#include #include #include #include #include "libslic3r/SLAPrint.hpp" #include "libslic3r/PrintConfig.hpp" #include #include "Model.hpp" #include namespace Slic3r { namespace sla { inline bool is_on_floor(const SLAPrintObject &mo) { auto opt_elevation = mo.config().support_object_elevation.getFloat(); auto opt_padaround = mo.config().pad_around_object.getBool(); return opt_elevation < EPSILON || opt_padaround; } // Find transformed mesh ground level without copy and with parallel reduce. double find_ground_level(const TriangleMesh &mesh, const Transform3d & tr, size_t threads) { size_t vsize = mesh.its.vertices.size(); auto minfn = [](double a, double b) { return std::min(a, b); }; auto accessfn = [&mesh, &tr] (size_t vi) { return (tr * mesh.its.vertices[vi].template cast()).z(); }; double zmin = std::numeric_limits::max(); size_t granularity = vsize / threads; return ccr_par::reduce(size_t(0), vsize, zmin, minfn, accessfn, granularity); } // Get the vertices of a triangle directly in an array of 3 points std::array get_triangle_vertices(const TriangleMesh &mesh, size_t faceidx) { const auto &face = mesh.its.indices[faceidx]; return {Vec3d{mesh.its.vertices[face(0)].cast()}, Vec3d{mesh.its.vertices[face(1)].cast()}, Vec3d{mesh.its.vertices[face(2)].cast()}}; } std::array get_transformed_triangle(const TriangleMesh &mesh, const Transform3d & tr, size_t faceidx) { const auto &tri = get_triangle_vertices(mesh, faceidx); return {tr * tri[0], tr * tri[1], tr * tri[2]}; } // Get area and normal of a triangle struct Facestats { Vec3d normal; double area; explicit Facestats(const std::array &triangle) { Vec3d U = triangle[1] - triangle[0]; Vec3d V = triangle[2] - triangle[0]; Vec3d C = U.cross(V); normal = C.normalized(); area = 0.5 * C.norm(); } }; inline const Vec3d DOWN = {0., 0., -1.}; constexpr double POINTS_PER_UNIT_AREA = 1.; // The score function for a particular face inline double get_score(const Facestats &fc) { // Simply get the angle (acos of dot product) between the face normal and // the DOWN vector. double phi = 1. - std::acos(fc.normal.dot(DOWN)) / PI; // Only consider faces that have have slopes below 90 deg: phi = phi * (phi > 0.5); // Make the huge slopes more significant than the smaller slopes phi = phi * phi * phi; // Multiply with the area of the current face return fc.area * POINTS_PER_UNIT_AREA * phi; } template double sum_score(AccessFn &&accessfn, size_t facecount, size_t Nthreads) { double initv = 0.; auto mergefn = std::plus{}; size_t grainsize = facecount / Nthreads; size_t from = 0, to = facecount; return ccr_par::reduce(from, to, initv, mergefn, accessfn, grainsize); } // Try to guess the number of support points needed to support a mesh double get_model_supportedness(const TriangleMesh &mesh, const Transform3d &tr) { if (mesh.its.vertices.empty()) return std::nan(""); auto accessfn = [&mesh, &tr](size_t fi) { Facestats fc{get_transformed_triangle(mesh, tr, fi)}; return get_score(fc); }; size_t facecount = mesh.its.indices.size(); size_t Nthreads = std::thread::hardware_concurrency(); return sum_score(accessfn, facecount, Nthreads) / facecount; } double get_model_supportedness_onfloor(const TriangleMesh &mesh, const Transform3d & tr) { if (mesh.its.vertices.empty()) return std::nan(""); size_t Nthreads = std::thread::hardware_concurrency(); double zmin = find_ground_level(mesh, tr, Nthreads); double zlvl = zmin + 0.1; // Set up a slight tolerance from z level auto accessfn = [&mesh, &tr, zlvl](size_t fi) { std::array tri = get_transformed_triangle(mesh, tr, fi); Facestats fc{tri}; if (tri[0].z() <= zlvl && tri[1].z() <= zlvl && tri[2].z() <= zlvl) return -fc.area * POINTS_PER_UNIT_AREA; return get_score(fc); }; size_t facecount = mesh.its.indices.size(); return sum_score(accessfn, facecount, Nthreads) / facecount; } using XYRotation = std::array; // prepare the rotation transformation Transform3d to_transform3d(const XYRotation &rot) { Transform3d rt = Transform3d::Identity(); rt.rotate(Eigen::AngleAxisd(rot[1], Vec3d::UnitY())); rt.rotate(Eigen::AngleAxisd(rot[0], Vec3d::UnitX())); return rt; } XYRotation from_transform3d(const Transform3d &tr) { Vec3d rot3d = Geometry::Transformation {tr}.get_rotation(); return {rot3d.x(), rot3d.y()}; } // Find the best score from a set of function inputs. Evaluate for every point. template std::array find_min_score(Fn &&fn, It from, It to, StopCond &&stopfn) { std::array ret; double score = std::numeric_limits::max(); size_t Nthreads = std::thread::hardware_concurrency(); size_t dist = std::distance(from, to); std::vector scores(dist, score); ccr_par::for_each(size_t(0), dist, [&stopfn, &scores, &fn, &from](size_t i) { if (stopfn()) return; scores[i] = fn(*(from + i)); }, dist / Nthreads); auto it = std::min_element(scores.begin(), scores.end()); if (it != scores.end()) ret = *(from + std::distance(scores.begin(), it)); return ret; } // collect the rotations for each face of the convex hull std::vector get_chull_rotations(const TriangleMesh &mesh, size_t max_count) { TriangleMesh chull = mesh.convex_hull_3d(); chull.require_shared_vertices(); double chull2d_area = chull.convex_hull().area(); double area_threshold = chull2d_area / (scaled(1e3) * scaled(1.)); size_t facecount = chull.its.indices.size(); struct RotArea { XYRotation rot; double area; }; auto inputs = reserve_vector(facecount); auto rotcmp = [](const RotArea &r1, const RotArea &r2) { double xdiff = r1.rot[X] - r2.rot[X], ydiff = r1.rot[Y] - r2.rot[Y]; return std::abs(xdiff) < EPSILON ? ydiff < 0. : xdiff < 0.; }; auto eqcmp = [](const XYRotation &r1, const XYRotation &r2) { double xdiff = r1[X] - r2[X], ydiff = r1[Y] - r2[Y]; return std::abs(xdiff) < EPSILON && std::abs(ydiff) < EPSILON; }; for (size_t fi = 0; fi < facecount; ++fi) { Facestats fc{get_triangle_vertices(chull, fi)}; if (fc.area > area_threshold) { auto q = Eigen::Quaterniond{}.FromTwoVectors(fc.normal, DOWN); XYRotation rot = from_transform3d(Transform3d::Identity() * q); RotArea ra = {rot, fc.area}; auto it = std::lower_bound(inputs.begin(), inputs.end(), ra, rotcmp); if (it == inputs.end() || !eqcmp(it->rot, rot)) inputs.insert(it, ra); } } inputs.shrink_to_fit(); if (!max_count) max_count = inputs.size(); std::sort(inputs.begin(), inputs.end(), [](const RotArea &ra, const RotArea &rb) { return ra.area > rb.area; }); auto ret = reserve_vector(std::min(max_count, inputs.size())); for (const RotArea &ra : inputs) ret.emplace_back(ra.rot); return ret; } Vec2d find_best_rotation(const SLAPrintObject & po, float accuracy, std::function statuscb, std::function stopcond) { static const unsigned MAX_TRIES = 1000; // return value XYRotation rot; // We will use only one instance of this converted mesh to examine different // rotations TriangleMesh mesh = po.model_object()->raw_mesh(); mesh.require_shared_vertices(); // To keep track of the number of iterations unsigned status = 0; // The maximum number of iterations auto max_tries = unsigned(accuracy * MAX_TRIES); // call status callback with zero, because we are at the start statuscb(status); auto statusfn = [&statuscb, &status, &max_tries] { // report status statuscb(unsigned(++status * 100.0/max_tries) ); }; // Different search methods have to be used depending on the model elevation if (is_on_floor(po)) { std::vector inputs = get_chull_rotations(mesh, max_tries); max_tries = inputs.size(); // If the model can be placed on the bed directly, we only need to // check the 3D convex hull face rotations. auto objfn = [&mesh, &statusfn](const XYRotation &rot) { statusfn(); Transform3d tr = to_transform3d(rot); return get_model_supportedness_onfloor(mesh, tr); }; rot = find_min_score<2>(objfn, inputs.begin(), inputs.end(), stopcond); } else { // Preparing the optimizer. size_t gridsize = std::sqrt(max_tries); // 2D grid has gridsize^2 calls opt::Optimizer solver(opt::StopCriteria{} .max_iterations(max_tries) .stop_condition(stopcond), gridsize); // We are searching rotations around only two axes x, y. Thus the // problem becomes a 2 dimensional optimization task. // We can specify the bounds for a dimension in the following way: auto bounds = opt::bounds({ {-PI, PI}, {-PI, PI} }); auto result = solver.to_min().optimize( [&mesh, &statusfn] (const XYRotation &rot) { statusfn(); return get_model_supportedness(mesh, to_transform3d(rot)); }, opt::initvals({0., 0.}), bounds); // Save the result and fck off rot = result.optimum; } return {rot[0], rot[1]}; } double get_model_supportedness(const SLAPrintObject &po, const Transform3d &tr) { TriangleMesh mesh = po.model_object()->raw_mesh(); mesh.require_shared_vertices(); return is_on_floor(po) ? get_model_supportedness_onfloor(mesh, tr) : get_model_supportedness(mesh, tr); } }} // namespace Slic3r::sla