#include "Dialogs/PresetEditor.hpp" namespace Slic3r { namespace GUI { PrintEditor::PrintEditor(wxWindow* parent, t_config_option_keys options) : PresetEditor(parent, options) { this->config = Slic3r::Config::new_from_defaults(this->my_options()); this->_update_tree(); this->load_presets(); this->_update(); this->_build(); } void PrintEditor::_update(const std::string& opt_key) { } void PrintEditor::_build() { } }} // namespace Slic3r::GUI