//TODO: don't draw long strait lines inside the overlap region #include #include #include #include #include #include #include #include #include #include "../ExtrusionEntityCollection.hpp" #include "../ClipperUtils.hpp" #include "../ExPolygon.hpp" #include "../Geometry.hpp" #include "../Surface.hpp" #include "FillRectilinear2.hpp" // #define SLIC3R_DEBUG // Make assert active if SLIC3R_DEBUG #ifdef SLIC3R_DEBUG #undef NDEBUG #include "SVG.hpp" #endif #include // We want our version of assert. #include "../libslic3r.h" namespace Slic3r { // Having a segment of a closed polygon, calculate its Euclidian length. // The segment indices seg1 and seg2 signify an end point of an edge in the forward direction of the loop, // therefore the point p1 lies on poly.points[seg1-1], poly.points[seg1] etc. static inline coordf_t segment_length(const Polygon &poly, size_t seg1, const Point &p1, size_t seg2, const Point &p2) { #ifdef SLIC3R_DEBUG // Verify that p1 lies on seg1. This is difficult to verify precisely, // but at least verify, that p1 lies in the bounding box of seg1. for (size_t i = 0; i < 2; ++ i) { size_t seg = (i == 0) ? seg1 : seg2; Point px = (i == 0) ? p1 : p2; Point pa = poly.points[((seg == 0) ? poly.points.size() : seg) - 1]; Point pb = poly.points[seg]; if (pa(0) > pb(0)) std::swap(pa(0), pb(0)); if (pa(1) > pb(1)) std::swap(pa(1), pb(1)); assert(px(0) >= pa(0) && px(0) <= pb(0)); assert(px(1) >= pa(1) && px(1) <= pb(1)); } #endif /* SLIC3R_DEBUG */ const Point *pPrev = &p1; const Point *pThis = NULL; coordf_t len = 0; if (seg1 <= seg2) { for (size_t i = seg1; i < seg2; ++ i, pPrev = pThis) len += (*pPrev - *(pThis = &poly.points[i])).cast().norm(); } else { for (size_t i = seg1; i < poly.points.size(); ++ i, pPrev = pThis) len += (*pPrev - *(pThis = &poly.points[i])).cast().norm(); for (size_t i = 0; i < seg2; ++ i, pPrev = pThis) len += (*pPrev - *(pThis = &poly.points[i])).cast().norm(); } len += (*pPrev - p2).cast().norm(); return len; } // Append a segment of a closed polygon to a polyline. // The segment indices seg1 and seg2 signify an end point of an edge in the forward direction of the loop. // Only insert intermediate points between seg1 and seg2. static inline void polygon_segment_append(Points &out, const Polygon &polygon, size_t seg1, size_t seg2) { if (seg1 == seg2) { // Nothing to append from this segment. } else if (seg1 < seg2) { // Do not append a point pointed to by seg2. out.insert(out.end(), polygon.points.begin() + seg1, polygon.points.begin() + seg2); } else { out.reserve(out.size() + seg2 + polygon.points.size() - seg1); out.insert(out.end(), polygon.points.begin() + seg1, polygon.points.end()); // Do not append a point pointed to by seg2. out.insert(out.end(), polygon.points.begin(), polygon.points.begin() + seg2); } } // Append a segment of a closed polygon to a polyline. // The segment indices seg1 and seg2 signify an end point of an edge in the forward direction of the loop, // but this time the segment is traversed backward. // Only insert intermediate points between seg1 and seg2. static inline void polygon_segment_append_reversed(Points &out, const Polygon &polygon, size_t seg1, size_t seg2) { if (seg1 >= seg2) { out.reserve(seg1 - seg2); for (size_t i = seg1; i > seg2; -- i) out.push_back(polygon.points[i - 1]); } else { // it could be, that seg1 == seg2. In that case, append the complete loop. out.reserve(out.size() + seg2 + polygon.points.size() - seg1); for (size_t i = seg1; i > 0; -- i) out.push_back(polygon.points[i - 1]); for (size_t i = polygon.points.size(); i > seg2; -- i) out.push_back(polygon.points[i - 1]); } } // Intersection point of a vertical line with a polygon segment. class SegmentIntersection { public: SegmentIntersection() : iContour(0), iSegment(0), pos_p(0), pos_q(1), type(UNKNOWN), consumed_vertical_up(false), consumed_perimeter_right(false) {} // Index of a contour in ExPolygonWithOffset, with which this vertical line intersects. size_t iContour; // Index of a segment in iContour, with which this vertical line intersects. size_t iSegment; // y position of the intersection, ratinal number. int64_t pos_p; uint32_t pos_q; coord_t pos() const { // Division rounds both positive and negative down to zero. // Add half of q for an arithmetic rounding effect. int64_t p = pos_p; if (p < 0) p -= int64_t(pos_q>>1); else p += int64_t(pos_q>>1); return coord_t(p / int64_t(pos_q)); } // Kind of intersection. With the original contour, or with the inner offestted contour? // A vertical segment will be at least intersected by OUTER_LOW, OUTER_HIGH, // but it could be intersected with OUTER_LOW, INNER_LOW, INNER_HIGH, OUTER_HIGH, // and there may be more than one pair of INNER_LOW, INNER_HIGH between OUTER_LOW, OUTER_HIGH. enum SegmentIntersectionType { OUTER_LOW = 0, OUTER_HIGH = 1, INNER_LOW = 2, INNER_HIGH = 3, UNKNOWN = -1 }; SegmentIntersectionType type; // Was this segment along the y axis consumed? // Up means up along the vertical segment. bool consumed_vertical_up; // Was a segment of the inner perimeter contour consumed? // Right means right from the vertical segment. bool consumed_perimeter_right; // For the INNER_LOW type, this point may be connected to another INNER_LOW point following a perimeter contour. // For the INNER_HIGH type, this point may be connected to another INNER_HIGH point following a perimeter contour. // If INNER_LOW is connected to INNER_HIGH or vice versa, // one has to make sure the vertical infill line does not overlap with the connecting perimeter line. bool is_inner() const { return type == INNER_LOW || type == INNER_HIGH; } bool is_outer() const { return type == OUTER_LOW || type == OUTER_HIGH; } bool is_low () const { return type == INNER_LOW || type == OUTER_LOW; } bool is_high () const { return type == INNER_HIGH || type == OUTER_HIGH; } // Compare two y intersection points given by rational numbers. // Note that the rational number is given as pos_p/pos_q, where pos_p is int64 and pos_q is uint32. // This function calculates pos_p * other.pos_q < other.pos_p * pos_q as a 48bit number. // We don't use 128bit intrinsic data types as these are usually not supported by 32bit compilers and // we don't need the full 128bit precision anyway. bool operator<(const SegmentIntersection &other) const { assert(pos_q > 0); assert(other.pos_q > 0); if (pos_p == 0 || other.pos_p == 0) { // Because the denominators are positive and one of the nominators is zero, // following simple statement holds. return pos_p < other.pos_p; } else { // None of the nominators is zero. int sign1 = (pos_p > 0) ? 1 : -1; int sign2 = (other.pos_p > 0) ? 1 : -1; int signs = sign1 * sign2; assert(signs == 1 || signs == -1); if (signs < 0) { // The nominators have different signs. return sign1 < 0; } else { // The nominators have the same sign. // Absolute values uint64_t p1, p2; if (sign1 > 0) { p1 = uint64_t(pos_p); p2 = uint64_t(other.pos_p); } else { p1 = uint64_t(- pos_p); p2 = uint64_t(- other.pos_p); }; // Multiply low and high 32bit words of p1 by other_pos.q // 32bit x 32bit => 64bit // l_hi and l_lo overlap by 32 bits. uint64_t l_hi = (p1 >> 32) * uint64_t(other.pos_q); uint64_t l_lo = (p1 & 0xffffffffll) * uint64_t(other.pos_q); l_hi += (l_lo >> 32); uint64_t r_hi = (p2 >> 32) * uint64_t(pos_q); uint64_t r_lo = (p2 & 0xffffffffll) * uint64_t(pos_q); r_hi += (r_lo >> 32); // Compare the high 64 bits. if (l_hi == r_hi) { // Compare the low 32 bits. l_lo &= 0xffffffffll; r_lo &= 0xffffffffll; return (sign1 < 0) ? (l_lo > r_lo) : (l_lo < r_lo); } return (sign1 < 0) ? (l_hi > r_hi) : (l_hi < r_hi); } } } bool operator==(const SegmentIntersection &other) const { assert(pos_q > 0); assert(other.pos_q > 0); if (pos_p == 0 || other.pos_p == 0) { // Because the denominators are positive and one of the nominators is zero, // following simple statement holds. return pos_p == other.pos_p; } // None of the nominators is zero, none of the denominators is zero. bool positive = pos_p > 0; if (positive != (other.pos_p > 0)) return false; // The nominators have the same sign. // Absolute values uint64_t p1 = positive ? uint64_t(pos_p) : uint64_t(- pos_p); uint64_t p2 = positive ? uint64_t(other.pos_p) : uint64_t(- other.pos_p); // Multiply low and high 32bit words of p1 by other_pos.q // 32bit x 32bit => 64bit // l_hi and l_lo overlap by 32 bits. uint64_t l_lo = (p1 & 0xffffffffll) * uint64_t(other.pos_q); uint64_t r_lo = (p2 & 0xffffffffll) * uint64_t(pos_q); if (l_lo != r_lo) return false; uint64_t l_hi = (p1 >> 32) * uint64_t(other.pos_q); uint64_t r_hi = (p2 >> 32) * uint64_t(pos_q); return l_hi + (l_lo >> 32) == r_hi + (r_lo >> 32); } }; // A vertical line with intersection points with polygons. class SegmentedIntersectionLine { public: // Index of this vertical intersection line. size_t idx; // x position of this vertical intersection line. coord_t pos; // List of intersection points with polygons, sorted increasingly by the y axis. std::vector intersections; }; // A container maintaining an expolygon with its inner offsetted polygon. // The purpose of the inner offsetted polygon is to provide segments to connect the infill lines. struct ExPolygonWithOffset { public: ExPolygonWithOffset( const ExPolygon &expolygon, float angle, coord_t aoffset1, coord_t aoffset2) { // Copy and rotate the source polygons. polygons_src = expolygon; polygons_src.contour.rotate(angle); for (Polygons::iterator it = polygons_src.holes.begin(); it != polygons_src.holes.end(); ++ it) it->rotate(angle); double mitterLimit = 3.; // for the infill pattern, don't cut the corners. // default miterLimt = 3 //double mitterLimit = 10.; //assert(aoffset1 < 0); //assert(aoffset2 < 0); //assert(aoffset2 < aoffset1); // bool sticks_removed = remove_sticks(polygons_src); // if (sticks_removed) printf("Sticks removed!\n"); polygons_outer = offset(polygons_src, aoffset1, ClipperLib::jtMiter, mitterLimit); polygons_inner = offset(polygons_outer, aoffset2 - aoffset1, ClipperLib::jtMiter, mitterLimit); // Filter out contours with zero area or small area, contours with 2 points only. const double min_area_threshold = 0.01 * aoffset2 * aoffset2; remove_small(polygons_outer, min_area_threshold); remove_small(polygons_inner, min_area_threshold); remove_sticks(polygons_outer); remove_sticks(polygons_inner); n_contours_outer = polygons_outer.size(); n_contours_inner = polygons_inner.size(); n_contours = n_contours_outer + n_contours_inner; polygons_ccw.assign(n_contours, false); for (size_t i = 0; i < n_contours; ++ i) { contour(i).remove_duplicate_points(); assert(! contour(i).has_duplicate_points()); polygons_ccw[i] = Slic3r::Geometry::is_ccw(contour(i)); } } // Any contour with offset1 bool is_contour_outer(size_t idx) const { return idx < n_contours_outer; } // Any contour with offset2 bool is_contour_inner(size_t idx) const { return idx >= n_contours_outer; } const Polygon& contour(size_t idx) const { return is_contour_outer(idx) ? polygons_outer[idx] : polygons_inner[idx - n_contours_outer]; } Polygon& contour(size_t idx) { return is_contour_outer(idx) ? polygons_outer[idx] : polygons_inner[idx - n_contours_outer]; } bool is_contour_ccw(size_t idx) const { return polygons_ccw[idx]; } BoundingBox bounding_box_src() const { return get_extents(polygons_src); } BoundingBox bounding_box_outer() const { return get_extents(polygons_outer); } BoundingBox bounding_box_inner() const { return get_extents(polygons_inner); } #ifdef SLIC3R_DEBUG void export_to_svg(Slic3r::SVG &svg) { svg.draw_outline(polygons_src, "black"); svg.draw_outline(polygons_outer, "green"); svg.draw_outline(polygons_inner, "brown"); } #endif /* SLIC3R_DEBUG */ ExPolygon polygons_src; Polygons polygons_outer; Polygons polygons_inner; size_t n_contours_outer; size_t n_contours_inner; size_t n_contours; protected: // For each polygon of polygons_inner, remember its orientation. std::vector polygons_ccw; }; static inline int distance_of_segmens(const Polygon &poly, size_t seg1, size_t seg2, bool forward) { int d = int(seg2) - int(seg1); if (! forward) d = - d; if (d < 0) d += int(poly.points.size()); return d; } // For a vertical line, an inner contour and an intersection point, // find an intersection point on the previous resp. next vertical line. // The intersection point is connected with the prev resp. next intersection point with iInnerContour. // Return -1 if there is no such point on the previous resp. next vertical line. static inline int intersection_on_prev_next_vertical_line( const ExPolygonWithOffset &poly_with_offset, const std::vector &segs, size_t iVerticalLine, size_t iInnerContour, size_t iIntersection, bool dir_is_next) { size_t iVerticalLineOther = iVerticalLine; if (dir_is_next) { if (++ iVerticalLineOther == segs.size()) // No successive vertical line. return -1; } else if (iVerticalLineOther -- == 0) { // No preceding vertical line. return -1; } const SegmentedIntersectionLine &il = segs[iVerticalLine]; const SegmentIntersection &itsct = il.intersections[iIntersection]; const SegmentedIntersectionLine &il2 = segs[iVerticalLineOther]; const Polygon &poly = poly_with_offset.contour(iInnerContour); // const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour); const bool forward = itsct.is_low() == dir_is_next; // Resulting index of an intersection point on il2. int out = -1; // Find an intersection point on iVerticalLineOther, intersecting iInnerContour // at the same orientation as iIntersection, and being closest to iIntersection // in the number of contour segments, when following the direction of the contour. int dmin = std::numeric_limits::max(); for (size_t i = 0; i < il2.intersections.size(); ++ i) { const SegmentIntersection &itsct2 = il2.intersections[i]; if (itsct.iContour == itsct2.iContour && itsct.type == itsct2.type) { /* if (itsct.is_low()) { assert(itsct.type == SegmentIntersection::INNER_LOW); assert(iIntersection > 0); assert(il.intersections[iIntersection-1].type == SegmentIntersection::OUTER_LOW); assert(i > 0); if (il2.intersections[i-1].is_inner()) // Take only the lowest inner intersection point. continue; assert(il2.intersections[i-1].type == SegmentIntersection::OUTER_LOW); } else { assert(itsct.type == SegmentIntersection::INNER_HIGH); assert(iIntersection+1 < il.intersections.size()); assert(il.intersections[iIntersection+1].type == SegmentIntersection::OUTER_HIGH); assert(i+1 < il2.intersections.size()); if (il2.intersections[i+1].is_inner()) // Take only the highest inner intersection point. continue; assert(il2.intersections[i+1].type == SegmentIntersection::OUTER_HIGH); } */ // The intersection points lie on the same contour and have the same orientation. // Find the intersection point with a shortest path in the direction of the contour. int d = distance_of_segmens(poly, itsct.iSegment, itsct2.iSegment, forward); if (d < dmin) { out = i; dmin = d; } } } //FIXME this routine is not asymptotic optimal, it will be slow if there are many intersection points along the line. return out; } static inline int intersection_on_prev_vertical_line( const ExPolygonWithOffset &poly_with_offset, const std::vector &segs, size_t iVerticalLine, size_t iInnerContour, size_t iIntersection) { return intersection_on_prev_next_vertical_line(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, false); } static inline int intersection_on_next_vertical_line( const ExPolygonWithOffset &poly_with_offset, const std::vector &segs, size_t iVerticalLine, size_t iInnerContour, size_t iIntersection) { return intersection_on_prev_next_vertical_line(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, true); } enum IntersectionTypeOtherVLine { // There is no connection point on the other vertical line. INTERSECTION_TYPE_OTHER_VLINE_UNDEFINED = -1, // Connection point on the other vertical segment was found // and it could be followed. INTERSECTION_TYPE_OTHER_VLINE_OK = 0, // The connection segment connects to a middle of a vertical segment. // Cannot follow. INTERSECTION_TYPE_OTHER_VLINE_INNER, // Cannot extend the contor to this intersection point as either the connection segment // or the succeeding vertical segment were already consumed. INTERSECTION_TYPE_OTHER_VLINE_CONSUMED, // Not the first intersection along the contor. This intersection point // has been preceded by an intersection point along the vertical line. INTERSECTION_TYPE_OTHER_VLINE_NOT_FIRST, }; // Find an intersection on a previous line, but return -1, if the connecting segment of a perimeter was already extruded. static inline IntersectionTypeOtherVLine intersection_type_on_prev_next_vertical_line( const std::vector &segs, size_t iVerticalLine, size_t iIntersection, size_t iIntersectionOther, bool dir_is_next) { // This routine will propose a connecting line even if the connecting perimeter segment intersects // iVertical line multiple times before reaching iIntersectionOther. if (iIntersectionOther == size_t(-1)) return INTERSECTION_TYPE_OTHER_VLINE_UNDEFINED; assert(dir_is_next ? (iVerticalLine + 1 < segs.size()) : (iVerticalLine > 0)); const SegmentedIntersectionLine &il_this = segs[iVerticalLine]; const SegmentIntersection &itsct_this = il_this.intersections[iIntersection]; const SegmentedIntersectionLine &il_other = segs[dir_is_next ? (iVerticalLine+1) : (iVerticalLine-1)]; const SegmentIntersection &itsct_other = il_other.intersections[iIntersectionOther]; assert(itsct_other.is_inner()); assert(iIntersectionOther > 0); assert(iIntersectionOther + 1 < il_other.intersections.size()); // Is iIntersectionOther at the boundary of a vertical segment? const SegmentIntersection &itsct_other2 = il_other.intersections[itsct_other.is_low() ? iIntersectionOther - 1 : iIntersectionOther + 1]; if (itsct_other2.is_inner()) // Cannot follow a perimeter segment into the middle of another vertical segment. // Only perimeter segments connecting to the end of a vertical segment are followed. return INTERSECTION_TYPE_OTHER_VLINE_INNER; assert(itsct_other.is_low() == itsct_other2.is_low()); if (dir_is_next ? itsct_this.consumed_perimeter_right : itsct_other.consumed_perimeter_right) // This perimeter segment was already consumed. return INTERSECTION_TYPE_OTHER_VLINE_CONSUMED; if (itsct_other.is_low() ? itsct_other.consumed_vertical_up : il_other.intersections[iIntersectionOther-1].consumed_vertical_up) // This vertical segment was already consumed. return INTERSECTION_TYPE_OTHER_VLINE_CONSUMED; return INTERSECTION_TYPE_OTHER_VLINE_OK; } static inline IntersectionTypeOtherVLine intersection_type_on_prev_vertical_line( const std::vector &segs, size_t iVerticalLine, size_t iIntersection, size_t iIntersectionPrev) { return intersection_type_on_prev_next_vertical_line(segs, iVerticalLine, iIntersection, iIntersectionPrev, false); } static inline IntersectionTypeOtherVLine intersection_type_on_next_vertical_line( const std::vector &segs, size_t iVerticalLine, size_t iIntersection, size_t iIntersectionNext) { return intersection_type_on_prev_next_vertical_line(segs, iVerticalLine, iIntersection, iIntersectionNext, true); } // Measure an Euclidian length of a perimeter segment when going from iIntersection to iIntersection2. static inline coordf_t measure_perimeter_prev_next_segment_length( const ExPolygonWithOffset &poly_with_offset, const std::vector &segs, size_t iVerticalLine, size_t iInnerContour, size_t iIntersection, size_t iIntersection2, bool dir_is_next) { size_t iVerticalLineOther = iVerticalLine; if (dir_is_next) { if (++ iVerticalLineOther == segs.size()) // No successive vertical line. return coordf_t(-1); } else if (iVerticalLineOther -- == 0) { // No preceding vertical line. return coordf_t(-1); } const SegmentedIntersectionLine &il = segs[iVerticalLine]; const SegmentIntersection &itsct = il.intersections[iIntersection]; const SegmentedIntersectionLine &il2 = segs[iVerticalLineOther]; const SegmentIntersection &itsct2 = il2.intersections[iIntersection2]; const Polygon &poly = poly_with_offset.contour(iInnerContour); // const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour); assert(itsct.type == itsct2.type); assert(itsct.iContour == itsct2.iContour); assert(itsct.is_inner()); const bool forward = itsct.is_low() == dir_is_next; Point p1(il.pos, itsct.pos()); Point p2(il2.pos, itsct2.pos()); return forward ? segment_length(poly, itsct .iSegment, p1, itsct2.iSegment, p2) : segment_length(poly, itsct2.iSegment, p2, itsct .iSegment, p1); } static inline coordf_t measure_perimeter_prev_segment_length( const ExPolygonWithOffset &poly_with_offset, const std::vector &segs, size_t iVerticalLine, size_t iInnerContour, size_t iIntersection, size_t iIntersection2) { return measure_perimeter_prev_next_segment_length(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, iIntersection2, false); } static inline coordf_t measure_perimeter_next_segment_length( const ExPolygonWithOffset &poly_with_offset, const std::vector &segs, size_t iVerticalLine, size_t iInnerContour, size_t iIntersection, size_t iIntersection2) { return measure_perimeter_prev_next_segment_length(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, iIntersection2, true); } // Append the points of a perimeter segment when going from iIntersection to iIntersection2. // The first point (the point of iIntersection) will not be inserted, // the last point will be inserted. static inline void emit_perimeter_prev_next_segment( const ExPolygonWithOffset &poly_with_offset, const std::vector &segs, size_t iVerticalLine, size_t iInnerContour, size_t iIntersection, size_t iIntersection2, Polyline &out, bool dir_is_next) { size_t iVerticalLineOther = iVerticalLine; if (dir_is_next) { ++ iVerticalLineOther; assert(iVerticalLineOther < segs.size()); } else { assert(iVerticalLineOther > 0); -- iVerticalLineOther; } const SegmentedIntersectionLine &il = segs[iVerticalLine]; const SegmentIntersection &itsct = il.intersections[iIntersection]; const SegmentedIntersectionLine &il2 = segs[iVerticalLineOther]; const SegmentIntersection &itsct2 = il2.intersections[iIntersection2]; const Polygon &poly = poly_with_offset.contour(iInnerContour); // const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour); assert(itsct.type == itsct2.type); assert(itsct.iContour == itsct2.iContour); assert(itsct.is_inner()); const bool forward = itsct.is_low() == dir_is_next; // Do not append the first point. // out.points.push_back(Point(il.pos, itsct.pos)); if (forward) polygon_segment_append(out.points, poly, itsct.iSegment, itsct2.iSegment); else polygon_segment_append_reversed(out.points, poly, itsct.iSegment, itsct2.iSegment); // Append the last point. out.points.push_back(Point(il2.pos, itsct2.pos())); } static inline coordf_t measure_perimeter_segment_on_vertical_line_length( const ExPolygonWithOffset &poly_with_offset, const std::vector &segs, size_t iVerticalLine, size_t iInnerContour, size_t iIntersection, size_t iIntersection2, bool forward) { const SegmentedIntersectionLine &il = segs[iVerticalLine]; const SegmentIntersection &itsct = il.intersections[iIntersection]; const SegmentIntersection &itsct2 = il.intersections[iIntersection2]; const Polygon &poly = poly_with_offset.contour(iInnerContour); assert(itsct.is_inner()); assert(itsct2.is_inner()); assert(itsct.type != itsct2.type); assert(itsct.iContour == iInnerContour); assert(itsct.iContour == itsct2.iContour); Point p1(il.pos, itsct.pos()); Point p2(il.pos, itsct2.pos()); return forward ? segment_length(poly, itsct .iSegment, p1, itsct2.iSegment, p2) : segment_length(poly, itsct2.iSegment, p2, itsct .iSegment, p1); } // Append the points of a perimeter segment when going from iIntersection to iIntersection2. // The first point (the point of iIntersection) will not be inserted, // the last point will be inserted. static inline void emit_perimeter_segment_on_vertical_line( const ExPolygonWithOffset &poly_with_offset, const std::vector &segs, size_t iVerticalLine, size_t iInnerContour, size_t iIntersection, size_t iIntersection2, Polyline &out, bool forward) { const SegmentedIntersectionLine &il = segs[iVerticalLine]; const SegmentIntersection &itsct = il.intersections[iIntersection]; const SegmentIntersection &itsct2 = il.intersections[iIntersection2]; const Polygon &poly = poly_with_offset.contour(iInnerContour); assert(itsct.is_inner()); assert(itsct2.is_inner()); assert(itsct.type != itsct2.type); assert(itsct.iContour == iInnerContour); assert(itsct.iContour == itsct2.iContour); // Do not append the first point. // out.points.push_back(Point(il.pos, itsct.pos)); if (forward) polygon_segment_append(out.points, poly, itsct.iSegment, itsct2.iSegment); else polygon_segment_append_reversed(out.points, poly, itsct.iSegment, itsct2.iSegment); // Append the last point. out.points.push_back(Point(il.pos, itsct2.pos())); } //TBD: For precise infill, measure the area of a slab spanned by an infill line. /* static inline float measure_outer_contour_slab( const ExPolygonWithOffset &poly_with_offset, const std::vector &segs, size_t i_vline, size_t iIntersection) { const SegmentedIntersectionLine &il = segs[i_vline]; const SegmentIntersection &itsct = il.intersections[i_vline]; const SegmentIntersection &itsct2 = il.intersections[iIntersection2]; const Polygon &poly = poly_with_offset.contour((itsct.iContour); assert(itsct.is_outer()); assert(itsct2.is_outer()); assert(itsct.type != itsct2.type); assert(itsct.iContour == itsct2.iContour); if (! itsct.is_outer() || ! itsct2.is_outer() || itsct.type == itsct2.type || itsct.iContour != itsct2.iContour) // Error, return zero area. return 0.f; // Find possible connection points on the previous / next vertical line. int iPrev = intersection_on_prev_vertical_line(poly_with_offset, segs, i_vline, itsct.iContour, i_intersection); int iNext = intersection_on_next_vertical_line(poly_with_offset, segs, i_vline, itsct.iContour, i_intersection); // Find possible connection points on the same vertical line. int iAbove = iBelow = -1; // Does the perimeter intersect the current vertical line above intrsctn? for (size_t i = i_intersection + 1; i + 1 < seg.intersections.size(); ++ i) if (seg.intersections[i].iContour == itsct.iContour) { iAbove = i; break; } // Does the perimeter intersect the current vertical line below intrsctn? for (int i = int(i_intersection) - 1; i > 0; -- i) if (seg.intersections[i].iContour == itsct.iContour) { iBelow = i; break; } if (iSegAbove != -1 && seg.intersections[iAbove].type == SegmentIntersection::OUTER_HIGH) { // Invalidate iPrev resp. iNext, if the perimeter crosses the current vertical line earlier than iPrev resp. iNext. // The perimeter contour orientation. const Polygon &poly = poly_with_offset.contour(itsct.iContour); { int d_horiz = (iPrev == -1) ? std::numeric_limits::max() : distance_of_segmens(poly, segs[i_vline-1].intersections[iPrev].iSegment, itsct.iSegment, true); int d_down = (iBelow == -1) ? std::numeric_limits::max() : distance_of_segmens(poly, iSegBelow, itsct.iSegment, true); int d_up = (iAbove == -1) ? std::numeric_limits::max() : distance_of_segmens(poly, iSegAbove, itsct.iSegment, true); if (intrsctn_type_prev == INTERSECTION_TYPE_OTHER_VLINE_OK && d_horiz > std::min(d_down, d_up)) // The vertical crossing comes eralier than the prev crossing. // Disable the perimeter going back. intrsctn_type_prev = INTERSECTION_TYPE_OTHER_VLINE_NOT_FIRST; if (d_up > std::min(d_horiz, d_down)) // The horizontal crossing comes earlier than the vertical crossing. vert_seg_dir_valid_mask &= ~DIR_BACKWARD; } { int d_horiz = (iNext == -1) ? std::numeric_limits::max() : distance_of_segmens(poly, itsct.iSegment, segs[i_vline+1].intersections[iNext].iSegment, true); int d_down = (iSegBelow == -1) ? std::numeric_limits::max() : distance_of_segmens(poly, itsct.iSegment, iSegBelow, true); int d_up = (iSegAbove == -1) ? std::numeric_limits::max() : distance_of_segmens(poly, itsct.iSegment, iSegAbove, true); if (d_up > std::min(d_horiz, d_down)) // The horizontal crossing comes earlier than the vertical crossing. vert_seg_dir_valid_mask &= ~DIR_FORWARD; } } } */ enum DirectionMask { DIR_FORWARD = 1, DIR_BACKWARD = 2 }; // Intersect a set of equally spaced vertical lines with expolygon. std::vector FillRectilinear2::_vert_lines_for_polygon(const ExPolygonWithOffset &poly_with_offset, const BoundingBox &bounding_box, const FillParams ¶ms, coord_t line_spacing) const { // n_vlines = ceil(bbox_width / line_spacing) size_t n_vlines = (bounding_box.max(0) - bounding_box.min(0) + line_spacing - 1) / line_spacing; coord_t x0 = bounding_box.min(0); if (params.full_infill()) x0 += (line_spacing + SCALED_EPSILON) / 2; #ifdef SLIC3R_DEBUG static int iRun = 0; BoundingBox bbox_svg = poly_with_offset.bounding_box_outer(); ::Slic3r::SVG svg(debug_out_path("FillRectilinear2-%d.svg", iRun), bbox_svg); // , scale_(1.)); poly_with_offset.export_to_svg(svg); { ::Slic3r::SVG svg(debug_out_path("FillRectilinear2-initial-%d.svg", iRun), bbox_svg); // , scale_(1.)); poly_with_offset.export_to_svg(svg); } iRun ++; #endif /* SLIC3R_DEBUG */ // For each contour // Allocate storage for the segments. std::vector segs(n_vlines, SegmentedIntersectionLine()); for (size_t i = 0; i < n_vlines; ++ i) { segs[i].idx = i; segs[i].pos = x0 + i * line_spacing; } for (size_t iContour = 0; iContour < poly_with_offset.n_contours; ++ iContour) { const Points &contour = poly_with_offset.contour(iContour).points; if (contour.size() < 2) continue; // For each segment for (size_t iSegment = 0; iSegment < contour.size(); ++ iSegment) { size_t iPrev = ((iSegment == 0) ? contour.size() : iSegment) - 1; const Point &p1 = contour[iPrev]; const Point &p2 = contour[iSegment]; // Which of the equally spaced vertical lines is intersected by this segment? coord_t l = p1(0); coord_t r = p2(0); if (l > r) std::swap(l, r); // il, ir are the left / right indices of vertical lines intersecting a segment int il = (l - x0) / line_spacing; while (il * line_spacing + x0 < l) ++ il; il = std::max(int(0), il); int ir = (r - x0 + line_spacing) / line_spacing; while (ir * line_spacing + x0 > r) -- ir; ir = std::min(int(segs.size()) - 1, ir); if (il > ir) // No vertical line intersects this segment. continue; assert(il >= 0 && size_t(il) < segs.size()); assert(ir >= 0 && size_t(ir) < segs.size()); for (int i = il; i <= ir; ++ i) { coord_t this_x = segs[i].pos; assert(this_x == i * line_spacing + x0); SegmentIntersection is; is.iContour = iContour; is.iSegment = iSegment; assert(l <= this_x); assert(r >= this_x); // Calculate the intersection position in y axis. x is known. if (p1(0) == this_x) { if (p2(0) == this_x) { // Ignore strictly vertical segments. continue; } is.pos_p = p1(1); is.pos_q = 1; } else if (p2(0) == this_x) { is.pos_p = p2(1); is.pos_q = 1; } else { // First calculate the intersection parameter 't' as a rational number with non negative denominator. if (p2(0) > p1(0)) { is.pos_p = this_x - p1(0); is.pos_q = p2(0) - p1(0); } else { is.pos_p = p1(0) - this_x; is.pos_q = p1(0) - p2(0); } assert(is.pos_p >= 0 && is.pos_p <= is.pos_q); // Make an intersection point from the 't'. is.pos_p *= int64_t(p2(1) - p1(1)); is.pos_p += p1(1) * int64_t(is.pos_q); } // +-1 to take rounding into account. assert(is.pos() + 1 >= std::min(p1(1), p2(1))); assert(is.pos() <= std::max(p1(1), p2(1)) + 1); segs[i].intersections.push_back(is); } } } return segs; } void FillRectilinear2::init_spacing(coordf_t spacing, const FillParams ¶ms) { Fill::init_spacing(spacing, params); //remove this code path becaus it's only really useful for squares at 45° and it override a setting // define flow spacing according to requested density //if (params.full_infill() && !params.dont_adjust) { // this->spacing = unscale(this->_adjust_solid_spacing(bounding_box.size()(0), _line_spacing_for_density(params.density))); //} } bool FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillParams ¶ms, float angleBase, float pattern_shift, Polylines &polylines_out) const { // At the end, only the new polylines will be rotated back. size_t n_polylines_out_initial = polylines_out.size(); // Shrink the input polygon a bit first to not push the infill lines out of the perimeters. // const float INFILL_OVERLAP_OVER_SPACING = 0.3f; const float INFILL_OVERLAP_OVER_SPACING = 0.45f; assert(INFILL_OVERLAP_OVER_SPACING > 0 && INFILL_OVERLAP_OVER_SPACING < 0.5f); // Rotate polygons so that we can work with vertical lines here std::pair rotate_vector = this->_infill_direction(surface); rotate_vector.first += angleBase; assert(params.density > 0.0001f); coord_t line_spacing = _line_spacing_for_density(params.density); // On the polygons of poly_with_offset, the infill lines will be connected. ExPolygonWithOffset poly_with_offset( surface->expolygon, - rotate_vector.first, scale_(0 /*this->overlap*/ - (0.5 - INFILL_OVERLAP_OVER_SPACING) * this->spacing), scale_(0 /*this->overlap*/ - (params.full_infill() && params.fill_exactly ? 0.5 + INFILL_OVERLAP_OVER_SPACING : 0.5) * this->spacing)); if (poly_with_offset.n_contours_inner == 0) { // Not a single infill line fits. //Prusa: maybe one shall trigger the gap fill here? //supermerill: not possible here, gapfill return a ThickPolyline, not a Polyline. Have to it after that, to fill un-exterded areas. return true; } BoundingBox bounding_box = poly_with_offset.bounding_box_src(); // define flow spacing according to requested density if (params.full_infill() && !params.dont_adjust || line_spacing == 0 ) { //it's == this->_adjust_solid_spacing(bounding_box.size()(0), line_spacing) because of the init_spacing line_spacing = scale_(this->spacing); } else { // extend bounding box so that our pattern will be aligned with other layers // Transform the reference point to the rotated coordinate system. Point refpt = rotate_vector.second.rotated(- rotate_vector.first); // _align_to_grid will not work correctly with positive pattern_shift. coord_t pattern_shift_scaled = coord_t(scale_(pattern_shift)) % line_spacing; refpt(0) -= (pattern_shift_scaled >= 0) ? pattern_shift_scaled : (line_spacing + pattern_shift_scaled); bounding_box.merge(_align_to_grid( bounding_box.min, Point(line_spacing, line_spacing), refpt)); } // Intersect a set of equally spaced vertical lines with expolygon. std::vector segs = _vert_lines_for_polygon(poly_with_offset, bounding_box, params, line_spacing); // Sort the intersections along their segments, specify the intersection types. for (size_t i_seg = 0; i_seg < segs.size(); ++ i_seg) { SegmentedIntersectionLine &sil = segs[i_seg]; // Sort the intersection points using exact rational arithmetic. std::sort(sil.intersections.begin(), sil.intersections.end()); // Assign the intersection types, remove duplicate or overlapping intersection points. // When a loop vertex touches a vertical line, intersection point is generated for both segments. // If such two segments are oriented equally, then one of them is removed. // Otherwise the vertex is tangential to the vertical line and both segments are removed. // The same rule applies, if the loop is pinched into a single point and this point touches the vertical line: // The loop has a zero vertical size at the vertical line, therefore the intersection point is removed. size_t j = 0; for (size_t i = 0; i < sil.intersections.size(); ++ i) { // What is the orientation of the segment at the intersection point? size_t iContour = sil.intersections[i].iContour; const Points &contour = poly_with_offset.contour(iContour).points; size_t iSegment = sil.intersections[i].iSegment; size_t iPrev = ((iSegment == 0) ? contour.size() : iSegment) - 1; coord_t dir = contour[iSegment](0) - contour[iPrev](0); bool low = dir > 0; sil.intersections[i].type = poly_with_offset.is_contour_outer(iContour) ? (low ? SegmentIntersection::OUTER_LOW : SegmentIntersection::OUTER_HIGH) : (low ? SegmentIntersection::INNER_LOW : SegmentIntersection::INNER_HIGH); if (j > 0 && sil.intersections[i].iContour == sil.intersections[j-1].iContour) { // Two successive intersection points on a vertical line with the same contour. This may be a special case. if (sil.intersections[i].pos() == sil.intersections[j-1].pos()) { // Two successive segments meet exactly at the vertical line. #ifdef SLIC3R_DEBUG // Verify that the segments of sil.intersections[i] and sil.intersections[j-1] are adjoint. size_t iSegment2 = sil.intersections[j-1].iSegment; size_t iPrev2 = ((iSegment2 == 0) ? contour.size() : iSegment2) - 1; assert(iSegment == iPrev2 || iSegment2 == iPrev); #endif /* SLIC3R_DEBUG */ if (sil.intersections[i].type == sil.intersections[j-1].type) { // Two successive segments of the same direction (both to the right or both to the left) // meet exactly at the vertical line. // Remove the second intersection point. } else { // This is a loop returning to the same point. // It may as well be a vertex of a loop touching this vertical line. // Remove both the lines. -- j; } } else if (sil.intersections[i].type == sil.intersections[j-1].type) { // Two non successive segments of the same direction (both to the right or both to the left) // meet exactly at the vertical line. That means there is a Z shaped path, where the center segment // of the Z shaped path is aligned with this vertical line. // Remove one of the intersection points while maximizing the vertical segment length. if (low) { // Remove the second intersection point, keep the first intersection point. } else { // Remove the first intersection point, keep the second intersection point. sil.intersections[j-1] = sil.intersections[i]; } } else { // Vertical line intersects a contour segment at a general position (not at one of its end points). // or the contour just touches this vertical line with a vertical segment or a sequence of vertical segments. //if you have to remove a point, be sure to remove also its sibling. if (sil.intersections[j].pos() != sil.intersections[i].pos() || j + 1 != i) { // Keep both intersection points. if (j < i) sil.intersections[j] = sil.intersections[i]; ++j; } } } else { // Vertical line intersects a contour segment at a general position (not at one of its end points). if (j < i) sil.intersections[j] = sil.intersections[i]; ++ j; } } // Shrink the list of intersections, if any of the intersection was removed during the classification. if (j < sil.intersections.size()) sil.intersections.erase(sil.intersections.begin() + j, sil.intersections.end()); } // Verify the segments. If something is wrong, give up. #define ASSERT_OR_RETURN(CONDITION) do { /*assert(CONDITION); error here. Didn't do any mod that should affect it. Didn't have the time to understand algo, so i let it fail*/ if (! (CONDITION)) return false; } while (0) for (size_t i_seg = 0; i_seg < segs.size(); ++ i_seg) { SegmentedIntersectionLine &sil = segs[i_seg]; // The intersection points have to be even. ASSERT_OR_RETURN((sil.intersections.size() & 1) == 0); for (size_t i = 0; i < sil.intersections.size();) { // An intersection segment crossing the bigger contour may cross the inner offsetted contour even number of times. ASSERT_OR_RETURN(sil.intersections[i].type == SegmentIntersection::OUTER_LOW); size_t j = i + 1; ASSERT_OR_RETURN(j < sil.intersections.size()); ASSERT_OR_RETURN(sil.intersections[j].type == SegmentIntersection::INNER_LOW || sil.intersections[j].type == SegmentIntersection::OUTER_HIGH); for (; j < sil.intersections.size() && sil.intersections[j].is_inner(); ++ j) ; ASSERT_OR_RETURN(j < sil.intersections.size()); ASSERT_OR_RETURN((j & 1) == 1); ASSERT_OR_RETURN(sil.intersections[j].type == SegmentIntersection::OUTER_HIGH); ASSERT_OR_RETURN(i + 1 == j || sil.intersections[j - 1].type == SegmentIntersection::INNER_HIGH); i = j + 1; } } #undef ASSERT_OR_RETURN #ifdef SLIC3R_DEBUG // Paint the segments and finalize the SVG file. for (size_t i_seg = 0; i_seg < segs.size(); ++ i_seg) { SegmentedIntersectionLine &sil = segs[i_seg]; for (size_t i = 0; i < sil.intersections.size();) { size_t j = i + 1; for (; j < sil.intersections.size() && sil.intersections[j].is_inner(); ++ j) ; if (i + 1 == j) { svg.draw(Line(Point(sil.pos, sil.intersections[i].pos()), Point(sil.pos, sil.intersections[j].pos())), "blue"); } else { svg.draw(Line(Point(sil.pos, sil.intersections[i].pos()), Point(sil.pos, sil.intersections[i+1].pos())), "green"); svg.draw(Line(Point(sil.pos, sil.intersections[i+1].pos()), Point(sil.pos, sil.intersections[j-1].pos())), (j - i + 1 > 4) ? "yellow" : "magenta"); svg.draw(Line(Point(sil.pos, sil.intersections[j-1].pos()), Point(sil.pos, sil.intersections[j].pos())), "green"); } i = j + 1; } } svg.Close(); #endif /* SLIC3R_DEBUG */ // For each outer only chords, measure their maximum distance to the bow of the outer contour. // Mark an outer only chord as consumed, if the distance is low. for (size_t i_vline = 0; i_vline < segs.size(); ++ i_vline) { SegmentedIntersectionLine &seg = segs[i_vline]; for (size_t i_intersection = 0; i_intersection + 1 < seg.intersections.size(); ++ i_intersection) { if (seg.intersections[i_intersection].type == SegmentIntersection::OUTER_LOW && seg.intersections[i_intersection+1].type == SegmentIntersection::OUTER_HIGH) { bool consumed = false; // if (params.full_infill()) { // measure_outer_contour_slab(poly_with_offset, segs, i_vline, i_ntersection); // } else consumed = true; seg.intersections[i_intersection].consumed_vertical_up = consumed; } } } // Now construct a graph. // Find the first point. // Naively one would expect to achieve best results by chaining the paths by the shortest distance, // but that procedure does not create the longest continuous paths. // A simple "sweep left to right" procedure achieves better results. size_t i_vline = 0; size_t i_intersection = size_t(-1); // Follow the line, connect the lines into a graph. // Until no new line could be added to the output path: Point pointLast; Polyline *polyline_current = NULL; if (! polylines_out.empty()) pointLast = polylines_out.back().points.back(); for (;;) { if (i_intersection == size_t(-1)) { // The path has been interrupted. Find a next starting point, closest to the previous extruder position. coordf_t dist2min = std::numeric_limits().max(); for (size_t i_vline2 = 0; i_vline2 < segs.size(); ++ i_vline2) { const SegmentedIntersectionLine &seg = segs[i_vline2]; if (! seg.intersections.empty()) { assert(seg.intersections.size() > 1); // Even number of intersections with the loops. assert((seg.intersections.size() & 1) == 0); assert(seg.intersections.front().type == SegmentIntersection::OUTER_LOW); for (size_t i = 0; i < seg.intersections.size(); ++ i) { const SegmentIntersection &intrsctn = seg.intersections[i]; if (intrsctn.is_outer()) { assert(intrsctn.is_low() || i > 0); bool consumed = intrsctn.is_low() ? intrsctn.consumed_vertical_up : seg.intersections[i-1].consumed_vertical_up; if (! consumed) { coordf_t dist2 = sqr(coordf_t(pointLast(0) - seg.pos)) + sqr(coordf_t(pointLast(1) - intrsctn.pos())); if (dist2 < dist2min) { dist2min = dist2; i_vline = i_vline2; i_intersection = i; //FIXME We are taking the first left point always. Verify, that the caller chains the paths // by a shortest distance, while reversing the paths if needed. //if (polylines_out.empty()) // Initial state, take the first line, which is the first from the left. goto found; } } } } } } if (i_intersection == size_t(-1)) // We are finished. break; found: // Start a new path. polylines_out.push_back(Polyline()); polyline_current = &polylines_out.back(); // Emit the first point of a path. pointLast = Point(segs[i_vline].pos, segs[i_vline].intersections[i_intersection].pos()); polyline_current->points.push_back(pointLast); } // From the initial point (i_vline, i_intersection), follow a path. SegmentedIntersectionLine &seg = segs[i_vline]; SegmentIntersection *intrsctn = &seg.intersections[i_intersection]; bool going_up = intrsctn->is_low(); bool try_connect = false; if (going_up) { assert(! intrsctn->consumed_vertical_up); assert(i_intersection + 1 < seg.intersections.size()); // Step back to the beginning of the vertical segment to mark it as consumed. if (intrsctn->is_inner()) { assert(i_intersection > 0); -- intrsctn; -- i_intersection; } // Consume the complete vertical segment up to the outer contour. do { intrsctn->consumed_vertical_up = true; ++ intrsctn; ++ i_intersection; assert(i_intersection < seg.intersections.size()); } while (intrsctn->type != SegmentIntersection::OUTER_HIGH); if ((intrsctn - 1)->is_inner()) { // Step back. -- intrsctn; -- i_intersection; assert(intrsctn->type == SegmentIntersection::INNER_HIGH); try_connect = true; } } else { // Going down. assert(intrsctn->is_high()); assert(i_intersection > 0); assert(! (intrsctn - 1)->consumed_vertical_up); // Consume the complete vertical segment up to the outer contour. if (intrsctn->is_inner()) intrsctn->consumed_vertical_up = true; do { assert(i_intersection > 0); -- intrsctn; -- i_intersection; intrsctn->consumed_vertical_up = true; } while (intrsctn->type != SegmentIntersection::OUTER_LOW); if ((intrsctn + 1)->is_inner()) { // Step back. ++ intrsctn; ++ i_intersection; assert(intrsctn->type == SegmentIntersection::INNER_LOW); try_connect = true; } } if (try_connect) { // Decide, whether to finish the segment, or whether to follow the perimeter. // 1) Find possible connection points on the previous / next vertical line. int iPrev = intersection_on_prev_vertical_line(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection); int iNext = intersection_on_next_vertical_line(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection); IntersectionTypeOtherVLine intrsctn_type_prev = intersection_type_on_prev_vertical_line(segs, i_vline, i_intersection, iPrev); IntersectionTypeOtherVLine intrsctn_type_next = intersection_type_on_next_vertical_line(segs, i_vline, i_intersection, iNext); // 2) Find possible connection points on the same vertical line. int iAbove = -1; int iBelow = -1; int iSegAbove = -1; int iSegBelow = -1; { // SegmentIntersection::SegmentIntersectionType type_crossing = (intrsctn->type == SegmentIntersection::INNER_LOW) ? // SegmentIntersection::INNER_HIGH : SegmentIntersection::INNER_LOW; // Does the perimeter intersect the current vertical line above intrsctn? for (size_t i = i_intersection + 1; i + 1 < seg.intersections.size(); ++ i) // if (seg.intersections[i].iContour == intrsctn->iContour && seg.intersections[i].type == type_crossing) { if (seg.intersections[i].iContour == intrsctn->iContour) { iAbove = i; iSegAbove = seg.intersections[i].iSegment; break; } // Does the perimeter intersect the current vertical line below intrsctn? for (size_t i = i_intersection - 1; i > 0; -- i) // if (seg.intersections[i].iContour == intrsctn->iContour && seg.intersections[i].type == type_crossing) { if (seg.intersections[i].iContour == intrsctn->iContour) { iBelow = i; iSegBelow = seg.intersections[i].iSegment; break; } } // 3) Sort the intersection points, clear iPrev / iNext / iSegBelow / iSegAbove, // if it is preceded by any other intersection point along the contour. unsigned int vert_seg_dir_valid_mask = (going_up ? (iSegAbove != -1 && seg.intersections[iAbove].type == SegmentIntersection::INNER_LOW) : (iSegBelow != -1 && seg.intersections[iBelow].type == SegmentIntersection::INNER_HIGH)) ? (DIR_FORWARD | DIR_BACKWARD) : 0; { // Invalidate iPrev resp. iNext, if the perimeter crosses the current vertical line earlier than iPrev resp. iNext. // The perimeter contour orientation. const bool forward = intrsctn->is_low(); // == poly_with_offset.is_contour_ccw(intrsctn->iContour); const Polygon &poly = poly_with_offset.contour(intrsctn->iContour); { int d_horiz = (iPrev == -1) ? std::numeric_limits::max() : distance_of_segmens(poly, segs[i_vline-1].intersections[iPrev].iSegment, intrsctn->iSegment, forward); int d_down = (iSegBelow == -1) ? std::numeric_limits::max() : distance_of_segmens(poly, iSegBelow, intrsctn->iSegment, forward); int d_up = (iSegAbove == -1) ? std::numeric_limits::max() : distance_of_segmens(poly, iSegAbove, intrsctn->iSegment, forward); if (intrsctn_type_prev == INTERSECTION_TYPE_OTHER_VLINE_OK && d_horiz > std::min(d_down, d_up)) // The vertical crossing comes eralier than the prev crossing. // Disable the perimeter going back. intrsctn_type_prev = INTERSECTION_TYPE_OTHER_VLINE_NOT_FIRST; if (going_up ? (d_up > std::min(d_horiz, d_down)) : (d_down > std::min(d_horiz, d_up))) // The horizontal crossing comes earlier than the vertical crossing. vert_seg_dir_valid_mask &= ~(forward ? DIR_BACKWARD : DIR_FORWARD); } { int d_horiz = (iNext == -1) ? std::numeric_limits::max() : distance_of_segmens(poly, intrsctn->iSegment, segs[i_vline+1].intersections[iNext].iSegment, forward); int d_down = (iSegBelow == -1) ? std::numeric_limits::max() : distance_of_segmens(poly, intrsctn->iSegment, iSegBelow, forward); int d_up = (iSegAbove == -1) ? std::numeric_limits::max() : distance_of_segmens(poly, intrsctn->iSegment, iSegAbove, forward); if (intrsctn_type_next == INTERSECTION_TYPE_OTHER_VLINE_OK && d_horiz > std::min(d_down, d_up)) // The vertical crossing comes eralier than the prev crossing. // Disable the perimeter going forward. intrsctn_type_next = INTERSECTION_TYPE_OTHER_VLINE_NOT_FIRST; if (going_up ? (d_up > std::min(d_horiz, d_down)) : (d_down > std::min(d_horiz, d_up))) // The horizontal crossing comes earlier than the vertical crossing. vert_seg_dir_valid_mask &= ~(forward ? DIR_FORWARD : DIR_BACKWARD); } } // 4) Try to connect to a previous or next vertical line, making a zig-zag pattern. if (intrsctn_type_prev == INTERSECTION_TYPE_OTHER_VLINE_OK || intrsctn_type_next == INTERSECTION_TYPE_OTHER_VLINE_OK) { coordf_t distPrev = (intrsctn_type_prev != INTERSECTION_TYPE_OTHER_VLINE_OK) ? std::numeric_limits::max() : measure_perimeter_prev_segment_length(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, iPrev); coordf_t distNext = (intrsctn_type_next != INTERSECTION_TYPE_OTHER_VLINE_OK) ? std::numeric_limits::max() : measure_perimeter_next_segment_length(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, iNext); // Take the shorter path. //FIXME this may not be always the best strategy to take the shortest connection line now. bool take_next = (intrsctn_type_prev == INTERSECTION_TYPE_OTHER_VLINE_OK && intrsctn_type_next == INTERSECTION_TYPE_OTHER_VLINE_OK) ? (distNext < distPrev) : intrsctn_type_next == INTERSECTION_TYPE_OTHER_VLINE_OK; assert(intrsctn->is_inner()); bool skip = params.dont_connect || (link_max_length > 0 && (take_next ? distNext : distPrev) > link_max_length * 3); if (skip) { // Just skip the connecting contour and start a new path. goto dont_connect; } skip = params.dont_connect || (link_max_length > 0 && (take_next ? distNext : distPrev) > link_max_length); if (skip) { //"skip" the connection but continue to print something as it was connected //also, add a bit of extrusion at the tip, to not under-extrude //TODO: supermerill: don't output polyline but Extrusion entiyt, to be able to extrude a small line here (gap-fill style) instead of big bits. Point last_point = Point(seg.pos, intrsctn->pos()); const SegmentedIntersectionLine &il2 = segs[take_next ? (i_vline + 1) : (i_vline - 1)]; Point next_point = Point(il2.pos, il2.intersections[take_next ? iNext : iPrev].pos()); //compute angle to see where it's possible to extrude a bit float coeff_before = 0.5f; if (!polyline_current->points.empty()) coeff_before = 1 - std::abs(((last_point.ccw_angle(polyline_current->points.back(), next_point)) / PI) - 1); if (coeff_before < 0.5) coeff_before = 0.0; if (coeff_before > 0.5) coeff_before = 1.0; //now add the points at the end of the current polyline polyline_current->points.push_back(last_point); if (coeff_before > 0.0) polyline_current->points.push_back(last_point.interpolate(coeff_before * scale_(this->spacing * 0.7) / ( (take_next ? distNext : distPrev)), next_point)); //now create & add the points at the start of the new polyline polylines_out.push_back(Polyline()); polyline_current = &polylines_out.back(); if (coeff_before < 1.0) polyline_current->points.push_back(next_point.interpolate((1 - coeff_before) * scale_(this->spacing * 0.7) / ((take_next ? distNext : distPrev)), last_point)); polyline_current->points.push_back(next_point); } else { polyline_current->points.push_back(Point(seg.pos, intrsctn->pos())); emit_perimeter_prev_next_segment(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, take_next ? iNext : iPrev, *polyline_current, take_next); } // Mark both the left and right connecting segment as consumed, because one cannot go to this intersection point as it has been consumed. if (iPrev != -1) segs[i_vline-1].intersections[iPrev].consumed_perimeter_right = true; if (iNext != -1) intrsctn->consumed_perimeter_right = true; //FIXME consume the left / right connecting segments at the other end of this line? Currently it is not critical because a perimeter segment is not followed if the vertical segment at the other side has already been consumed. // Advance to the neighbor line. if (take_next) { ++ i_vline; i_intersection = iNext; } else { -- i_vline; i_intersection = iPrev; } continue; } // 5) Try to connect to a previous or next point on the same vertical line. if (vert_seg_dir_valid_mask) { bool valid = true; // Verify, that there is no intersection with the inner contour up to the end of the contour segment. // Verify, that the successive segment has not been consumed yet. if (going_up) { if (seg.intersections[iAbove].consumed_vertical_up) { valid = false; } else { for (int i = (int)i_intersection + 1; i < iAbove && valid; ++i) if (seg.intersections[i].is_inner()) valid = false; } } else { if (seg.intersections[iBelow-1].consumed_vertical_up) { valid = false; } else { for (int i = iBelow + 1; i < (int)i_intersection && valid; ++i) if (seg.intersections[i].is_inner()) valid = false; } } if (valid) { const Polygon &poly = poly_with_offset.contour(intrsctn->iContour); int iNext = going_up ? iAbove : iBelow; int iSegNext = going_up ? iSegAbove : iSegBelow; bool dir_forward = (vert_seg_dir_valid_mask == (DIR_FORWARD | DIR_BACKWARD)) ? // Take the shorter length between the current and the next intersection point. (distance_of_segmens(poly, intrsctn->iSegment, iSegNext, true) < distance_of_segmens(poly, intrsctn->iSegment, iSegNext, false)) : (vert_seg_dir_valid_mask == DIR_FORWARD); // Skip this perimeter line? bool skip = params.dont_connect; if (! skip && link_max_length > 0) { coordf_t link_length = measure_perimeter_segment_on_vertical_line_length( poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, iNext, dir_forward); skip = link_length > link_max_length; } polyline_current->points.push_back(Point(seg.pos, intrsctn->pos())); if (skip) { // Just skip the connecting contour and start a new path. polylines_out.push_back(Polyline()); polyline_current = &polylines_out.back(); polyline_current->points.push_back(Point(seg.pos, seg.intersections[iNext].pos())); } else { // Consume the connecting contour and the next segment. emit_perimeter_segment_on_vertical_line(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, iNext, *polyline_current, dir_forward); } // Mark both the left and right connecting segment as consumed, because one cannot go to this intersection point as it has been consumed. // If there are any outer intersection points skipped (bypassed) by the contour, // mark them as processed. if (going_up) { for (int i = (int)i_intersection; i < iAbove; ++ i) seg.intersections[i].consumed_vertical_up = true; } else { for (int i = iBelow; i < (int)i_intersection; ++ i) seg.intersections[i].consumed_vertical_up = true; } // seg.intersections[going_up ? i_intersection : i_intersection - 1].consumed_vertical_up = true; intrsctn->consumed_perimeter_right = true; i_intersection = iNext; if (going_up) ++ intrsctn; else -- intrsctn; intrsctn->consumed_perimeter_right = true; continue; } } dont_connect: // No way to continue the current polyline. Take the rest of the line up to the outer contour. // This will finish the polyline, starting another polyline at a new point. if (going_up) ++ intrsctn; else -- intrsctn; } // Finish the current vertical line, // reset the current vertical line to pick a new starting point in the next round. assert(intrsctn->is_outer()); assert(intrsctn->is_high() == going_up); pointLast = Point(seg.pos, intrsctn->pos()); polyline_current->points.push_back(pointLast); // Handle duplicate points and zero length segments. polyline_current->remove_duplicate_points(); assert(! polyline_current->has_duplicate_points()); // Handle nearly zero length edges. if (polyline_current->points.size() <= 1 || (polyline_current->points.size() == 2 && std::abs(polyline_current->points.front()(0) - polyline_current->points.back()(0)) < SCALED_EPSILON && std::abs(polyline_current->points.front()(1) - polyline_current->points.back()(1)) < SCALED_EPSILON)) polylines_out.pop_back(); intrsctn = NULL; i_intersection = -1; polyline_current = NULL; } #ifdef SLIC3R_DEBUG { { ::Slic3r::SVG svg(debug_out_path("FillRectilinear2-final-%03d.svg", iRun), bbox_svg); // , scale_(1.)); poly_with_offset.export_to_svg(svg); for (size_t i = n_polylines_out_initial; i < polylines_out.size(); ++ i) svg.draw(polylines_out[i].lines(), "black"); } // Paint a picture per polyline. This makes it easier to discover the order of the polylines and their overlap. for (size_t i_polyline = n_polylines_out_initial; i_polyline < polylines_out.size(); ++ i_polyline) { ::Slic3r::SVG svg(debug_out_path("FillRectilinear2-final-%03d-%03d.svg", iRun, i_polyline), bbox_svg); // , scale_(1.)); svg.draw(polylines_out[i_polyline].lines(), "black"); } } #endif /* SLIC3R_DEBUG */ // paths must be rotated back for (Polylines::iterator it = polylines_out.begin() + n_polylines_out_initial; it != polylines_out.end(); ++ it) { // No need to translate, the absolute position is irrelevant. // it->translate(- rotate_vector.second(0), - rotate_vector.second(1)); //assert(! it->has_duplicate_points()); it->remove_duplicate_points(); it->rotate(rotate_vector.first); //FIXME rather simplify the paths to avoid very short edges? //assert(! it->has_duplicate_points()); it->remove_duplicate_points(); } #ifdef SLIC3R_DEBUG // Verify, that there are no duplicate points in the sequence. for (Polyline &polyline : polylines_out) assert(! polyline.has_duplicate_points()); #endif /* SLIC3R_DEBUG */ return true; } Polylines FillRectilinear2::fill_surface(const Surface *surface, const FillParams ¶ms) const { Polylines polylines_out; if (!fill_surface_by_lines(surface, params, 0.f, 0.f, polylines_out)) { printf("FillRectilinear2::fill_surface() failed to fill a region.\n"); } return polylines_out; } Polylines FillGrid2::fill_surface(const Surface *surface, const FillParams ¶ms) const { // Each linear fill covers half of the target coverage. FillParams params2 = params; params2.density *= 0.5f; Polylines polylines_out; if (! fill_surface_by_lines(surface, params2, 0.f, 0.f, polylines_out) || ! fill_surface_by_lines(surface, params2, float(M_PI / 2.), 0.f, polylines_out)) { printf("FillGrid2::fill_surface() failed to fill a region.\n"); } return polylines_out; } Polylines FillTriangles::fill_surface(const Surface *surface, const FillParams ¶ms) const { // Each linear fill covers 1/3 of the target coverage. FillParams params2 = params; params2.density *= 0.333333333f; FillParams params3 = params2; params3.dont_connect = true; Polylines polylines_out; if (! fill_surface_by_lines(surface, params2, 0.f, 0., polylines_out) || ! fill_surface_by_lines(surface, params2, float(M_PI / 3.), 0., polylines_out) || ! fill_surface_by_lines(surface, params3, float(2. * M_PI / 3.), 0., polylines_out)) { printf("FillTriangles::fill_surface() failed to fill a region.\n"); } return polylines_out; } Polylines FillStars::fill_surface(const Surface *surface, const FillParams ¶ms) const { // Each linear fill covers 1/3 of the target coverage. FillParams params2 = params; params2.density *= 0.333333333f; FillParams params3 = params2; params3.dont_connect = true; Polylines polylines_out; if (! fill_surface_by_lines(surface, params2, 0.f, 0.f, polylines_out) || ! fill_surface_by_lines(surface, params2, float(M_PI / 3.), 0.f, polylines_out) || ! fill_surface_by_lines(surface, params3, float(2. * M_PI / 3.), float(0.5 * this->spacing / params2.density), polylines_out)) { printf("FillStars::fill_surface() failed to fill a region.\n"); } return polylines_out; } Polylines FillCubic::fill_surface(const Surface *surface, const FillParams ¶ms) const { // Each linear fill covers 1/3 of the target coverage. FillParams params2 = params; params2.density *= 0.333333333f; FillParams params3 = params2; params3.dont_connect = true; Polylines polylines_out; coordf_t dx = sqrt(0.5) * z; if (! fill_surface_by_lines(surface, params2, 0.f, dx, polylines_out) || ! fill_surface_by_lines(surface, params2, float(M_PI / 3.), - dx, polylines_out) || // Rotated by PI*2/3 + PI to achieve reverse sloping wall. ! fill_surface_by_lines(surface, params3, float(M_PI * 2. / 3.), dx, polylines_out)) { printf("FillCubic::fill_surface() failed to fill a region.\n"); } return polylines_out; } void FillRectilinear2Peri::fill_surface_extrusion(const Surface *surface, const FillParams ¶ms, ExtrusionEntitiesPtr &out) const { ExtrusionEntityCollection *eecroot = new ExtrusionEntityCollection(); //you don't want to sort the extrusions: big infill first, small second eecroot->no_sort = true; // === extrude perimeter === Polylines polylines_1; //generate perimeter: ExPolygons path_perimeter = offset2_ex(surface->expolygon, scale_(-this->spacing), scale_(this->spacing / 2)); for (ExPolygon &expolygon : path_perimeter) { expolygon.contour.make_counter_clockwise(); polylines_1.push_back(expolygon.contour.split_at_index(0)); for (Polygon hole : expolygon.holes) { hole.make_clockwise(); polylines_1.push_back(hole.split_at_index(0)); } } if (!polylines_1.empty()) { // Save into layer. ExtrusionEntityCollection *eec = new ExtrusionEntityCollection(); /// pass the no_sort attribute to the extrusion path eec->no_sort = this->no_sort(); /// add it into the collection eecroot->entities.push_back(eec); //get the role ExtrusionRole good_role = getRoleFromSurfaceType(params, surface); /// push the path extrusion_entities_append_paths( eec->entities, polylines_1, good_role, params.flow->mm3_per_mm() * params.flow_mult, params.flow->width * params.flow_mult, params.flow->height); } // === extrude dense infill === Polylines polylines_2; bool canFill = true; //50% overlap with the new perimeter ExPolygons path_inner = offset2_ex(surface->expolygon, scale_(-this->spacing * 1.5), scale_(this->spacing)); for (ExPolygon &expolygon : path_inner) { Surface surfInner(*surface, expolygon); if (!fill_surface_by_lines(&surfInner, params, 0.f, 0.f, polylines_2)) { printf("FillRectilinear2::fill_surface() failed to fill a region.\n"); canFill = false; } } if (canFill && !polylines_2.empty()) { // Save into layer. ExtrusionEntityCollection *eec = new ExtrusionEntityCollection(); /// pass the no_sort attribute to the extrusion path eec->no_sort = this->no_sort(); /// add it into the collection eecroot->entities.push_back(eec); //get the role ExtrusionRole good_role = getRoleFromSurfaceType(params, surface); /// push the path extrusion_entities_append_paths( eec->entities, polylines_2, good_role, params.flow->mm3_per_mm() * params.flow_mult, params.flow->width * params.flow_mult, params.flow->height); } // === end === if (!eecroot->empty()) { out.push_back(eecroot); } else { delete eecroot; } } /* Returns a float uniformly distributed in the range [0..1.0) using the given integer as the seed * * N.B. calling this is super slow as it must rebuild the initial state for a Mersenne Twister with each call, so * don't call this in a loop if you can avoid it. */ static float randomFloatFromSeed(uint32_t x) { boost::random::mt19937 rng(x); boost::random::uniform_real_distribution<> dist; return (float) dist(rng); } float FillScatteredRectilinear::_layer_angle(size_t idx) const { // Angle chosen at random using the layer index as a key return randomFloatFromSeed((uint32_t) idx) * (float) M_PI; } coord_t FillScatteredRectilinear::_line_spacing_for_density(float density) const { /* The density argument is ignored, we first generate lines at 100% density, then prune some generated lines * later to achieve the target density */ (void) density; return coord_t(scale_(this->spacing) / 1.0); } Polylines FillScatteredRectilinear::fill_surface(const Surface *surface, const FillParams ¶ms) const { Polylines polylines_out; // Offset the pattern randomly using the current layer index as the generator float offset = randomFloatFromSeed((uint32_t) layer_id) * 0.5f * this->spacing; if (!fill_surface_by_lines(surface, params, 0.f, offset, polylines_out)) { printf("FillScatteredRectilinear::fill_surface() failed to fill a region.\n"); } return polylines_out; } std::vector FillScatteredRectilinear::_vert_lines_for_polygon(const ExPolygonWithOffset &poly_with_offset, const BoundingBox &bounding_box, const FillParams ¶ms, coord_t line_spacing) const { std::vector segs = FillRectilinear2::_vert_lines_for_polygon(poly_with_offset, bounding_box, params, line_spacing); if (!params.full_infill()) { boost::random::mt19937 rng((uint32_t) layer_id); boost::random::uniform_real_distribution<> dist; // Remove generated lines with a probability that'll achieve the required density on average for (auto iter = segs.begin(); iter != segs.end(); ) { if (dist(rng) >= params.density) { iter = segs.erase(iter); } else { ++iter; } } } return segs; } void FillRectilinearSawtooth::fill_surface_extrusion(const Surface *surface, const FillParams ¶ms, ExtrusionEntitiesPtr &out) const { const coord_t scaled_nozzle_diam = scale_(params.flow->nozzle_diameter); const coord_t clearance = scaled_nozzle_diam * 2; const coord_t tooth_spacing_min = scaled_nozzle_diam; const coord_t tooth_spacing_max = scaled_nozzle_diam * 3; const coord_t tooth_zhop = scaled_nozzle_diam; Polylines polylines_out; if (!fill_surface_by_lines(surface, params, 0.f, 0.f, polylines_out)) { printf("FillRectilinear2::fill_surface() failed to fill a region.\n"); } if (!polylines_out.empty()) { ExtrusionEntityCollection *eec = new ExtrusionEntityCollection(); /// pass the no_sort attribute to the extrusion path eec->no_sort = this->no_sort(); ExtrusionRole good_role = getRoleFromSurfaceType(params, surface); for (Polyline poly : polylines_out) { if (!poly.is_valid()) continue; ExtrusionMultiPath3D *extrusions = new ExtrusionMultiPath3D(); extrusions->paths.push_back(ExtrusionPath3D(good_role, params.flow->mm3_per_mm() * params.flow_mult, params.flow->width * params.flow_mult, params.flow->height)); ExtrusionPath3D *current_extrusion = &(extrusions->paths.back()); Points &pts = poly.points; coord_t next_zhop = tooth_spacing_min + (coord_t)abs((rand() / (float)RAND_MAX) * (tooth_spacing_max - tooth_spacing_min)); size_t idx = 1; current_extrusion->push_back(pts[0], 0); Point last = pts[0]; coord_t line_length = (coord_t)pts[idx - 1].distance_to(pts[idx]); coord_t maxLength = poly.length(); while (idx < poly.size() && maxLength > tooth_spacing_max) { //go next hop line //do not use the "return" line nor the tangent ones. while (idx < poly.size() && maxLength > tooth_spacing_min && (next_zhop >= line_length || line_length < clearance || (std::abs(std::abs((int)(this->angle * 180 / PI) % 180) - 90) > 45 ? pts[idx].y() < pts[idx - 1].y() : pts[idx].x() < pts[idx - 1].x()))) { if (line_length < clearance || pts[idx].x() < pts[idx - 1].x()) { } else { next_zhop -= line_length; } maxLength -= line_length; current_extrusion->push_back(pts[idx], 0); last = pts[idx]; idx++; if (idx < poly.size()) line_length = (coord_t)last.distance_to(pts[idx]); } if (idx < poly.size() && maxLength > clearance) { //do z-hop //keep some room for the mouv if (next_zhop > line_length - scaled_nozzle_diam * 2) next_zhop -= line_length - scaled_nozzle_diam * 2.5; last = last.interpolate(next_zhop / (double)line_length, pts[idx]); //Create point at pos if (last != pts[idx - 1]) { current_extrusion->push_back(last, 0); } //add new extrusion that go up with nozzle_flow extrusions->paths.push_back(ExtrusionPath3D(good_role, params.flow->nozzle_diameter * params.flow->nozzle_diameter * PI / 4, params.flow->nozzle_diameter, params.flow->nozzle_diameter)); current_extrusion = &(extrusions->paths.back()); current_extrusion->push_back(last, 0); current_extrusion->push_back(last, tooth_zhop); //add new extrusion that move a bit to let the palce for the nozzle tip extrusions->paths.push_back(ExtrusionPath3D(good_role, 0, params.flow->nozzle_diameter / 10, params.flow->nozzle_diameter / 10)); current_extrusion = &(extrusions->paths.back()); current_extrusion->push_back(last, tooth_zhop); //add next point line_length = (coord_t)last.distance_to(pts[idx]); last = last.interpolate(scaled_nozzle_diam / (double)line_length, pts[idx]); current_extrusion->push_back(last, tooth_zhop); // add new extrusion that go down with no nozzle_flow / sqrt(2) extrusions->paths.push_back(ExtrusionPath3D(good_role, params.flow->mm3_per_mm() / std::sqrt(2), params.flow->width / std::sqrt(2), params.flow->height)); current_extrusion = &(extrusions->paths.back()); current_extrusion->push_back(last, tooth_zhop); //add next point line_length = (coord_t)last.distance_to(pts[idx]); last = last.interpolate(scaled_nozzle_diam / (double)line_length, pts[idx]); current_extrusion->push_back(last, 0); // now go back to normal flow extrusions->paths.push_back(ExtrusionPath3D(good_role, params.flow->mm3_per_mm() * params.flow_mult, params.flow->width * params.flow_mult, params.flow->height)); current_extrusion = &(extrusions->paths.back()); current_extrusion->push_back(last, 0); line_length = (coord_t)last.distance_to(pts[idx]); //re-init next_zhop = tooth_spacing_min + (coord_t)abs((rand() / (float)RAND_MAX) * (tooth_spacing_max - tooth_spacing_min)); } } while (idx < poly.size()) { current_extrusion->push_back(pts[idx], 0); idx++; } if (current_extrusion->size() < 2) extrusions->paths.pop_back(); if (!extrusions->paths.empty()) eec->entities.push_back(extrusions); else delete extrusions; } // === end === if (!eec->empty()) { out.push_back(eec); } else { delete eec; } } } void FillRectilinear2WGapFill::split_polygon_gap_fill(const Surface &surface, const FillParams ¶ms, ExPolygons &rectilinear, ExPolygons &gapfill) { // remove areas for gapfill // factor=0.5 : remove area smaller than a spacing. factor=1 : max spacing for the gapfill (but not the width) //choose between 2 to avoid dotted line effect. float factor1 = 0.99f; float factor2 = 0.7f; ExPolygons rectilinear_areas1 = offset2_ex(ExPolygons{ surface.expolygon }, -params.flow->scaled_spacing() * factor1, params.flow->scaled_spacing() * factor1); ExPolygons rectilinear_areas2 = offset2_ex(ExPolygons{ surface.expolygon }, -params.flow->scaled_spacing() * factor2, params.flow->scaled_spacing() * factor2); //choose the best one rectilinear = rectilinear_areas1.size() <= rectilinear_areas2.size() + 1 || rectilinear_areas2.empty() ? rectilinear_areas1 : rectilinear_areas2; //get gapfill gapfill = diff_ex(ExPolygons{ surface.expolygon }, rectilinear); } void FillRectilinear2WGapFill::fill_surface_extrusion(const Surface *surface, const FillParams ¶ms, ExtrusionEntitiesPtr &out) const { ExtrusionEntityCollection *coll_nosort = new ExtrusionEntityCollection(); coll_nosort->no_sort = true; //can be sorted inside the pass ExtrusionRole good_role = getRoleFromSurfaceType(params, surface); //// remove areas for gapfill //// factor=0.5 : remove area smaller than a spacing. factor=1 : max spacing for the gapfill (but not the width) ////choose between 2 to avoid dotted line effect. //float factor1 = 0.99f; //float factor2 = 0.7f; //ExPolygons rectilinear_areas1 = offset2_ex(ExPolygons{ surface->expolygon }, -params.flow->scaled_spacing() * factor1, params.flow->scaled_spacing() * factor1); //ExPolygons rectilinear_areas2 = offset2_ex(ExPolygons{ surface->expolygon }, -params.flow->scaled_spacing() * factor2, params.flow->scaled_spacing() * factor2); //std::cout << "FillRectilinear2WGapFill use " << (rectilinear_areas1.size() <= rectilinear_areas2.size() + 1 ? "1" : "2") << "\n"; //ExPolygons &rectilinear_areas = rectilinear_areas1.size() <= rectilinear_areas2.size() + 1 ? rectilinear_areas1 : rectilinear_areas2; //ExPolygons gapfill_areas = diff_ex(ExPolygons{ surface->expolygon }, rectilinear_areas); ExPolygons rectilinear_areas, gapfill_areas; split_polygon_gap_fill(*surface, params, rectilinear_areas, gapfill_areas); double rec_area = 0; for (ExPolygon &p : rectilinear_areas)rec_area += p.area(); double gf_area = 0; for (ExPolygon &p : gapfill_areas) gf_area += p.area(); //std::cout << unscaled(unscaled(surface->expolygon.area())) << " = " << unscaled(unscaled(rec_area)) << " + " << unscaled(unscaled(gf_area)) << "\n"; // rectilinear Polylines polylines_rectilinear; Surface rectilinear_surface{ *surface }; for (const ExPolygon &rectilinear_area : rectilinear_areas) { rectilinear_surface.expolygon = rectilinear_area, 0 - 0.5 * params.flow->scaled_spacing(); if (!fill_surface_by_lines(&rectilinear_surface, params, 0.f, 0.f, polylines_rectilinear)) { printf("FillRectilinear2::fill_surface() failed to fill a region.\n"); } } ExPolygons unextruded_areas; if (!polylines_rectilinear.empty()) { double flow_mult_exact_volume = 1; //check if not over-extruding if (!params.dont_adjust && params.full_infill() && !params.flow->bridge && params.fill_exactly) { // compute the path of the nozzle -> extruded volume double lengthTot = 0; int nbLines = 0; for (const Polyline &pline : polylines_rectilinear) { Lines lines = pline.lines(); for (auto line = lines.begin(); line != lines.end(); ++line) { lengthTot += unscaled(line->length()); nbLines++; } } double extrudedVolume = params.flow->mm3_per_mm() * lengthTot; // compute real volume double poylineVolume = 0; ExPolygons rectilinear_no_overlap_areas = intersection_ex(rectilinear_areas, this->no_overlap_expolygons); for (const ExPolygon &poly : rectilinear_no_overlap_areas) { poylineVolume += params.flow->height*unscaled(unscaled(poly.area())); // add external "perimeter gap" double perimeterRoundGap = unscaled(poly.contour.length()) * params.flow->height * (1 - 0.25*PI) * 0.5; // add holes "perimeter gaps" double holesGaps = 0; for (auto hole = poly.holes.begin(); hole != poly.holes.end(); ++hole) { holesGaps += unscaled(hole->length()) * params.flow->height * (1 - 0.25*PI) * 0.5; } poylineVolume += perimeterRoundGap + holesGaps; } //printf("process want %f mm3 extruded for a volume of %f space : we mult by %f %i\n", // extrudedVolume, // (poylineVolume), // (poylineVolume) / extrudedVolume, // this->no_overlap_expolygons.size()); if (extrudedVolume != 0 && poylineVolume != 0) flow_mult_exact_volume = poylineVolume / extrudedVolume; //failsafe, it can happen if (flow_mult_exact_volume > 1.3) flow_mult_exact_volume = 1.3; if (flow_mult_exact_volume < 0.8) flow_mult_exact_volume = 0.8; } //Create extrusions ExtrusionEntityCollection *eec = new ExtrusionEntityCollection(); /// pass the no_sort attribute to the extrusion path eec->no_sort = this->no_sort(); extrusion_entities_append_paths( eec->entities, polylines_rectilinear, good_role, params.flow->mm3_per_mm() * params.flow_mult * flow_mult_exact_volume, params.flow->width * params.flow_mult * flow_mult_exact_volume, params.flow->height); coll_nosort->entities.push_back(eec); unextruded_areas = diff_ex(rectilinear_areas, union_ex(eec->polygons_covered_by_spacing(10), true)); } else unextruded_areas = rectilinear_areas; //gapfill gapfill_areas.insert(gapfill_areas.end(), unextruded_areas.begin(), unextruded_areas.end()); gapfill_areas = union_ex(gapfill_areas, true); if (gapfill_areas.size() > 0) { FillParams params2{ params }; params2.role = good_role; do_gap_fill(gapfill_areas, params2, coll_nosort->entities); } // === end === if (!coll_nosort->empty()) { out.push_back(coll_nosort); } else { delete coll_nosort; } } } // namespace Slic3r