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48 lines
3.0 KiB
C++
48 lines
3.0 KiB
C++
#ifndef COLOR_DEFAULT_HPP
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#define COLOR_DEFAULT_HPP
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namespace Slic3r { namespace GUI {
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class DefaultColor : public ColorScheme {
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public:
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const std::string name() const { return "Default"; }
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const bool SOLID_BACKGROUNDCOLOR() const { return false; };
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const wxColour SELECTED_COLOR() const { return wxColour(0, 1, 0); };
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const wxColour HOVER_COLOR() const { return wxColour(255*0.4, 255*0.9, 0); }; //<Hover over Model
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const wxColour TOP_COLOR() const { return wxColour(10,98,144); }; //<TOP Backgroud color
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const wxColour BOTTOM_COLOR() const { return wxColour(0,0,0); }; //<BOTTOM Backgroud color
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const wxColour BACKGROUND_COLOR() const {return TOP_COLOR();} //< SOLID background color
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const wxColour GRID_COLOR() const { return wxColour(255*0.2, 255*0.2, 255*0.2, 255*0.4); }; //<Grid color
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const wxColour GROUND_COLOR() const { return wxColour(255*0.8, 255*0.6, 255*0.5, 255*0.4); }; //<Ground or Plate color
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const wxColour COLOR_CUTPLANE() const { return wxColour(255*0.8, 255*0.8, 255*0.8, 255*0.5); };
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const wxColour COLOR_PARTS() const { return wxColour(1, 255*0.95, 255*0.2, 1); }; //<Perimeter color
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const wxColour COLOR_INFILL() const { return wxColour(1, 255*0.45, 255*0.45, 1); };
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const wxColour COLOR_SUPPORT() const { return wxColour(255*0.5, 1, 255*0.5, 1); };
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const wxColour COLOR_UNKNOWN() const { return wxColour(255*0.5, 255*0.5, 1, 1); };
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const wxColour BED_COLOR() const { return wxColour(255, 255, 255); };
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const wxColour BED_GRID() const { return wxColour(230, 230, 230); };
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const wxColour BED_SELECTED() const { return wxColour(255, 166, 128); };
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const wxColour BED_OBJECTS() const { return wxColour(210, 210, 210); };
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const wxColour BED_INSTANCE() const { return wxColour(255, 128, 128); };
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const wxColour BED_DRAGGED() const { return wxColour(128, 128, 255); };
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const wxColour BED_CENTER() const { return wxColour(200, 200, 200); };
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const wxColour BED_SKIRT() const { return wxColour(150, 150, 150); };
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const wxColour BED_CLEARANCE() const { return wxColour(0, 0, 200); };
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const wxColour BACKGROUND255() const { return wxColour(255, 255, 255); };
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const wxColour TOOL_DARK() const { return wxColour(0, 0, 0); };
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const wxColour TOOL_SUPPORT() const { return wxColour(0, 0, 0); };
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const wxColour TOOL_INFILL() const { return wxColour(0, 0, 255*0.7); };
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const wxColour TOOL_STEPPERIM() const { return wxColour(255*0.7, 0, 0); };
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const wxColour TOOL_SHADE() const { return wxColour(255*0.95, 255*0.95, 255*0.95); };
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const wxColour TOOL_COLOR() const { return wxColour(255*0.9, 255*0.9, 255*0.9); };
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const wxColour SPLINE_L_PEN() const { return wxColour(50, 50, 50); };
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const wxColour SPLINE_O_PEN() const { return wxColour(200, 200, 200); };
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const wxColour SPLINE_I_PEN() const { return wxColour(255, 0, 0); };
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const wxColour SPLINE_R_PEN() const { return wxColour(5, 120, 160); };
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const wxColour BED_DARK() const { return wxColour(0, 0, 0); };
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};
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}} // namespace Slic3r::GUI
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#endif
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