLE_EXTERNAL_PERIMETER)->scaled_width;
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my $too_narrow = diff(
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$new_internal_solid,
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offset2($new_internal_solid, -$margin, +$margin, CLIPPER_OFFSET_SCALE, JT_MITER, 5),
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1,
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);
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$new_internal_solid = $solid = diff(
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$new_internal_solid,
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$too_narrow,
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) if @$too_narrow;
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}
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# make sure the new internal solid is wide enough, as it might get collapsed
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# when spacing is added in Fill.pm
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{
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my $margin = 3 * $layerm->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width; # require at least this size
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# we use a higher miterLimit here to handle areas with acute angles
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# in those cases, the default miterLimit would cut the corner and we'd
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# get a triangle in $too_narrow; if we grow it below then the shell
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# would have a different shape from the external surface and we'd still
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# have the same angle, so the next shell would be grown even more and so on.
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my $too_narrow = diff(
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$new_internal_solid,
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offset2($new_internal_solid, -$margin, +$margin, CLIPPER_OFFSET_SCALE, JT_MITER, 5),
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1,
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);
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if (@$too_narrow) {
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# grow the collapsing parts and add the extra area to the neighbor layer
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# as well as to our original surfaces so that we support this
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# additional area in the next shell too
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# make sure our grown surfaces don't exceed the fill area
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my @grown = @{intersection(
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offset($too_narrow, +$margin),
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# Discard bridges as they are grown for anchoring and we can't
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# remove such anchors. (This may happen when a bridge is being
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# anchored onto a wall where little space remains after the bridge
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# is grown, and that little space is an internal solid shell so
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# it triggers this too_narrow logic.)
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[ map $_->p, grep { $_->is_internal && !$_->is_bridge } @neighbor_fill_surfaces ],
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)};
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$new_internal_solid = $solid = [ @grown, @$new_internal_solid ];
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}
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}
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# internal-solid are the union of the existing internal-solid surfaces
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# and new ones
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my $internal_solid = union_ex([
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( map $_->p, grep $_->surface_type == S_TYPE_INTERNALSOLID, @neighbor_fill_surfaces ),
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@$new_internal_solid,
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]);
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# subtract intersections from layer surfaces to get resulting internal surfaces
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my $internal = diff_ex(
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[ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @neighbor_fill_surfaces ],
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[ map @$_, @$internal_solid ],
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1,
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);
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Slic3r::debugf " %d internal-solid and %d internal surfaces found\n",
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scalar(@$internal_solid), scalar(@$internal);
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# assign resulting internal surfaces to layer
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$neighbor_fill_surfaces->clear;
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$neighbor_fill_surfaces->append($_)
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for map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNAL),
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@$internal;
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# assign new internal-solid surfaces to layer
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$neighbor_fill_surfaces->append($_)
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for map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNALSOLID),
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@$internal_solid;
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# assign top and bottom surfaces to layer
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foreach my $s (@{Slic3r::Surface::Collection->new(grep { ($_->surface_type == S_TYPE_TOP) || $_->is_bottom } @neighbor_fill_surfaces)->group}) {
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my $solid_surfaces = diff_ex(
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[ map $_->p, @$s ],
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[ map @$_, @$internal_solid, @$internal ],
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1,
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);
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$neighbor_fill_surfaces->append($_)
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for map $s->[0]->clone(expolygon => $_), @$solid_surfaces;
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}
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}
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}
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}
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}
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}
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# combine fill surfaces across layers
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# Idempotence of this method is guaranteed by the fact that we don't remove things from
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# fill_surfaces but we only turn them into VOID surfaces, thus preserving the boundaries.
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@ -1375,6 +1375,10 @@ PrintObject::generate_support_material()
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void
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PrintObject::discover_horizontal_shells()
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{
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#ifdef SLIC3R_DEBUG
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std::cout << "==> DISCOVERING HORIZONTAL SHELLS" << std::endl;
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#endif
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for (size_t region_id = 0U; region_id < _print->regions.size(); ++region_id) {
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for (size_t i = 0; i < this->layer_count(); ++i) {
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auto* layerm = this->get_layer(i)->get_region(region_id);
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@ -1383,8 +1387,8 @@ PrintObject::discover_horizontal_shells()
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if (region_config.solid_infill_every_layers() > 0 && region_config.fill_density() > 0
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&& (i % region_config.solid_infill_every_layers()) == 0) {
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const auto type = region_config.fill_density() == 100 ? stInternalSolid : stInternalBridge;
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// set the surface type to internal for the types
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std::for_each(layerm->fill_surfaces.begin(), layerm->fill_surfaces.end(), [type] (Surface& s) { s.surface_type = (s.surface_type == type ? stInternal : s.surface_type); });
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for (auto* s : layerm->fill_surfaces.filter_by_type(stInternal))
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s->surface_type = type;
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}
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this->_discover_external_horizontal_shells(layerm, i, region_id);
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}
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@ -1407,22 +1411,24 @@ PrintObject::_discover_external_horizontal_shells(LayerRegion* layerm, const siz
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// too much solid infill inside nearly-vertical slopes.
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Polygons solid;
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auto tmp = layerm->slices.filter_by_type(type);
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polygons_append(solid, tmp);
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tmp.clear();
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tmp = layerm->fill_surfaces.filter_by_type(type);
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polygons_append(solid, tmp);
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if (solid.size() == 0) continue;
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auto solid_layers = type == stTop ? region_config.top_solid_layers() : region_config.bottom_solid_layers();
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polygons_append(solid, to_polygons(layerm->slices.filter_by_type(type)));
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polygons_append(solid, to_polygons(layerm->fill_surfaces.filter_by_type(type)));
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if (solid.empty()) continue;
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#ifdef SLIC3R_DEBUG
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std::cout << "Layer " << i << " has " << (type == stTop ? "top" : "bottom") << " surfaces" << std::endl;
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#endif
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auto solid_layers = type == stTop
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? region_config.top_solid_layers()
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: region_config.bottom_solid_layers();
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if (region_config.min_top_bottom_shell_thickness() > 0) {
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auto current_shell_thick = static_cast<coordf_t>(solid_layers) * this->get_layer(i)->height;
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const auto min_shell_thick = region_config.min_top_bottom_shell_thickness();
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while (std::abs(min_shell_thick - current_shell_thick) > Slic3r::Geometry::epsilon) {
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auto current_shell_thickness = static_cast<coordf_t>(solid_layers) * this->get_layer(i)->height;
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const auto min_shell_thickness = region_config.min_top_bottom_shell_thickness();
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while (std::abs(min_shell_thickness - current_shell_thickness) > Slic3r::Geometry::epsilon) {
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solid_layers++;
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current_shell_thick = static_cast<coordf_t>(solid_layers) * this->get_layer(i)->height;
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current_shell_thickness = static_cast<coordf_t>(solid_layers) * this->get_layer(i)->height;
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}
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}
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_discover_neighbor_horizontal_shells(layerm, i, region_id, type, solid, solid_layers);
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@ -1440,16 +1446,19 @@ PrintObject::_discover_neighbor_horizontal_shells(LayerRegion* layerm, const siz
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LayerRegion* neighbor_layerm { this->get_layer(n)->get_region(region_id) };
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// make a copy so we can use them even after clearing the original collection
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SurfaceCollection neighbor_fill_surfaces{ neighbor_layerm->fill_surfaces };
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// find intersection between neighbor and current layer's surfaces
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// intersections have contours and holes
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Polygons filtered_poly;
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polygons_append(filtered_poly, neighbor_fill_surfaces.filter_by_type({stInternal, stInternalSolid}));
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auto new_internal_solid = intersection(solid, filtered_poly , 1 );
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if (new_internal_solid.size() == 0) {
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Polygons new_internal_solid = intersection(
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solid,
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to_polygons(neighbor_fill_surfaces.filter_by_type({stInternal, stInternalSolid})),
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true
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);
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if (new_internal_solid.empty()) {
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// No internal solid needed on this layer. In order to decide whether to continue
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// searching on the next neighbor (thus enforcing the configured number of solid
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// layers, use different strategies according to configured infill density:
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if(region_config.fill_density == 0) {
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if (region_config.fill_density == 0) {
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// If user expects the object to be void (for example a hollow sloping vase),
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// don't continue the search. In this case, we only generate the external solid
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// shell if the object would otherwise show a hole (gap between perimeters of
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@ -1468,14 +1477,19 @@ PrintObject::_discover_neighbor_horizontal_shells(LayerRegion* layerm, const siz
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// and it's not wanted in a hollow print even if it would make sense when
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// obeying the solid shell count option strictly (DWIM!)
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const auto margin = neighbor_layerm->flow(frExternalPerimeter).scaled_width();
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const auto too_narrow = diff(new_internal_solid, offset2(new_internal_solid, -margin, +margin, CLIPPER_OFFSET_SCALE, ClipperLib::jtMiter, 5), 1);
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if (too_narrow.size() > 0)
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const auto too_narrow = diff(
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new_internal_solid,
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offset2(new_internal_solid, -margin, +margin, CLIPPER_OFFSET_SCALE, ClipperLib::jtMiter, 5),
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true
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);
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if (!too_narrow.empty())
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new_internal_solid = solid = diff(new_internal_solid, too_narrow);
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}
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// make sure the new internal solid is wide enough, as it might get collapsed
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// when spacing is added in Slic3r::Fill
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{
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// require at least this size
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const auto margin = 3 * layerm->flow(frSolidInfill).scaled_width();
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// we use a higher miterLimit here to handle areas with acute angles
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@ -1483,7 +1497,11 @@ PrintObject::_discover_neighbor_horizontal_shells(LayerRegion* layerm, const siz
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// get a triangle in $too_narrow; if we grow it below then the shell
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// would have a different shape from the external surface and we'd still
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// have the same angle, so the next shell would be grown even more and so on.
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const auto too_narrow = diff(new_internal_solid, offset2(new_internal_solid, -margin, +margin, CLIPPER_OFFSET_SCALE, ClipperLib::jtMiter, 5), 1);
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const auto too_narrow = diff(
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new_internal_solid,
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offset2(new_internal_solid, -margin, +margin, CLIPPER_OFFSET_SCALE, ClipperLib::jtMiter, 5),
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true
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);
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if (!too_narrow.empty()) {
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// grow the collapsing parts and add the extra area to the neighbor layer
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@ -1491,10 +1509,10 @@ PrintObject::_discover_neighbor_horizontal_shells(LayerRegion* layerm, const siz
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// additional area in the next shell too
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// make sure our grown surfaces don't exceed the fill area
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Polygons tmp_internal;
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for (auto& s : neighbor_fill_surfaces) {
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if (s.is_internal() && !s.is_bridge()) tmp_internal.emplace_back(Polygon(s.expolygon));
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}
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Polygons tmp;
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for (auto& s : neighbor_fill_surfaces)
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if (s.is_internal() && !s.is_bridge())
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append_to(tmp, (Polygons)s);
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const auto grown = intersection(
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offset(too_narrow, +margin),
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// Discard bridges as they are grown for anchoring and we cant
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@ -1502,47 +1520,43 @@ PrintObject::_discover_neighbor_horizontal_shells(LayerRegion* layerm, const siz
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// anchored onto a wall where little space remains after the bridge
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// is grown, and that little space is an internal solid shell so
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// it triggers this too_narrow logic.)
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tmp_internal
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tmp
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);
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new_internal_solid = solid = diff(grown, new_internal_solid);
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append_to(new_internal_solid, grown);
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solid = new_internal_solid;
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}
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}
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// internal-solid are the union of the existing internal-solid surfaces
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// and new ones
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Polygons tmp_internal { to_polygons(neighbor_fill_surfaces.filter_by_type(stInternalSolid)) };
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polygons_append(tmp_internal, neighbor_fill_surfaces.surfaces);
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const auto internal_solid = union_ex(tmp_internal);
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Polygons tmp { to_polygons(neighbor_fill_surfaces.filter_by_type(stInternalSolid)) };
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polygons_append(tmp, new_internal_solid);
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const auto internal_solid = union_ex(tmp);
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// subtract intersections from layer surfaces to get resulting internal surfaces
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tmp_internal = to_polygons(neighbor_fill_surfaces.filter_by_type(stInternal));
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const auto internal = diff_ex(tmp_internal, to_polygons(internal_solid), 1);
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tmp = to_polygons(neighbor_fill_surfaces.filter_by_type(stInternal));
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const auto internal = diff_ex(tmp, to_polygons(internal_solid), 1);
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// assign resulting internal surfaces to layer
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neighbor_fill_surfaces.clear();
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for (const auto& poly : internal) {
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neighbor_fill_surfaces.surfaces.emplace_back(Surface(stInternal, poly));
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}
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neighbor_layerm->fill_surfaces.clear();
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neighbor_layerm->fill_surfaces.append(internal, stInternal);
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// assign new internal-solid surfaces to layer
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for (const auto& poly : internal_solid) {
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neighbor_fill_surfaces.surfaces.emplace_back(Surface(stInternalSolid, poly));
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}
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neighbor_layerm->fill_surfaces.append(internal_solid, stInternalSolid);
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// assign top and bottom surfaces to layer
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SurfaceCollection tmp_collection;
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for (auto& s : tmp_collection) {
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Polygons pp;
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append_to(pp, (Polygons)s);
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ExPolygons both_solids;
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both_solids.reserve(internal_solid.size() + internal.size());
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both_solids.insert(both_solids.end(), internal_solid.begin(), internal_solid.end());
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both_solids.insert(both_solids.end(), internal.begin(), internal.end());
|
||||
|
||||
const auto solid_surfaces = diff_ex(pp, to_polygons(both_solids), 1);
|
||||
for (auto exp : solid_surfaces)
|
||||
neighbor_fill_surfaces.surfaces.emplace_back(Surface(s.surface_type, exp));
|
||||
SurfaceCollection tmp_coll;
|
||||
for (const auto& s : neighbor_fill_surfaces.surfaces)
|
||||
if (s.surface_type == stTop || s.is_bottom())
|
||||
tmp_coll.append(s);
|
||||
|
||||
for (auto s : tmp_coll.group()) {
|
||||
Polygons tmp;
|
||||
append_to(tmp, to_polygons(internal_solid));
|
||||
append_to(tmp, to_polygons(internal));
|
||||
|
||||
const auto solid_surfaces = diff_ex(to_polygons(s), tmp, true);
|
||||
neighbor_layerm->fill_surfaces.append(solid_surfaces, s.front()->surface_type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -129,6 +129,12 @@ SurfaceCollection::append(const SurfaceCollection &coll)
|
||||
this->append(coll.surfaces);
|
||||
}
|
||||
|
||||
void
|
||||
SurfaceCollection::append(const Surface &surface)
|
||||
{
|
||||
this->surfaces.push_back(surface);
|
||||
}
|
||||
|
||||
void
|
||||
SurfaceCollection::append(const Surfaces &surfaces)
|
||||
{
|
||||
@ -209,6 +215,14 @@ SurfaceCollection::keep_types(std::initializer_list<SurfaceType> types) {
|
||||
}
|
||||
}
|
||||
/* group surfaces by common properties */
|
||||
std::vector<SurfacesPtr>
|
||||
SurfaceCollection::group()
|
||||
{
|
||||
std::vector<SurfacesPtr> retval;
|
||||
this->group(&retval);
|
||||
return retval;
|
||||
}
|
||||
|
||||
void
|
||||
SurfaceCollection::group(std::vector<SurfacesPtr> *retval)
|
||||
{
|
||||
|
@ -41,6 +41,7 @@ class SurfaceCollection
|
||||
remove_types(types.data(), types.size());
|
||||
}
|
||||
/// group surfaces by common properties
|
||||
std::vector<SurfacesPtr> group();
|
||||
void group(std::vector<SurfacesPtr> *retval);
|
||||
|
||||
/// Deletes every surface other than the ones that match the provided type.
|
||||
@ -64,6 +65,7 @@ class SurfaceCollection
|
||||
void set(Surfaces &&src) { clear(); this->append(std::move(src)); }
|
||||
|
||||
void append(const SurfaceCollection &coll);
|
||||
void append(const Surface &surface);
|
||||
void append(const Surfaces &surfaces);
|
||||
void append(const ExPolygons &src, const Surface &templ);
|
||||
void append(const ExPolygons &src, SurfaceType surfaceType);
|
||||
|
@ -129,6 +129,7 @@ _constant()
|
||||
%name{_detect_surfaces_type} void detect_surfaces_type();
|
||||
void process_external_surfaces();
|
||||
void bridge_over_infill();
|
||||
void discover_horizontal_shells();
|
||||
void clip_fill_surfaces();
|
||||
void _slice();
|
||||
SV* _slice_region(size_t region_id, std::vector<double> z, bool modifier)
|
||||
|
Loading…
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Reference in New Issue
Block a user