update to french traduction & readme

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supermerill 2019-12-05 13:54:17 +01:00
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@ -2,11 +2,10 @@ _Q: Oh cool, a new fork of slic3r?_
A: Yeah! A: Yeah!
Slic3r Slic3r++
====== ======
Prebuilt Windows 64b is available through the [git releases page](https://github.com/supermerill/Slic3r/releases). Prebuilt Windows 64b releases are available through the [git releases page](https://github.com/supermerill/Slic3r/releases).
Nightly builds for windows, Linux and macos are available through the [git actions page](https://github.com/supermerill/Slic3r/actions). Click on the a build for your plateform and then on 'Artifacts (1)' in the top right corner.
<img width=256 src=https://cloud.githubusercontent.com/assets/31754/22719818/09998c92-ed6d-11e6-9fa0-09de638f3a36.png />
Slic3r++ takes 3D models (STL, OBJ, AMF) and converts them into G-code Slic3r++ takes 3D models (STL, OBJ, AMF) and converts them into G-code
instructions for FFF printers or PNG layers for mSLA 3D printers. It's instructions for FFF printers or PNG layers for mSLA 3D printers. It's
@ -28,10 +27,13 @@ The command line interface is a thin wrapper over `libslic3r`.
### What are this fork main features/differences? ### What are this fork main features/differences?
* **Ironing** top surface & many new settings to fine-tune the top surface quality. * **Ironing** top surface & many new settings to fine-tune the top surface quality, like 'only one perimeter on top'.
* A "denser infill" option for supporting the (solid) top layers. * A "denser infill" option for supporting the (solid) top layers.
* Better **Thin walls** (anchored inside the print, no more random bits at the ends).
* Options to change holes dimensions and/or geometry, to print them at the right size.
* Better overhangs (add perimeters if needed, slice them in opposite direction each layer). * Better overhangs (add perimeters if needed, slice them in opposite direction each layer).
* Better Thin walls (anchored inside the print, no more random bits at the ends). * Briml rework: many more options (inside, outside ounly, 'ears')
* Some new seam options, to help hide them.
* Can join perimeters into a big one to avoid travel moves. * Can join perimeters into a big one to avoid travel moves.
* Many other little options and corrections (like the filled concentric pattern). * Many other little options and corrections (like the filled concentric pattern).
* It has also all the current slic3rPE/PrusaSlicer features. * It has also all the current slic3rPE/PrusaSlicer features.
@ -78,6 +80,9 @@ these documentation pages:
* [Linux](doc/How%20to%20build%20-%20Linux%20et%20al.md) * [Linux](doc/How%20to%20build%20-%20Linux%20et%20al.md)
* [macOS](doc/How%20to%20build%20-%20Mac%20OS.md) * [macOS](doc/How%20to%20build%20-%20Mac%20OS.md)
* [Windows](doc/How%20to%20build%20-%20Windows.md) * [Windows](doc/How%20to%20build%20-%20Windows.md)
Also, you can look at the worklow yaml files for [git actions](https://github.com/supermerill/Slic3r/tree/master/.github/workflows), as they describe how to build from source from a "virgin" dev computer.
### Can I help? ### Can I help?
Sure! You can do the following to find things that are available to help with: Sure! You can do the following to find things that are available to help with:

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@ -17,11 +17,6 @@
#endif /* SLIC3R_GUI */ #endif /* SLIC3R_GUI */
#endif /* WIN32 */ #endif /* WIN32 */
#include <cstdio>
#include <string>
#include <cstring>
#include <iostream>
#include <math.h>
#include <boost/filesystem.hpp> #include <boost/filesystem.hpp>
#include <boost/nowide/args.hpp> #include <boost/nowide/args.hpp>
#include <boost/nowide/cenv.hpp> #include <boost/nowide/cenv.hpp>