#include "GLGizmosCommon.hpp" #include #include "slic3r/GUI/GLCanvas3D.hpp" #include "libslic3r/SLAPrint.hpp" #include "slic3r/GUI/GUI_App.hpp" #include "slic3r/GUI/Camera.hpp" #include namespace Slic3r { namespace GUI { using namespace CommonGizmosDataObjects; CommonGizmosDataPool::CommonGizmosDataPool(GLCanvas3D* canvas) : m_canvas(canvas) { using c = CommonGizmosDataID; m_data[c::SelectionInfo].reset( new SelectionInfo(this)); m_data[c::InstancesHider].reset( new InstancesHider(this)); m_data[c::HollowedMesh].reset( new HollowedMesh(this)); m_data[c::Raycaster].reset( new Raycaster(this)); m_data[c::ObjectClipper].reset(new ObjectClipper(this)); //m_data[c::SupportsClipper].reset( new SupportsClipper(this)); } void CommonGizmosDataPool::update(CommonGizmosDataID required) { assert(check_dependencies(required)); for (auto& [id, data] : m_data) { if (int(required) & int(CommonGizmosDataID(id))) data->update(); else if (data->is_valid()) data->release(); } } SelectionInfo* CommonGizmosDataPool::selection_info() const { SelectionInfo* sel_info = dynamic_cast(m_data.at(CommonGizmosDataID::SelectionInfo).get()); assert(sel_info); return sel_info->is_valid() ? sel_info : nullptr; } InstancesHider* CommonGizmosDataPool::instances_hider() const { InstancesHider* inst_hider = dynamic_cast(m_data.at(CommonGizmosDataID::InstancesHider).get()); assert(inst_hider); return inst_hider->is_valid() ? inst_hider : nullptr; } HollowedMesh* CommonGizmosDataPool::hollowed_mesh() const { HollowedMesh* hol_mesh = dynamic_cast(m_data.at(CommonGizmosDataID::HollowedMesh).get()); assert(hol_mesh); return hol_mesh->is_valid() ? hol_mesh : nullptr; } Raycaster* CommonGizmosDataPool::raycaster() const { Raycaster* rc = dynamic_cast(m_data.at(CommonGizmosDataID::Raycaster).get()); assert(rc); return rc->is_valid() ? rc : nullptr; } ObjectClipper* CommonGizmosDataPool::object_clipper() const { ObjectClipper* oc = dynamic_cast(m_data.at(CommonGizmosDataID::ObjectClipper).get()); assert(oc); return oc->is_valid() ? oc : nullptr; } #ifndef NDEBUG // Check the required resources one by one and return true if all // dependencies are met. bool CommonGizmosDataPool::check_dependencies(CommonGizmosDataID required) const { // This should iterate over currently required data. Each of them should // be asked about its dependencies and it must check that all dependencies // are also in required and before the current one. for (auto& [id, data] : m_data) { // in case we don't use this, the deps are irrelevant if (! (int(required) & int(CommonGizmosDataID(id)))) continue; CommonGizmosDataID deps = data->get_dependencies(); assert(int(deps) == (int(deps) & int(required))); } return true; } #endif // NDEBUG void SelectionInfo::on_update() { const Selection& selection = get_pool()->get_canvas()->get_selection(); if (selection.is_single_full_instance()) { m_model_object = selection.get_model()->objects[selection.get_object_idx()]; m_z_shift = selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z(); } else m_model_object = nullptr; } void SelectionInfo::on_release() { m_model_object = nullptr; } int SelectionInfo::get_active_instance() const { const Selection& selection = get_pool()->get_canvas()->get_selection(); return selection.get_instance_idx(); } void InstancesHider::on_update() { const ModelObject* mo = get_pool()->selection_info()->model_object(); int active_inst = get_pool()->selection_info()->get_active_instance(); GLCanvas3D* canvas = get_pool()->get_canvas(); if (mo && active_inst != -1) { canvas->toggle_model_objects_visibility(false); canvas->toggle_model_objects_visibility(true, mo, active_inst); canvas->toggle_sla_auxiliaries_visibility(m_show_supports, mo, active_inst); } else canvas->toggle_model_objects_visibility(true); } void InstancesHider::on_release() { get_pool()->get_canvas()->toggle_model_objects_visibility(true); } void InstancesHider::show_supports(bool show) { if (m_show_supports != show) { m_show_supports = show; on_update(); } } void HollowedMesh::on_update() { const ModelObject* mo = get_pool()->selection_info()->model_object(); if (! mo) return; const GLCanvas3D* canvas = get_pool()->get_canvas(); const PrintObjects& print_objects = canvas->sla_print()->objects(); const SLAPrintObject* print_object = m_print_object_idx != -1 ? print_objects[m_print_object_idx] : nullptr; // Find the respective SLAPrintObject. if (m_print_object_idx < 0 || m_print_objects_count != int(print_objects.size())) { m_print_objects_count = print_objects.size(); m_print_object_idx = -1; for (const SLAPrintObject* po : print_objects) { ++m_print_object_idx; if (po->model_object()->id() == mo->id()) { print_object = po; break; } } } // If there is a valid SLAPrintObject, check state of Hollowing step. if (print_object) { if (print_object->is_step_done(slaposDrillHoles) && print_object->has_mesh(slaposDrillHoles)) { size_t timestamp = print_object->step_state_with_timestamp(slaposDrillHoles).timestamp; if (timestamp > m_old_hollowing_timestamp) { const TriangleMesh& backend_mesh = print_object->get_mesh_to_print(); m_hollowed_mesh_transformed.reset(new TriangleMesh(backend_mesh)); Transform3d trafo_inv = canvas->sla_print()->sla_trafo(*mo).inverse(); m_hollowed_mesh_transformed->transform(trafo_inv); m_old_hollowing_timestamp = timestamp; } } else { m_hollowed_mesh_transformed.reset(nullptr); m_old_hollowing_timestamp = 0; } } } void HollowedMesh::on_release() { m_hollowed_mesh_transformed.reset(); m_old_hollowing_timestamp = 0; m_print_object_idx = -1; } const TriangleMesh* HollowedMesh::get_hollowed_mesh() const { return m_hollowed_mesh_transformed.get(); } void Raycaster::on_update() { const ModelObject* mo = get_pool()->selection_info()->model_object(); if (! mo) return; std::vector meshes; const std::vector& mvs = mo->volumes; if (mvs.size() == 1) { assert(mvs.front()->is_model_part()); const HollowedMesh* hollowed_mesh_tracker = get_pool()->hollowed_mesh(); if (hollowed_mesh_tracker && hollowed_mesh_tracker->get_hollowed_mesh()) meshes.push_back(hollowed_mesh_tracker->get_hollowed_mesh()); } if (meshes.empty()) { for (const ModelVolume* mv : mvs) { if (mv->is_model_part()) meshes.push_back(&mv->mesh()); } } if (meshes != m_old_meshes) { m_raycasters.clear(); for (const TriangleMesh* mesh : meshes) m_raycasters.emplace_back(new MeshRaycaster(*mesh)); m_old_meshes = meshes; } } void Raycaster::on_release() { m_raycasters.clear(); m_old_meshes.clear(); } std::vector Raycaster::raycasters() const { std::vector mrcs; for (const auto& raycaster_unique_ptr : m_raycasters) mrcs.push_back(raycaster_unique_ptr.get()); return mrcs; } void ObjectClipper::on_update() { const ModelObject* mo = get_pool()->selection_info()->model_object(); if (! mo) return; // which mesh should be cut? const TriangleMesh* mesh = &mo->volumes.front()->mesh(); bool has_hollowed = get_pool()->hollowed_mesh() && get_pool()->hollowed_mesh()->get_hollowed_mesh(); if (has_hollowed) mesh = get_pool()->hollowed_mesh()->get_hollowed_mesh(); if (mesh != m_old_mesh) { m_clipper.reset(new MeshClipper); m_clipper->set_mesh(*mesh); m_old_mesh = mesh; m_active_inst_bb_radius = mo->instance_bounding_box(get_pool()->selection_info()->get_active_instance()).radius(); //if (has_hollowed && m_clp_ratio != 0.) // m_clp_ratio = 0.25; } } void ObjectClipper::on_release() { m_clipper.reset(); m_old_mesh = nullptr; m_clp.reset(); } void ObjectClipper::render_cut() const { if (m_clp_ratio == 0.) return; const SelectionInfo* sel_info = get_pool()->selection_info(); const ModelObject* mo = sel_info->model_object(); Geometry::Transformation inst_trafo = mo->instances[sel_info->get_active_instance()]->get_transformation(); Geometry::Transformation vol_trafo = mo->volumes.front()->get_transformation(); Geometry::Transformation trafo = inst_trafo * vol_trafo; trafo.set_offset(trafo.get_offset() + Vec3d(0., 0., sel_info->get_sla_shift())); m_clipper->set_plane(*m_clp); m_clipper->set_transformation(trafo); if (! m_clipper->get_triangles().empty()) { ::glPushMatrix(); ::glColor3f(1.0f, 0.37f, 0.0f); ::glBegin(GL_TRIANGLES); for (const Vec3f& point : m_clipper->get_triangles()) ::glVertex3f(point(0), point(1), point(2)); ::glEnd(); ::glPopMatrix(); } } void ObjectClipper::set_position(double pos, bool keep_normal) { const ModelObject* mo = get_pool()->selection_info()->model_object(); int active_inst = get_pool()->selection_info()->get_active_instance(); double z_shift = get_pool()->selection_info()->get_sla_shift(); Vec3d normal = (keep_normal && m_clp) ? m_clp->get_normal() : -wxGetApp().plater()->get_camera().get_dir_forward(); const Vec3d& center = mo->instances[active_inst]->get_offset() + Vec3d(0., 0., z_shift); float dist = normal.dot(center); if (pos < 0.) pos = m_clp_ratio; m_clp_ratio = pos; m_clp.reset(new ClippingPlane(normal, (dist - (-m_active_inst_bb_radius) - m_clp_ratio * 2*m_active_inst_bb_radius))); get_pool()->get_canvas()->set_as_dirty(); } } // namespace GUI } // namespace Slic3r