#include "GLGizmosCommon.hpp" #include #include "slic3r/GUI/GLCanvas3D.hpp" namespace Slic3r { namespace GUI { using namespace CommonGizmosDataObjects; CommonGizmosDataPool::CommonGizmosDataPool(GLCanvas3D* canvas) : m_canvas(canvas) { using c = CommonGizmosDataID; m_data[c::SelectionInfo].reset( new SelectionInfo(this)); //m_data[c::InstancesHider].reset( new InstancesHider(this)); //m_data[c::HollowedMesh].reset( new HollowedMesh(this)); //m_data[c::ClippingPlaneWrapper].reset(new ClippingPlaneWrapper(this)); //m_data[c::SupportsClipper].reset( new SupportsClipper(this)); //m_data[c::MeshRaycaster].reset( new Raycaster(this)); } void CommonGizmosDataPool::update(CommonGizmosDataID required) { assert(check_dependencies(required)); for (auto& [id, data] : m_data) { if (int(required) & int(CommonGizmosDataID(id))) data->update(); else if (data->is_valid()) data->release(); } } SelectionInfo* CommonGizmosDataPool::selection_info() { SelectionInfo* sel_info = dynamic_cast(m_data[CommonGizmosDataID::SelectionInfo].get()); return sel_info; } #ifndef NDEBUG bool CommonGizmosDataPool::check_dependencies(CommonGizmosDataID required) const { // This should iterate over currently required data. Each of them should // be asked about its dependencies and it must check that all dependencies // are also in required and before the current one. return true; } #endif // NDEBUG void SelectionInfo::on_update() { Selection selection = m_common->get_canvas()->get_selection(); if (selection.is_single_full_instance()) m_model_object = selection.get_model()->objects[selection.get_object_idx()]; else m_model_object = nullptr; } void SelectionInfo::on_release() { m_model_object = nullptr; } } // namespace GUI } // namespace Slic3r