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Added std::map and Slic3r::Polygon to include list, sorted includes.
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#ifndef slic3r_SupportMaterial_hpp_
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#ifndef slic3r_SupportMaterial_hpp_
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#define slic3r_SupportMaterial_hpp_
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#define slic3r_SupportMaterial_hpp_
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#include <algorithm>
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#include <iostream>
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#include <map>
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#include <numeric>
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#include <numeric>
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#include <vector>
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#include <vector>
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#include <iostream>
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#include <algorithm>
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#include "libslic3r.h"
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#include "libslic3r.h"
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#include "PrintConfig.hpp"
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#include "Flow.hpp"
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#include "Layer.hpp"
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#include "Geometry.hpp"
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#include "Print.hpp"
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#include "ClipperUtils.hpp"
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#include "ClipperUtils.hpp"
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#include "ExPolygon.hpp"
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#include "ExPolygon.hpp"
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#include "Fill/Fill.hpp"
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#include "Flow.hpp"
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#include "Geometry.hpp"
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#include "Layer.hpp"
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#include "Polygon.hpp"
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#include "Print.hpp"
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#include "PrintConfig.hpp"
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#include "SVG.hpp"
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#include "SVG.hpp"
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#include <libslic3r/Fill/Fill.hpp>
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using namespace std;
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using namespace std;
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