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update to french traduction & readme
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README.md
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README.md
@ -2,11 +2,10 @@ _Q: Oh cool, a new fork of slic3r?_
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A: Yeah!
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Slic3r
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Slic3r++
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======
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Prebuilt Windows 64b is available through the [git releases page](https://github.com/supermerill/Slic3r/releases).
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<img width=256 src=https://cloud.githubusercontent.com/assets/31754/22719818/09998c92-ed6d-11e6-9fa0-09de638f3a36.png />
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Prebuilt Windows 64b releases are available through the [git releases page](https://github.com/supermerill/Slic3r/releases).
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Nightly builds for windows, Linux and macos are available through the [git actions page](https://github.com/supermerill/Slic3r/actions). Click on the a build for your plateform and then on 'Artifacts (1)' in the top right corner.
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Slic3r++ takes 3D models (STL, OBJ, AMF) and converts them into G-code
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instructions for FFF printers or PNG layers for mSLA 3D printers. It's
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@ -28,10 +27,13 @@ The command line interface is a thin wrapper over `libslic3r`.
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### What are this fork main features/differences?
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* **Ironing** top surface & many new settings to fine-tune the top surface quality.
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* **Ironing** top surface & many new settings to fine-tune the top surface quality, like 'only one perimeter on top'.
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* A "denser infill" option for supporting the (solid) top layers.
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* Better **Thin walls** (anchored inside the print, no more random bits at the ends).
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* Options to change holes dimensions and/or geometry, to print them at the right size.
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* Better overhangs (add perimeters if needed, slice them in opposite direction each layer).
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* Better Thin walls (anchored inside the print, no more random bits at the ends).
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* Briml rework: many more options (inside, outside ounly, 'ears')
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* Some new seam options, to help hide them.
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* Can join perimeters into a big one to avoid travel moves.
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* Many other little options and corrections (like the filled concentric pattern).
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* It has also all the current slic3rPE/PrusaSlicer features.
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@ -78,6 +80,9 @@ these documentation pages:
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* [Linux](doc/How%20to%20build%20-%20Linux%20et%20al.md)
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* [macOS](doc/How%20to%20build%20-%20Mac%20OS.md)
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* [Windows](doc/How%20to%20build%20-%20Windows.md)
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Also, you can look at the worklow yaml files for [git actions](https://github.com/supermerill/Slic3r/tree/master/.github/workflows), as they describe how to build from source from a "virgin" dev computer.
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### Can I help?
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Sure! You can do the following to find things that are available to help with:
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@ -17,11 +17,6 @@
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#endif /* SLIC3R_GUI */
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#endif /* WIN32 */
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#include <cstdio>
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#include <string>
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#include <cstring>
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#include <iostream>
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#include <math.h>
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#include <boost/filesystem.hpp>
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#include <boost/nowide/args.hpp>
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#include <boost/nowide/cenv.hpp>
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