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https://git.mirrors.martin98.com/https://github.com/slic3r/Slic3r.git
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parent
d2c6929192
commit
fee585a0ae
@ -2917,7 +2917,7 @@ std::string GCode::extrude_loop_vase(const ExtrusionLoop &original_loop, const s
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speed = -1;
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// get a copy; don't modify the orientation of the original loop object otherwise
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// next copies (if any) would not detect the correct orientation
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ExtrusionLoop loop = original_loop;
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ExtrusionLoop loop_to_seam = original_loop;
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if (m_layer->lower_layer != nullptr && lower_layer_edge_grid != nullptr) {
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if (!*lower_layer_edge_grid) {
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@ -2942,31 +2942,31 @@ std::string GCode::extrude_loop_vase(const ExtrusionLoop &original_loop, const s
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// extrude all loops ccw
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//no! this was decided in perimeter_generator
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bool is_hole_loop = (loop.loop_role() & ExtrusionLoopRole::elrHole) != 0;// loop.make_counter_clockwise();
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bool reverse_turn = loop.polygon().is_clockwise() ^ is_hole_loop;
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bool is_hole_loop = (loop_to_seam.loop_role() & ExtrusionLoopRole::elrHole) != 0;// loop.make_counter_clockwise();
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bool reverse_turn = loop_to_seam.polygon().is_clockwise() ^ is_hole_loop;
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split_at_seam_pos(loop, lower_layer_edge_grid, reverse_turn);
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split_at_seam_pos(loop_to_seam, lower_layer_edge_grid, reverse_turn);
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const coordf_t full_loop_dist = loop_to_seam.length();
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// clip the path to avoid the extruder to get exactly on the first point of the loop;
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// if polyline was shorter than the clipping distance we'd get a null polyline, so
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// we discard it in that case
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coordf_t clip_length = 0;
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coordf_t min_clip_length = scale_(EXTRUDER_CONFIG_WITH_DEFAULT(nozzle_diameter, 0)) * 0.15;
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if (m_enable_loop_clipping && m_writer.tool_is_extruder())
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clip_length = scale_(m_config.seam_gap.get_abs_value(m_writer.tool()->id(), EXTRUDER_CONFIG_WITH_DEFAULT(nozzle_diameter, 0)));
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// don't clip the path ?
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ExtrusionPaths &paths = loop_to_seam.paths;
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if (false && m_enable_loop_clipping && m_writer.tool_is_extruder()) {
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coordf_t clip_length = scale_(m_config.seam_gap.get_abs_value(m_writer.tool()->id(), EXTRUDER_CONFIG_WITH_DEFAULT(nozzle_diameter, 0)));
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coordf_t min_clip_length = scale_(EXTRUDER_CONFIG_WITH_DEFAULT(nozzle_diameter, 0)) * 0.15;
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// get paths
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ExtrusionPaths paths = loop.paths;
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ExtrusionPaths clipped;
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if (clip_length > min_clip_length) {
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clipped = clip_end(paths, clip_length);
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clip_end(clipped, min_clip_length);
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for (ExtrusionPath& ep : clipped)
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ep.mm3_per_mm = 0;
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append(paths, clipped);
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} else {
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clip_end(paths, clip_length);
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// get paths
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ExtrusionPaths clipped;
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if (clip_length > min_clip_length) {
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clipped = clip_end(paths, clip_length);
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clip_end(clipped, min_clip_length);
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for (ExtrusionPath& ep : clipped)
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ep.mm3_per_mm = 0;
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append(paths, clipped);
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} else {
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clip_end(paths, clip_length);
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}
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}
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if (paths.empty()) return "";
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// apply the small/external? perimeter speed
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@ -2974,12 +2974,12 @@ std::string GCode::extrude_loop_vase(const ExtrusionLoop &original_loop, const s
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coordf_t min_length = scale_d(this->m_config.small_perimeter_min_length.get_abs_value(EXTRUDER_CONFIG_WITH_DEFAULT(nozzle_diameter, 0)));
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coordf_t max_length = scale_d(this->m_config.small_perimeter_max_length.get_abs_value(EXTRUDER_CONFIG_WITH_DEFAULT(nozzle_diameter, 0)));
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max_length = std::max(min_length, max_length);
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if (loop.length() < max_length) {
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if (loop.length() <= min_length) {
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if (full_loop_dist < max_length) {
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if (full_loop_dist <= min_length) {
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speed = m_config.small_perimeter_speed.get_abs_value(m_config.perimeter_speed);
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} else if (max_length > min_length) {
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//use a negative speed: it will be use as a ratio when computing the real speed
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speed = -(loop.length() - min_length) / (max_length - min_length);
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speed = -(full_loop_dist - min_length) / (max_length - min_length);
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}
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}
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}
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@ -3090,7 +3090,7 @@ std::string GCode::extrude_loop_vase(const ExtrusionLoop &original_loop, const s
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z_per_length * line_length / nb_sections };
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coordf_t current_height_internal = current_height + height_increment / 2;
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//ensure you go to the good xyz
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if ((last_point - previous).norm() > EPSILON)
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if( (last_point - previous).norm() > EPSILON)
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gcode += m_writer.extrude_to_xyz(last_point, 0, description);
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//extrusions
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for (int i = 0; i < nb_sections - 1; i++) {
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@ -3245,7 +3245,7 @@ std::string GCode::extrude_loop(const ExtrusionLoop &original_loop, const std::s
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// get a copy; don't modify the orientation of the original loop object otherwise
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// next copies (if any) would not detect the correct orientation
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ExtrusionLoop loop = original_loop;
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ExtrusionLoop loop_to_seam = original_loop;
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if (m_layer->lower_layer != nullptr && lower_layer_edge_grid != nullptr) {
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if (! *lower_layer_edge_grid) {
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@ -3271,48 +3271,55 @@ std::string GCode::extrude_loop(const ExtrusionLoop &original_loop, const std::s
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// extrude all loops ccw
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//no! this was decided in perimeter_generator
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//but we need to know where is "inside", so we will use is_hole_loop. if is_hole_loop, then we need toconsider that the right direction is clockwise, else counter clockwise.
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bool is_hole_loop = (loop.loop_role() & ExtrusionLoopRole::elrHole) != 0;// loop.make_counter_clockwise();
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bool is_hole_loop = (loop_to_seam.loop_role() & ExtrusionLoopRole::elrHole) != 0;// loop.make_counter_clockwise();
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//if spiral vase, we have to ensure that all loops are in the same orientation.
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if (this->m_config.spiral_vase) {
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loop.make_counter_clockwise();
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loop_to_seam.make_counter_clockwise();
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is_hole_loop = false;
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}
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split_at_seam_pos(loop, lower_layer_edge_grid, is_hole_loop);
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split_at_seam_pos(loop_to_seam, lower_layer_edge_grid, is_hole_loop);
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const coordf_t full_loop_length = loop_to_seam.length();
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const bool is_full_loop_ccw = loop_to_seam.polygon().is_counter_clockwise();
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//after that point, loop_to_seam can be modified by 'paths', so don't use it anymore
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// clip the path to avoid the extruder to get exactly on the first point of the loop;
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// if polyline was shorter than the clipping distance we'd get a null polyline, so
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// we discard it in that case
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coordf_t clip_length = 0;
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coordf_t min_clip_length = scale_(EXTRUDER_CONFIG_WITH_DEFAULT(nozzle_diameter, 0)) * 0.15;
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if (m_enable_loop_clipping && m_writer.tool_is_extruder())
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clip_length = scale_(m_config.seam_gap.get_abs_value(m_writer.tool()->id(), EXTRUDER_CONFIG_WITH_DEFAULT(nozzle_diameter, 0)));
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ExtrusionPaths& paths = loop_to_seam.paths;
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if (m_enable_loop_clipping && m_writer.tool_is_extruder()) {
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coordf_t clip_length = scale_(m_config.seam_gap.get_abs_value(m_writer.tool()->id(), EXTRUDER_CONFIG_WITH_DEFAULT(nozzle_diameter, 0)));
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coordf_t min_clip_length = scale_(EXTRUDER_CONFIG_WITH_DEFAULT(nozzle_diameter, 0)) * 0.15;
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// get paths
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ExtrusionPaths paths = loop.paths;
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ExtrusionPaths clipped;
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if (clip_length > min_clip_length) {
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clipped = clip_end(paths, clip_length);
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clip_end(clipped, min_clip_length);
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for (ExtrusionPath& ep : clipped)
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ep.mm3_per_mm = 0;
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append(paths, clipped);
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} else {
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clip_end(paths, clip_length);
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// get paths
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ExtrusionPaths clipped;
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if (clip_length > min_clip_length) {
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// remove clip_length, like normally, but keep the removed part
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clipped = clip_end(paths, clip_length);
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// remove min_clip_length from the removed paths
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clip_end(clipped, min_clip_length);
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// ensure that the removed paths are travels
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for (ExtrusionPath& ep : clipped)
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ep.mm3_per_mm = 0;
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// re-add removed paths as travels.
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append(paths, clipped);
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} else {
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clip_end(paths, clip_length);
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}
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}
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if (paths.empty()) return "";
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// apply the small perimeter speed
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if (speed == -1 && is_perimeter(paths.front().role()) && loop.length() <=
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if (speed == -1 && is_perimeter(paths.front().role()) && full_loop_length <=
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scale_(this->m_config.small_perimeter_max_length.get_abs_value(EXTRUDER_CONFIG_WITH_DEFAULT(nozzle_diameter, 0)))) {
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double min_length = scale_d(this->m_config.small_perimeter_min_length.get_abs_value(EXTRUDER_CONFIG_WITH_DEFAULT(nozzle_diameter, 0)));
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double max_length = scale_d(this->m_config.small_perimeter_max_length.get_abs_value(EXTRUDER_CONFIG_WITH_DEFAULT(nozzle_diameter, 0)));
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if (loop.length() <= min_length) {
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if (full_loop_length <= min_length) {
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speed = m_config.small_perimeter_speed.get_abs_value(m_config.perimeter_speed);
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} else {
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//set speed between -1 and 0 you have to multiply the real peed by the opposite of that, and add the other part as small_perimeter_speed
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speed = (min_length - loop.length()) / (max_length - min_length);
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speed = (min_length - full_loop_length) / (max_length - min_length);
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}
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}
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@ -3331,8 +3338,9 @@ std::string GCode::extrude_loop(const ExtrusionLoop &original_loop, const std::s
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if (m_wipe.enable)
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m_wipe.path = paths.front().polyline; // TODO: don't limit wipe to last path
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//wipe for External Perimeter
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if (paths.back().role() == erExternalPerimeter && m_layer != NULL && m_config.perimeters.value > 0 && paths.front().size() >= 2 && paths.back().polyline.points.size() >= 2) {
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//wipe for External Perimeter (and not vase)
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if (paths.back().role() == erExternalPerimeter && m_layer != NULL && m_config.perimeters.value > 0 && paths.front().size() >= 2 && paths.back().polyline.points.size() >= 2
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&& (m_enable_loop_clipping && m_writer.tool_is_extruder()) ) {
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//get points for wipe
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Point prev_point = *(paths.back().polyline.points.end() - 2); // second to last point
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// *(paths.back().polyline.points.end() - 2) this is the same as (or should be) as paths.front().first_point();
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@ -3342,39 +3350,39 @@ std::string GCode::extrude_loop(const ExtrusionLoop &original_loop, const std::s
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gcode += ";" + GCodeProcessor::Wipe_Start_Tag + "\n";
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//extra wipe before the little move.
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if (EXTRUDER_CONFIG_WITH_DEFAULT(wipe_extra_perimeter, 0) > 0) {
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coordf_t wipe_dist = scale_(EXTRUDER_CONFIG_WITH_DEFAULT(wipe_extra_perimeter,0));
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coordf_t wipe_dist = scale_(EXTRUDER_CONFIG_WITH_DEFAULT(wipe_extra_perimeter, 0));
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ExtrusionPaths paths_wipe;
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m_wipe.reset_path();
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for (int i = 0; i < paths.size(); i++) {
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ExtrusionPath& path = paths[i];
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if (wipe_dist > 0) {
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//first, we use the polyline for wipe_extra_perimeter
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if (path.length() < wipe_dist) {
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wipe_dist -= path.length();
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paths_wipe.push_back(path);
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} else {
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paths_wipe.push_back(path);
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paths_wipe.back().clip_end(path.length() - wipe_dist);
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ExtrusionPath next_point_path = path;
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next_point_path.reverse();
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next_point_path.clip_end(wipe_dist);
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next_point_path.reverse();
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if (next_point_path.size() > 1) {
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next_point = next_point_path.polyline.points[1];
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} else if (i + 1 < paths.size()) {
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next_point = paths[i + 1].first_point();
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if (path.length() < wipe_dist) {
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wipe_dist -= path.length();
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paths_wipe.push_back(path);
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} else {
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next_point = paths[0].first_point();
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}
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paths_wipe.push_back(path);
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paths_wipe.back().clip_end(path.length() - wipe_dist);
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ExtrusionPath next_point_path = path;
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next_point_path.reverse();
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next_point_path.clip_end(wipe_dist);
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next_point_path.reverse();
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if (next_point_path.size() > 1) {
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next_point = next_point_path.polyline.points[1];
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} else if (i + 1 < paths.size()) {
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next_point = paths[i + 1].first_point();
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} else {
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next_point = paths[0].first_point();
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}
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m_wipe.path.append(path.polyline);
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m_wipe.path.clip_start(wipe_dist);
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wipe_dist -= path.length();
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}
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}
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} else {
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//then, it's stored for the wipe on retract
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m_wipe.path.append(path.polyline);
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}
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}
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}
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//move
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for (ExtrusionPath& path : paths_wipe) {
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@ -3395,22 +3403,22 @@ std::string GCode::extrude_loop(const ExtrusionLoop &original_loop, const std::s
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//FIXME improve the algorithm in case the loop is split into segments with a low number of points (see the Point b query).
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Point a = next_point; // second point
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Point b = prev_point; // second to last point
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if (is_hole_loop ? loop.polygon().is_counter_clockwise() : loop.polygon().is_clockwise()) {
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if (is_hole_loop ? is_full_loop_ccw : (!is_full_loop_ccw)) {
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// swap points
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Point c = a; a = b; b = c;
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}
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double angle = current_point.ccw_angle(a, b) / 3;
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// turn left if contour, turn right if hole
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if (is_hole_loop ? loop.polygon().is_counter_clockwise() : loop.polygon().is_clockwise()) angle *= -1;
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if (is_hole_loop ? is_full_loop_ccw : (!is_full_loop_ccw)) angle *= -1;
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// create the destination point along the first segment and rotate it
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// we make sure we don't exceed the segment length because we don't know
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// the rotation of the second segment so we might cross the object boundary
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Vec2d current_pos = current_point.cast<double>();
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Vec2d next_pos = next_point.cast<double>();
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Vec2d vec_dist = next_pos - current_pos;
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const coordf_t nd = scale_d(EXTRUDER_CONFIG_WITH_DEFAULT(nozzle_diameter,0));
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Vec2d vec_dist = next_pos - current_pos;
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const coordf_t nd = scale_d(EXTRUDER_CONFIG_WITH_DEFAULT(nozzle_diameter, 0));
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double l2 = vec_dist.squaredNorm();
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// Shift by no more than a nozzle diameter.
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//FIXME Hiding the seams will not work nicely for very densely discretized contours!
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@ -3426,11 +3434,11 @@ std::string GCode::extrude_loop(const ExtrusionLoop &original_loop, const std::s
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current_pos = pt.cast<double>();
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//go to the inside (use clipper for easy shift)
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Polygon original_polygon = original_loop.polygon();
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Polygons polys = offset(original_polygon, (original_polygon.is_clockwise()?1:-1) * nd / 2);
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Polygons polys = offset(original_polygon, (original_polygon.is_clockwise() ? 1 : -1) * nd / 2);
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//find nearest point
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size_t best_poly_idx = 0;
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size_t best_pt_idx = 0;
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coordf_t best_sqr_dist = nd*nd*2;
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coordf_t best_sqr_dist = nd * nd * 2;
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for (size_t poly_idx = 0; poly_idx < polys.size(); poly_idx++) {
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Polygon& poly = polys[poly_idx];
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if (poly.is_clockwise() ^ original_polygon.is_clockwise())
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@ -3440,7 +3448,7 @@ std::string GCode::extrude_loop(const ExtrusionLoop &original_loop, const std::s
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best_sqr_dist = poly.points[pt_idx].distance_to_square(pt);
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best_poly_idx = poly_idx;
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best_pt_idx = pt_idx;
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}
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}
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}
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}
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if (best_sqr_dist == nd * nd * 2) {
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@ -3450,7 +3458,7 @@ std::string GCode::extrude_loop(const ExtrusionLoop &original_loop, const std::s
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if (poly.is_clockwise() ^ original_polygon.is_clockwise())
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poly.reverse();
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poly.points.push_back(poly.points.front());
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for (size_t pt_idx = 0; pt_idx < poly.points.size()-1; pt_idx++) {
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for (size_t pt_idx = 0; pt_idx < poly.points.size() - 1; pt_idx++) {
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if (Line{ poly.points[pt_idx], poly.points[pt_idx + 1] }.distance_to_squared(pt) < best_sqr_dist) {
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poly.points.insert(poly.points.begin() + pt_idx + 1, pt);
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best_sqr_dist = 0;
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