Slic3r/xs/src/libslic3r/PrintObject.cpp
2018-07-27 21:05:42 -05:00

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#include "Print.hpp"
#include "BoundingBox.hpp"
#include "ClipperUtils.hpp"
#include "Geometry.hpp"
#include "Log.hpp"
#include <algorithm>
#include <vector>
namespace Slic3r {
PrintObject::PrintObject(Print* print, ModelObject* model_object, const BoundingBoxf3 &modobj_bbox)
: layer_height_spline(model_object->layer_height_spline),
typed_slices(false),
_print(print),
_model_object(model_object)
{
// Compute the translation to be applied to our meshes so that we work with smaller coordinates
{
// Translate meshes so that our toolpath generation algorithms work with smaller
// XY coordinates; this translation is an optimization and not strictly required.
// A cloned mesh will be aligned to 0 before slicing in _slice_region() since we
// don't assume it's already aligned and we don't alter the original position in model.
// We store the XY translation so that we can place copies correctly in the output G-code
// (copies are expressed in G-code coordinates and this translation is not publicly exposed).
this->_copies_shift = Point(
scale_(modobj_bbox.min.x), scale_(modobj_bbox.min.y));
// Scale the object size and store it
Pointf3 size = modobj_bbox.size();
this->size = Point3(scale_(size.x), scale_(size.y), scale_(size.z));
}
this->reload_model_instances();
this->layer_height_ranges = model_object->layer_height_ranges;
}
PrintObject::~PrintObject()
{
}
Print*
PrintObject::print()
{
return this->_print;
}
Points
PrintObject::copies() const
{
return this->_copies;
}
bool
PrintObject::add_copy(const Pointf &point)
{
Points points = this->_copies;
points.push_back(Point::new_scale(point.x, point.y));
return this->set_copies(points);
}
bool
PrintObject::delete_last_copy()
{
Points points = this->_copies;
points.pop_back();
return this->set_copies(points);
}
bool
PrintObject::delete_all_copies()
{
Points points;
return this->set_copies(points);
}
bool
PrintObject::set_copies(const Points &points)
{
this->_copies = points;
// order copies with a nearest neighbor search and translate them by _copies_shift
this->_shifted_copies.clear();
this->_shifted_copies.reserve(points.size());
// order copies with a nearest-neighbor search
std::vector<Points::size_type> ordered_copies;
Slic3r::Geometry::chained_path(points, ordered_copies);
for (std::vector<Points::size_type>::const_iterator it = ordered_copies.begin(); it != ordered_copies.end(); ++it) {
Point copy = points[*it];
copy.translate(this->_copies_shift);
this->_shifted_copies.push_back(copy);
}
bool invalidated = false;
if (this->_print->invalidate_step(psSkirt)) invalidated = true;
if (this->_print->invalidate_step(psBrim)) invalidated = true;
return invalidated;
}
bool
PrintObject::reload_model_instances()
{
Points copies;
for (ModelInstancePtrs::const_iterator i = this->_model_object->instances.begin(); i != this->_model_object->instances.end(); ++i) {
copies.push_back(Point::new_scale((*i)->offset.x, (*i)->offset.y));
}
return this->set_copies(copies);
}
BoundingBox
PrintObject::bounding_box() const
{
// since the object is aligned to origin, bounding box coincides with size
Points pp;
pp.push_back(Point(0,0));
pp.push_back(this->size);
return BoundingBox(pp);
}
// returns 0-based indices of used extruders
std::set<size_t>
PrintObject::extruders() const
{
std::set<size_t> extruders = this->_print->extruders();
std::set<size_t> sm_extruders = this->support_material_extruders();
extruders.insert(sm_extruders.begin(), sm_extruders.end());
return extruders;
}
// returns 0-based indices of used extruders
std::set<size_t>
PrintObject::support_material_extruders() const
{
std::set<size_t> extruders;
if (this->has_support_material()) {
extruders.insert(this->config.support_material_extruder - 1);
extruders.insert(this->config.support_material_interface_extruder - 1);
}
return extruders;
}
void
PrintObject::add_region_volume(int region_id, int volume_id)
{
region_volumes[region_id].push_back(volume_id);
}
/* This is the *total* layer count (including support layers)
this value is not supposed to be compared with Layer::id
since they have different semantics */
size_t
PrintObject::total_layer_count() const
{
return this->layer_count() + this->support_layer_count();
}
size_t
PrintObject::layer_count() const
{
return this->layers.size();
}
void
PrintObject::clear_layers()
{
for (int i = this->layers.size()-1; i >= 0; --i)
this->delete_layer(i);
}
Layer*
PrintObject::add_layer(int id, coordf_t height, coordf_t print_z, coordf_t slice_z)
{
layers.emplace_back(new Layer(id, this, height, print_z, slice_z));
return layers.back();
}
void
PrintObject::delete_layer(int idx)
{
LayerPtrs::iterator i = this->layers.begin() + idx;
delete *i;
this->layers.erase(i);
}
size_t
PrintObject::support_layer_count() const
{
return this->support_layers.size();
}
void
PrintObject::clear_support_layers()
{
for (int i = this->support_layers.size()-1; i >= 0; --i)
this->delete_support_layer(i);
}
SupportLayer*
PrintObject::add_support_layer(int id, coordf_t height, coordf_t print_z)
{
SupportLayer* layer = new SupportLayer(id, this, height, print_z, -1);
support_layers.push_back(layer);
return layer;
}
void
PrintObject::delete_support_layer(int idx)
{
SupportLayerPtrs::iterator i = this->support_layers.begin() + idx;
delete *i;
this->support_layers.erase(i);
}
bool
PrintObject::invalidate_state_by_config(const PrintConfigBase &config)
{
const t_config_option_keys diff = this->config.diff(config);
std::set<PrintObjectStep> steps;
bool all = false;
// this method only accepts PrintObjectConfig and PrintRegionConfig option keys
for (const t_config_option_key &opt_key : diff) {
if (opt_key == "layer_height"
|| opt_key == "first_layer_height"
|| opt_key == "adaptive_slicing"
|| opt_key == "adaptive_slicing_quality"
|| opt_key == "match_horizontal_surfaces"
|| opt_key == "regions_overlap") {
steps.insert(posLayers);
} else if (opt_key == "xy_size_compensation"
|| opt_key == "raft_layers") {
steps.insert(posSlice);
} else if (opt_key == "support_material_contact_distance") {
steps.insert(posSlice);
steps.insert(posPerimeters);
steps.insert(posSupportMaterial);
} else if (opt_key == "support_material") {
steps.insert(posPerimeters);
steps.insert(posSupportMaterial);
} else if (opt_key == "support_material_angle"
|| opt_key == "support_material_extruder"
|| opt_key == "support_material_extrusion_width"
|| opt_key == "support_material_interface_layers"
|| opt_key == "support_material_interface_extruder"
|| opt_key == "support_material_interface_extrusion_width"
|| opt_key == "support_material_interface_spacing"
|| opt_key == "support_material_interface_speed"
|| opt_key == "support_material_buildplate_only"
|| opt_key == "support_material_pattern"
|| opt_key == "support_material_spacing"
|| opt_key == "support_material_threshold"
|| opt_key == "support_material_pillar_size"
|| opt_key == "support_material_pillar_spacing"
|| opt_key == "dont_support_bridges") {
steps.insert(posSupportMaterial);
} else if (opt_key == "interface_shells"
|| opt_key == "infill_only_where_needed") {
steps.insert(posPrepareInfill);
} else if (opt_key == "seam_position"
|| opt_key == "support_material_speed") {
// these options only affect G-code export, so nothing to invalidate
} else {
// for legacy, if we can't handle this option let's invalidate all steps
all = true;
break;
}
}
if (!diff.empty())
this->config.apply(config, true);
bool invalidated = false;
if (all) {
invalidated = this->invalidate_all_steps();
} else {
for (const PrintObjectStep &step : steps)
if (this->invalidate_step(step))
invalidated = true;
}
return invalidated;
}
bool
PrintObject::invalidate_step(PrintObjectStep step)
{
bool invalidated = this->state.invalidate(step);
// propagate to dependent steps
if (step == posPerimeters) {
invalidated |= this->invalidate_step(posPrepareInfill);
invalidated |= this->_print->invalidate_step(psSkirt);
invalidated |= this->_print->invalidate_step(psBrim);
} else if (step == posDetectSurfaces) {
invalidated |= this->invalidate_step(posPrepareInfill);
} else if (step == posPrepareInfill) {
invalidated |= this->invalidate_step(posInfill);
} else if (step == posInfill) {
invalidated |= this->_print->invalidate_step(psSkirt);
invalidated |= this->_print->invalidate_step(psBrim);
} else if (step == posSlice) {
invalidated |= this->invalidate_step(posPerimeters);
invalidated |= this->invalidate_step(posDetectSurfaces);
invalidated |= this->invalidate_step(posSupportMaterial);
}else if (step == posLayers) {
invalidated |= this->invalidate_step(posSlice);
} else if (step == posSupportMaterial) {
invalidated |= this->_print->invalidate_step(psSkirt);
invalidated |= this->_print->invalidate_step(psBrim);
}
return invalidated;
}
bool
PrintObject::invalidate_all_steps()
{
// make a copy because when invalidating steps the iterators are not working anymore
std::set<PrintObjectStep> steps = this->state.started;
bool invalidated = false;
for (std::set<PrintObjectStep>::const_iterator step = steps.begin(); step != steps.end(); ++step) {
if (this->invalidate_step(*step)) invalidated = true;
}
return invalidated;
}
bool
PrintObject::has_support_material() const
{
return this->config.support_material
|| this->config.raft_layers > 0
|| this->config.support_material_enforce_layers > 0;
}
void
PrintObject::detect_surfaces_type()
{
// prerequisites
// this->slice();
if (this->state.is_done(posDetectSurfaces)) return;
this->state.set_started(posDetectSurfaces);
parallelize<Layer*>(
std::queue<Layer*>(std::deque<Layer*>(this->layers.begin(), this->layers.end())), // cast LayerPtrs to std::queue<Layer*>
boost::bind(&Slic3r::Layer::detect_surfaces_type, _1),
this->_print->config.threads.value
);
this->typed_slices = true;
this->state.set_done(posDetectSurfaces);
}
void
PrintObject::process_external_surfaces()
{
parallelize<Layer*>(
std::queue<Layer*>(std::deque<Layer*>(this->layers.begin(), this->layers.end())), // cast LayerPtrs to std::queue<Layer*>
boost::bind(&Slic3r::Layer::process_external_surfaces, _1),
this->_print->config.threads.value
);
}
/* This method applies bridge flow to the first internal solid layer above
sparse infill */
void
PrintObject::bridge_over_infill()
{
FOREACH_REGION(this->_print, region) {
const size_t region_id = region - this->_print->regions.begin();
// skip bridging in case there are no voids
if ((*region)->config.fill_density.value == 100) continue;
// get bridge flow
const Flow bridge_flow = (*region)->flow(
frSolidInfill,
-1, // layer height, not relevant for bridge flow
true, // bridge
false, // first layer
-1, // custom width, not relevant for bridge flow
*this
);
// get the average extrusion volume per surface unit
const double mm3_per_mm = bridge_flow.mm3_per_mm();
const double mm3_per_mm2 = mm3_per_mm / bridge_flow.width;
FOREACH_LAYER(this, layer_it) {
// skip first layer
if (layer_it == this->layers.begin()) continue;
Layer* layer = *layer_it;
LayerRegion* layerm = layer->get_region(region_id);
// extract the stInternalSolid surfaces that might be transformed into bridges
Polygons internal_solid;
layerm->fill_surfaces.filter_by_type(stInternalSolid, &internal_solid);
if (internal_solid.empty()) continue;
// check whether we should bridge or not according to density
{
// get the normal solid infill flow we would use if not bridging
const Flow normal_flow = layerm->flow(frSolidInfill, false);
// Bridging over sparse infill has two purposes:
// 1) cover better the gaps of internal sparse infill, especially when
// printing at very low densities;
// 2) provide a greater flow when printing very thin layers where normal
// solid flow would be very poor.
// So we calculate density threshold as interpolation according to normal flow.
// If normal flow would be equal or greater than the bridge flow, we can keep
// a low threshold like 25% in order to bridge only when printing at very low
// densities, when sparse infill has significant gaps.
// If normal flow would be equal or smaller than half the bridge flow, we
// use a higher threshold like 50% in order to bridge in more cases.
// We still never bridge whenever fill density is greater than 50% because
// we would overstuff.
const float min_threshold = 25.0;
const float max_threshold = 50.0;
const float density_threshold = std::max(
std::min<float>(
min_threshold
+ (max_threshold - min_threshold)
* (normal_flow.mm3_per_mm() - mm3_per_mm)
/ (mm3_per_mm/2 - mm3_per_mm),
max_threshold
),
min_threshold
);
if ((*region)->config.fill_density.value > density_threshold) continue;
}
// check whether the lower area is deep enough for absorbing the extra flow
// (for obvious physical reasons but also for preventing the bridge extrudates
// from overflowing in 3D preview)
ExPolygons to_bridge;
{
Polygons to_bridge_pp = internal_solid;
// Only bridge where internal infill exists below the solid shell matching
// these two conditions:
// 1) its depth is at least equal to our bridge extrusion diameter;
// 2) its free volume (thus considering infill density) is at least equal
// to the volume needed by our bridge flow.
double excess_mm3_per_mm2 = mm3_per_mm2;
// iterate through lower layers spanned by bridge_flow
const double bottom_z = layer->print_z - bridge_flow.height;
for (int i = (layer_it - this->layers.begin()) - 1; i >= 0; --i) {
const Layer* lower_layer = this->layers[i];
// subtract the void volume of this layer
excess_mm3_per_mm2 -= lower_layer->height * (100 - (*region)->config.fill_density.value)/100;
// stop iterating if both conditions are matched
if (lower_layer->print_z < bottom_z && excess_mm3_per_mm2 <= 0) break;
// iterate through regions and collect internal surfaces
Polygons lower_internal;
FOREACH_LAYERREGION(lower_layer, lower_layerm_it)
(*lower_layerm_it)->fill_surfaces.filter_by_type(stInternal, &lower_internal);
// intersect such lower internal surfaces with the candidate solid surfaces
to_bridge_pp = intersection(to_bridge_pp, lower_internal);
}
// don't bridge if the volume condition isn't matched
if (excess_mm3_per_mm2 > 0) continue;
// there's no point in bridging too thin/short regions
{
const double min_width = bridge_flow.scaled_width() * 3;
to_bridge_pp = offset2(to_bridge_pp, -min_width, +min_width);
}
if (to_bridge_pp.empty()) continue;
// convert into ExPolygons
to_bridge = union_ex(to_bridge_pp);
}
#ifdef SLIC3R_DEBUG
printf("Bridging %zu internal areas at layer %zu\n", to_bridge.size(), layer->id());
#endif
// compute the remaning internal solid surfaces as difference
const ExPolygons not_to_bridge = diff_ex(internal_solid, to_polygons(to_bridge), true);
// build the new collection of fill_surfaces
{
Surfaces new_surfaces;
for (Surfaces::const_iterator surface = layerm->fill_surfaces.surfaces.begin(); surface != layerm->fill_surfaces.surfaces.end(); ++surface) {
if (surface->surface_type != stInternalSolid)
new_surfaces.push_back(*surface);
}
for (ExPolygons::const_iterator ex = to_bridge.begin(); ex != to_bridge.end(); ++ex)
new_surfaces.push_back(Surface(stInternalBridge, *ex));
for (ExPolygons::const_iterator ex = not_to_bridge.begin(); ex != not_to_bridge.end(); ++ex)
new_surfaces.push_back(Surface(stInternalSolid, *ex));
layerm->fill_surfaces.surfaces = new_surfaces;
}
/*
# exclude infill from the layers below if needed
# see discussion at https://github.com/alexrj/Slic3r/issues/240
# Update: do not exclude any infill. Sparse infill is able to absorb the excess material.
if (0) {
my $excess = $layerm->extruders->{infill}->bridge_flow->width - $layerm->height;
for (my $i = $layer_id-1; $excess >= $self->get_layer($i)->height; $i--) {
Slic3r::debugf " skipping infill below those areas at layer %d\n", $i;
foreach my $lower_layerm (@{$self->get_layer($i)->regions}) {
my @new_surfaces = ();
# subtract the area from all types of surfaces
foreach my $group (@{$lower_layerm->fill_surfaces->group}) {
push @new_surfaces, map $group->[0]->clone(expolygon => $_),
@{diff_ex(
[ map $_->p, @$group ],
[ map @$_, @$to_bridge ],
)};
push @new_surfaces, map Slic3r::Surface->new(
expolygon => $_,
surface_type => S_TYPE_INTERNALVOID,
), @{intersection_ex(
[ map $_->p, @$group ],
[ map @$_, @$to_bridge ],
)};
}
$lower_layerm->fill_surfaces->clear;
$lower_layerm->fill_surfaces->append($_) for @new_surfaces;
}
$excess -= $self->get_layer($i)->height;
}
}
*/
}
}
}
// adjust the layer height to the next multiple of the z full-step resolution
coordf_t PrintObject::adjust_layer_height(coordf_t layer_height) const
{
coordf_t result = layer_height;
if(this->_print->config.z_steps_per_mm > 0) {
coordf_t min_dz = 1 / this->_print->config.z_steps_per_mm;
result = int(layer_height / min_dz + 0.5) * min_dz;
}
return result > 0 ? result : layer_height;
}
// generate a vector of print_z coordinates in object coordinate system (starting with 0) but including
// the first_layer_height if provided.
std::vector<coordf_t> PrintObject::generate_object_layers(coordf_t first_layer_height) {
std::vector<coordf_t> result;
// collect values from config
coordf_t min_nozzle_diameter = 1.0;
coordf_t min_layer_height = 0.0;
coordf_t max_layer_height = 10.0;
std::set<size_t> object_extruders = this->_print->object_extruders();
for (std::set<size_t>::const_iterator it_extruder = object_extruders.begin(); it_extruder != object_extruders.end(); ++ it_extruder) {
min_nozzle_diameter = std::min(min_nozzle_diameter, this->_print->config.nozzle_diameter.get_at(*it_extruder));
min_layer_height = std::max(min_layer_height, this->_print->config.min_layer_height.get_at(*it_extruder));
max_layer_height = std::min(max_layer_height, this->_print->config.max_layer_height.get_at(*it_extruder));
}
coordf_t layer_height = std::min(min_nozzle_diameter, this->config.layer_height.getFloat());
layer_height = this->adjust_layer_height(layer_height);
this->config.layer_height.value = layer_height;
// respect first layer height
if(first_layer_height) {
result.push_back(first_layer_height);
}
coordf_t print_z = first_layer_height;
coordf_t height = first_layer_height;
// Update object size at the spline object to define upper border
this->layer_height_spline.setObjectHeight(unscale(this->size.z));
if (this->state.is_done(posLayers)) {
// layer heights are already generated, just update layers from spline
// we don't need to respect first layer here, it's correctly provided by the spline object
result = this->layer_height_spline.getInterpolatedLayers();
}else{ // create new set of layers
// create stateful objects and variables for the adaptive slicing process
SlicingAdaptive as;
coordf_t adaptive_quality = this->config.adaptive_slicing_quality.value;
if(this->config.adaptive_slicing.value) {
const ModelVolumePtrs volumes = this->model_object()->volumes;
for (ModelVolumePtrs::const_iterator it = volumes.begin(); it != volumes.end(); ++ it)
if (! (*it)->modifier)
as.add_mesh(&(*it)->mesh);
as.prepare(unscale(this->size.z));
}
// loop until we have at least one layer and the max slice_z reaches the object height
while ((scale_(print_z + EPSILON)) < this->size.z) {
if (this->config.adaptive_slicing.value) {
height = 999;
// determine next layer height
height = as.next_layer_height(print_z, adaptive_quality, min_layer_height, max_layer_height);
// check for horizontal features and object size
if(this->config.match_horizontal_surfaces.value) {
coordf_t horizontal_dist = as.horizontal_facet_distance(print_z + height, min_layer_height);
if((horizontal_dist < min_layer_height) && (horizontal_dist > 0)) {
#ifdef SLIC3R_DEBUG
std::cout << "Horizontal feature ahead, distance: " << horizontal_dist << std::endl;
#endif
// can we shrink the current layer a bit?
if(height-(min_layer_height - horizontal_dist) > min_layer_height) {
// yes we can
height -= (min_layer_height - horizontal_dist);
#ifdef SLIC3R_DEBUG
std::cout << "Shrink layer height to " << height << std::endl;
#endif
}else{
// no, current layer would become too thin
height += horizontal_dist;
#ifdef SLIC3R_DEBUG
std::cout << "Widen layer height to " << height << std::endl;
#endif
}
}
}
}else{
height = layer_height;
}
// look for an applicable custom range
for (t_layer_height_ranges::const_iterator it_range = this->layer_height_ranges.begin(); it_range != this->layer_height_ranges.end(); ++ it_range) {
if(print_z >= it_range->first.first && print_z <= it_range->first.second) {
if(it_range->second > 0) {
height = it_range->second;
}
}
}
print_z += height;
result.push_back(print_z);
}
// Store layer vector for interactive manipulation
this->layer_height_spline.setLayers(result);
if (this->config.adaptive_slicing.value) {
// smoothing after adaptive algorithm
result = this->layer_height_spline.getInterpolatedLayers();
// remove top layer if empty
coordf_t slice_z = result.back() - (result[result.size()-1] - result[result.size()-2])/2.0;
if(slice_z > unscale(this->size.z)) {
result.pop_back();
}
}
// Reduce or thicken the top layer in order to match the original object size.
// This is not actually related to z_steps_per_mm but we only enable it in case
// user provided that value, as it means they really care about the layer height
// accuracy and we don't provide unexpected result for people noticing the last
// layer has a different layer height.
if ((this->_print->config.z_steps_per_mm > 0 || this->config.adaptive_slicing.value) && result.size() > 1) {
coordf_t diff = result.back() - unscale(this->size.z);
int last_layer = result.size()-1;
if (diff < 0) {
// we need to thicken last layer
coordf_t new_h = result[last_layer] - result[last_layer-1];
if(this->config.adaptive_slicing.value) { // use min/max layer_height values from adaptive algo.
new_h = std::min(max_layer_height, new_h - diff); // add (negativ) diff value
}else{
new_h = std::min(min_nozzle_diameter, new_h - diff); // add (negativ) diff value
}
result[last_layer] = result[last_layer-1] + new_h;
} else {
// we need to reduce last layer
coordf_t new_h = result[last_layer] - result[last_layer-1];
if(this->config.adaptive_slicing.value) { // use min/max layer_height values from adaptive algo.
new_h = std::max(min_layer_height, new_h - diff); // subtract (positive) diff value
}else{
if(min_nozzle_diameter/2 < new_h) { //prevent generation of a too small layer
new_h = std::max(min_nozzle_diameter/2, new_h - diff); // subtract (positive) diff value
}
}
result[last_layer] = result[last_layer-1] + new_h;
}
}
this->state.set_done(posLayers);
}
// push modified spline object back to model
this->_model_object->layer_height_spline = this->layer_height_spline;
// apply z-gradation.
// For static layer height: the adjusted layer height is still useful
// to have the layer height a multiple of a printable z-interval.
// If we don't do this, we might get aliasing effects if a small error accumulates
// over multiple layer until we get a slightly thicker layer.
if(this->_print->config.z_steps_per_mm > 0) {
coordf_t gradation = 1 / this->_print->config.z_steps_per_mm;
coordf_t last_z = 0;
coordf_t height;
for(std::vector<coordf_t>::iterator l = result.begin(); l != result.end(); ++l) {
height = *l - last_z;
coordf_t gradation_effect = unscale((scale_(height)) % (scale_(gradation)));
if(gradation_effect > gradation/2 && (height + (gradation-gradation_effect)) <= max_layer_height) { // round up
height = height + (gradation-gradation_effect);
}else{ // round down
height = height - gradation_effect;
}
// limiting the height to max_ / min_layer_height can violate the gradation requirement
// we now might exceed the layer height limits a bit, but that is probably better than having
// systematic errors introduced by the steppers...
//height = std::min(std::max(height, min_layer_height), max_layer_height);
*l = last_z + height;
last_z = *l;
}
}
return result;
}
// 1) Decides Z positions of the layers,
// 2) Initializes layers and their regions
// 3) Slices the object meshes
// 4) Slices the modifier meshes and reclassifies the slices of the object meshes by the slices of the modifier meshes
// 5) Applies size compensation (offsets the slices in XY plane)
// 6) Replaces bad slices by the slices reconstructed from the upper/lower layer
// Resulting expolygons of layer regions are marked as Internal.
//
// this should be idempotent
void PrintObject::_slice()
{
coordf_t raft_height = 0;
coordf_t first_layer_height = this->config.first_layer_height.get_abs_value(this->config.layer_height.value);
// take raft layers into account
int id = 0;
if (this->config.raft_layers > 0) {
id = this->config.raft_layers;
coordf_t min_support_nozzle_diameter = 1.0;
std::set<size_t> support_material_extruders = this->_print->support_material_extruders();
for (std::set<size_t>::const_iterator it_extruder = support_material_extruders.begin(); it_extruder != support_material_extruders.end(); ++ it_extruder) {
min_support_nozzle_diameter = std::min(min_support_nozzle_diameter, this->_print->config.nozzle_diameter.get_at(*it_extruder));
}
coordf_t support_material_layer_height = 0.75 * min_support_nozzle_diameter;
// raise first object layer Z by the thickness of the raft itself
// plus the extra distance required by the support material logic
raft_height += first_layer_height;
raft_height += support_material_layer_height * (this->config.raft_layers - 1);
// reset for later layer generation
first_layer_height = 0;
// detachable support
if(this->config.support_material_contact_distance > 0) {
first_layer_height = min_support_nozzle_diameter;
raft_height += this->config.support_material_contact_distance;
}
}
// Initialize layers and their slice heights.
std::vector<float> slice_zs;
{
this->clear_layers();
// All print_z values for this object, without the raft.
std::vector<coordf_t> object_layers = this->generate_object_layers(first_layer_height);
// Reserve object layers for the raft. Last layer of the raft is the contact layer.
slice_zs.reserve(object_layers.size());
Layer *prev = nullptr;
coordf_t lo = raft_height;
coordf_t hi = lo;
for (size_t i_layer = 0; i_layer < object_layers.size(); i_layer++) {
lo = hi; // store old value
hi = object_layers[i_layer] + raft_height;
coordf_t slice_z = 0.5 * (lo + hi) - raft_height;
Layer *layer = this->add_layer(id++, hi - lo, hi, slice_z);
slice_zs.push_back(float(slice_z));
if (prev != nullptr) {
prev->upper_layer = layer;
layer->lower_layer = prev;
}
// Make sure all layers contain layer region objects for all regions.
for (size_t region_id = 0; region_id < this->_print->regions.size(); ++ region_id)
layer->add_region(this->print()->regions[region_id]);
prev = layer;
}
}
if (this->print()->regions.size() == 1) {
// Optimized for a single region. Slice the single non-modifier mesh.
std::vector<ExPolygons> expolygons_by_layer = this->_slice_region(0, slice_zs, false);
for (size_t layer_id = 0; layer_id < expolygons_by_layer.size(); ++ layer_id)
this->layers[layer_id]->regions.front()->slices.append(std::move(expolygons_by_layer[layer_id]), stInternal);
} else {
// Slice all non-modifier volumes.
for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
std::vector<ExPolygons> expolygons_by_layer = this->_slice_region(region_id, slice_zs, false);
for (size_t layer_id = 0; layer_id < expolygons_by_layer.size(); ++ layer_id)
this->layers[layer_id]->regions[region_id]->slices.append(std::move(expolygons_by_layer[layer_id]), stInternal);
}
// Slice all modifier volumes.
for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
std::vector<ExPolygons> expolygons_by_layer = this->_slice_region(region_id, slice_zs, true);
// loop through the other regions and 'steal' the slices belonging to this one
for (size_t other_region_id = 0; other_region_id < this->print()->regions.size(); ++ other_region_id) {
if (region_id == other_region_id)
continue;
for (size_t layer_id = 0; layer_id < expolygons_by_layer.size(); ++ layer_id) {
Layer *layer = layers[layer_id];
LayerRegion *layerm = layer->regions[region_id];
LayerRegion *other_layerm = layer->regions[other_region_id];
if (layerm == nullptr || other_layerm == nullptr)
continue;
Polygons other_slices = to_polygons(other_layerm->slices);
ExPolygons my_parts = intersection_ex(other_slices, to_polygons(expolygons_by_layer[layer_id]));
if (my_parts.empty())
continue;
// Remove such parts from original region.
other_layerm->slices.set(diff_ex(other_slices, to_polygons(my_parts)), stInternal);
// Append new parts to our region.
layerm->slices.append(std::move(my_parts), stInternal);
}
}
}
}
// remove last layer(s) if empty
bool done = false;
while (! this->layers.empty()) {
const Layer *layer = this->layers.back();
for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id)
if (layer->regions[region_id] != nullptr && ! layer->regions[region_id]->slices.empty()) {
done = true;
break;
}
if(done) {
break;
}
this->delete_layer(int(this->layers.size()) - 1);
}
// Apply size compensation and perform clipping of multi-part objects.
const coord_t xy_size_compensation = scale_(this->config.xy_size_compensation.value);
for (Layer* layer : this->layers) {
if (abs(xy_size_compensation) > 0) {
if (layer->regions.size() == 1) {
// Single region, growing or shrinking.
LayerRegion* layerm = layer->regions.front();
layerm->slices.set(
offset_ex(to_expolygons(std::move(layerm->slices.surfaces)), xy_size_compensation),
stInternal
);
} else {
// Multiple regions, growing, shrinking or just clipping one region by the other.
// When clipping the regions, priority is given to the first regions.
Polygons processed;
for (size_t region_id = 0; region_id < layer->regions.size(); ++region_id) {
LayerRegion* layerm = layer->regions[region_id];
Polygons slices = layerm->slices;
if (abs(xy_size_compensation) > 0)
slices = offset(slices, xy_size_compensation);
if (region_id > 0)
// Trim by the slices of already processed regions.
slices = diff(std::move(slices), processed);
if (region_id + 1 < layer->regions.size())
// Collect the already processed regions to trim the to be processed regions.
append_to(processed, slices);
layerm->slices.set(union_ex(slices), stInternal);
}
}
}
// Merge all regions' slices to get islands, chain them by a shortest path.
layer->make_slices();
// Apply regions overlap
if (this->config.regions_overlap.value > 0) {
const coord_t delta = scale_(this->config.regions_overlap.value)/2;
for (LayerRegion* layerm : layer->regions)
layerm->slices.set(
intersection_ex(
offset(layerm->slices, +delta),
layer->slices
),
stInternal
);
}
}
}
// called from slice()
std::vector<ExPolygons>
PrintObject::_slice_region(size_t region_id, std::vector<float> z, bool modifier)
{
std::vector<ExPolygons> layers;
std::vector<int> &region_volumes = this->region_volumes[region_id];
if (region_volumes.empty()) return layers;
ModelObject &object = *this->model_object();
// compose mesh
TriangleMesh mesh;
for (const auto& i : region_volumes) {
const ModelVolume &volume = *(object.volumes[i]);
if (volume.modifier != modifier) continue;
mesh.merge(volume.mesh);
}
if (mesh.facets_count() == 0) return layers;
// transform mesh
// we ignore the per-instance transformations currently and only
// consider the first one
object.instances[0]->transform_mesh(&mesh, true);
// align mesh to Z = 0 (it should be already aligned actually) and apply XY shift
mesh.translate(
-unscale(this->_copies_shift.x),
-unscale(this->_copies_shift.y),
-object.bounding_box().min.z
);
// perform actual slicing
TriangleMeshSlicer<Z>(&mesh).slice(z, &layers);
return layers;
}
#ifndef SLIC3RXS
void
PrintObject::make_perimeters()
{
if (this->state.is_done(posPerimeters)) return;
if (this->typed_slices)
this->state.invalidate(posSlice);
this->slice(); // take care of prereqs
this->_make_perimeters();
}
void
PrintObject::slice()
{
auto* print {this->print()};
if (this->state.is_done(posSlice)) return;
this->state.set_started(posSlice);
if (print->status_cb != nullptr) {
print->status_cb(10, "Processing triangulated mesh");
}
this->_slice();
// detect slicing errors
bool warning_thrown = false;
for (size_t i = 0U; i < this->layer_count(); ++i) {
auto* layer {this->get_layer(i)};
if (!layer->slicing_errors) continue;
if (!warning_thrown) {
Slic3r::Log::warn("PrintObject") << "The model has overlapping or self-intersecting facets. "
<< "I tried to repair it, however you might want to check "
<< "the results or repair the input file and retry.\n";
warning_thrown = true;
}
}
if (this->layers.size() == 0) {
Slic3r::Log::error("PrintObject") << "slice(): " << "No layers were detected. You might want to repair your STL file(s) or check their size or thickness and retry.\n";
return; // make this throw an exception instead?
}
this->typed_slices = false;
this->state.set_done(posSlice);
}
#endif // SLIC3RXS
void
PrintObject::_make_perimeters()
{
if (this->state.is_done(posPerimeters)) return;
this->state.set_started(posPerimeters);
// merge slices if they were split into types
// This is not currently taking place because since merge_slices + detect_surfaces_type
// are not truly idempotent we are invalidating posSlice here (see the Perl part of
// this method).
if (this->typed_slices) {
// merge_slices() undoes detect_surfaces_type()
FOREACH_LAYER(this, layer_it)
(*layer_it)->merge_slices();
this->typed_slices = false;
this->state.invalidate(posDetectSurfaces);
}
// compare each layer to the one below, and mark those slices needing
// one additional inner perimeter, like the top of domed objects-
// this algorithm makes sure that at least one perimeter is overlapping
// but we don't generate any extra perimeter if fill density is zero, as they would be floating
// inside the object - infill_only_where_needed should be the method of choice for printing
// hollow objects
FOREACH_REGION(this->_print, region_it) {
size_t region_id = region_it - this->_print->regions.begin();
const PrintRegion &region = **region_it;
if (!region.config.extra_perimeters
|| region.config.perimeters == 0
|| region.config.fill_density == 0
|| this->layer_count() < 2) continue;
for (size_t i = 0; i <= (this->layer_count()-2); ++i) {
LayerRegion &layerm = *this->get_layer(i)->get_region(region_id);
const LayerRegion &upper_layerm = *this->get_layer(i+1)->get_region(region_id);
// In order to avoid diagonal gaps (GH #3732) we ignore the external half of the upper
// perimeter, since it's not truly covering this layer.
const Polygons upper_layerm_polygons = offset(
upper_layerm.slices,
-upper_layerm.flow(frExternalPerimeter).scaled_width()/2
);
// Filter upper layer polygons in intersection_ppl by their bounding boxes?
// my $upper_layerm_poly_bboxes= [ map $_->bounding_box, @{$upper_layerm_polygons} ];
double total_loop_length = 0;
for (Polygons::const_iterator it = upper_layerm_polygons.begin(); it != upper_layerm_polygons.end(); ++it)
total_loop_length += it->length();
const coord_t perimeter_spacing = layerm.flow(frPerimeter).scaled_spacing();
const Flow ext_perimeter_flow = layerm.flow(frExternalPerimeter);
const coord_t ext_perimeter_width = ext_perimeter_flow.scaled_width();
const coord_t ext_perimeter_spacing = ext_perimeter_flow.scaled_spacing();
for (Surfaces::iterator slice = layerm.slices.surfaces.begin();
slice != layerm.slices.surfaces.end(); ++slice) {
while (true) {
// compute the total thickness of perimeters
const coord_t perimeters_thickness = ext_perimeter_width/2 + ext_perimeter_spacing/2
+ (region.config.perimeters-1 + slice->extra_perimeters) * perimeter_spacing;
// define a critical area where we don't want the upper slice to fall into
// (it should either lay over our perimeters or outside this area)
const coord_t critical_area_depth = perimeter_spacing * 1.5;
const Polygons critical_area = diff(
offset(slice->expolygon, -perimeters_thickness),
offset(slice->expolygon, -(perimeters_thickness + critical_area_depth))
);
// check whether a portion of the upper slices falls inside the critical area
const Polylines intersection = intersection_pl(
upper_layerm_polygons,
critical_area
);
// only add an additional loop if at least 30% of the slice loop would benefit from it
{
double total_intersection_length = 0;
for (Polylines::const_iterator it = intersection.begin(); it != intersection.end(); ++it)
total_intersection_length += it->length();
if (total_intersection_length <= total_loop_length*0.3) break;
}
/*
if (0) {
require "Slic3r/SVG.pm";
Slic3r::SVG::output(
"extra.svg",
no_arrows => 1,
expolygons => union_ex($critical_area),
polylines => [ map $_->split_at_first_point, map $_->p, @{$upper_layerm->slices} ],
);
}
*/
slice->extra_perimeters++;
}
#ifdef DEBUG
if (slice->extra_perimeters > 0)
printf(" adding %d more perimeter(s) at layer %zu\n", slice->extra_perimeters, i);
#endif
}
}
}
parallelize<Layer*>(
std::queue<Layer*>(std::deque<Layer*>(this->layers.begin(), this->layers.end())), // cast LayerPtrs to std::queue<Layer*>
boost::bind(&Slic3r::Layer::make_perimeters, _1),
this->_print->config.threads.value
);
/*
simplify slices (both layer and region slices),
we only need the max resolution for perimeters
### This makes this method not-idempotent, so we keep it disabled for now.
###$self->_simplify_slices(&Slic3r::SCALED_RESOLUTION);
*/
this->state.set_done(posPerimeters);
}
void
PrintObject::_infill()
{
if (this->state.is_done(posInfill)) return;
this->state.set_started(posInfill);
parallelize<Layer*>(
std::queue<Layer*>(std::deque<Layer*>(this->layers.begin(), this->layers.end())), // cast LayerPtrs to std::queue<Layer*>
boost::bind(&Slic3r::Layer::make_fills, _1),
this->_print->config.threads.value
);
/* we could free memory now, but this would make this step not idempotent
### $_->fill_surfaces->clear for map @{$_->regions}, @{$object->layers};
*/
this->state.set_done(posInfill);
}
#ifndef SLIC3RXS
void
PrintObject::prepare_infill()
{
if (this->state.is_done(posInfill)) return;
// This prepare_infill() is not really idempotent.
// TODO: It should clear and regenerate fill_surfaces at every run
// instead of modifying it in place.
this->state.invalidate(posPerimeters);
this->make_perimeters();
this->state.set_started(posPrepareInfill);
// prerequisites
this->detect_surfaces_type();
if (this->print()->status_cb != nullptr)
this->print()->status_cb(30, "Preparing infill");
// decide what surfaces are to be filled
for (auto& layer : this->layers) {
for (auto& region : layer->regions) {
region->prepare_fill_surfaces();
}
}
// this will detect bridges and reverse bridges
// and rearrange top/bottom/internal surfaces
this->process_external_surfaces();
// detect which fill surfaces are near external layers
// they will be split in internal and internal-solid surfaces
this->discover_horizontal_shells();
this->clip_fill_surfaces();
// the following step needs to be done before combination because it may need
// to remove only half of the combined infill
this->bridge_over_infill();
// combine fill surfaces to honor the "infill every N layers" option
this->combine_infill();
this->state.set_done(posPrepareInfill);
}
void
PrintObject::combine_infill()
{
// Work on each region separately.
for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
const PrintRegion *region = this->print()->regions[region_id];
const int every = region->config.infill_every_layers.value;
if (every < 2 || region->config.fill_density == 0.)
continue;
// Limit the number of combined layers to the maximum height allowed by this regions' nozzle.
//FIXME limit the layer height to max_layer_height
double nozzle_diameter = std::min(
this->print()->config.nozzle_diameter.get_at(region->config.infill_extruder.value - 1),
this->print()->config.nozzle_diameter.get_at(region->config.solid_infill_extruder.value - 1));
// define the combinations
std::vector<size_t> combine(this->layers.size(), 0);
{
double current_height = 0.;
size_t num_layers = 0;
for (size_t layer_idx = 0; layer_idx < this->layers.size(); ++ layer_idx) {
const Layer *layer = this->layers[layer_idx];
if (layer->id() == 0)
// Skip first print layer (which may not be first layer in array because of raft).
continue;
// Check whether the combination of this layer with the lower layers' buffer
// would exceed max layer height or max combined layer count.
if (current_height + layer->height >= nozzle_diameter + EPSILON || num_layers >= every) {
// Append combination to lower layer.
combine[layer_idx - 1] = num_layers;
current_height = 0.;
num_layers = 0;
}
current_height += layer->height;
++ num_layers;
}
// Append lower layers (if any) to uppermost layer.
combine[this->layers.size() - 1] = num_layers;
}
// loop through layers to which we have assigned layers to combine
for (size_t layer_idx = 0; layer_idx < this->layers.size(); ++ layer_idx) {
size_t num_layers = combine[layer_idx];
if (num_layers <= 1)
continue;
// Get all the LayerRegion objects to be combined.
std::vector<LayerRegion*> layerms;
layerms.reserve(num_layers);
for (size_t i = layer_idx + 1 - num_layers; i <= layer_idx; ++ i)
layerms.emplace_back(this->layers[i]->regions[region_id]);
// We need to perform a multi-layer intersection, so let's split it in pairs.
// Initialize the intersection with the candidates of the lowest layer.
ExPolygons intersection = to_expolygons(layerms.front()->fill_surfaces.filter_by_type(stInternal));
// Start looping from the second layer and intersect the current intersection with it.
for (size_t i = 1; i < layerms.size(); ++ i)
intersection = intersection_ex(
to_polygons(intersection),
to_polygons(layerms[i]->fill_surfaces.filter_by_type(stInternal)),
false);
double area_threshold = layerms.front()->infill_area_threshold();
if (! intersection.empty() && area_threshold > 0.)
intersection.erase(std::remove_if(intersection.begin(), intersection.end(),
[area_threshold](const ExPolygon &expoly) { return expoly.area() <= area_threshold; }),
intersection.end());
if (intersection.empty())
continue;
// Slic3r::debugf " combining %d %s regions from layers %d-%d\n",
// scalar(@$intersection),
// ($type == S_TYPE_INTERNAL ? 'internal' : 'internal-solid'),
// $layer_idx-($every-1), $layer_idx;
// intersection now contains the regions that can be combined across the full amount of layers,
// so let's remove those areas from all layers.
Polygons intersection_with_clearance;
intersection_with_clearance.reserve(intersection.size());
float clearance_offset =
0.5f * layerms.back()->flow(frPerimeter).scaled_width() +
// Because fill areas for rectilinear and honeycomb are grown
// later to overlap perimeters, we need to counteract that too.
((region->config.fill_pattern == ipRectilinear ||
region->config.fill_pattern == ipGrid ||
region->config.fill_pattern == ipHoneycomb) ? 1.5f : 0.5f) *
layerms.back()->flow(frSolidInfill).scaled_width();
for (ExPolygon &expoly : intersection)
polygons_append(intersection_with_clearance, offset(expoly, clearance_offset));
for (LayerRegion *layerm : layerms) {
Polygons internal = to_polygons(layerm->fill_surfaces.filter_by_type(stInternal));
layerm->fill_surfaces.remove_type(stInternal);
layerm->fill_surfaces.append(diff_ex(internal, intersection_with_clearance, false), stInternal);
if (layerm == layerms.back()) {
// Apply surfaces back with adjusted depth to the uppermost layer.
Surface templ(stInternal, ExPolygon());
templ.thickness = 0.;
for (LayerRegion *layerm2 : layerms)
templ.thickness += layerm2->layer()->height;
templ.thickness_layers = (unsigned short)layerms.size();
layerm->fill_surfaces.append(intersection, templ);
} else {
// Save void surfaces.
layerm->fill_surfaces.append(
intersection_ex(internal, intersection_with_clearance, false),
stInternalVoid);
}
}
}
}
}
void
PrintObject::infill()
{
this->prepare_infill();
this->_infill();
}
#endif //SLIC3RXS
SupportMaterial *
PrintObject::_support_material()
{
// TODO what does this line do //= FLOW_ROLE_SUPPORT_MATERIAL;
Flow first_layer_flow = Flow::new_from_config_width(
frSupportMaterial,
print()->config
.first_layer_extrusion_width, // check why this line is put || config.support_material_extrusion_width,
static_cast<float>(print()->config.nozzle_diameter.get_at(static_cast<size_t>(
config.support_material_extruder
- 1))), // Check why this is put in perl "// $self->print->config->nozzle_diameter->[0]"
static_cast<float>(config.get_abs_value("first_layer_height")),
0 // No bridge flow ratio.
);
return new SupportMaterial(
&print()->config,
&config,
first_layer_flow,
_support_material_flow(),
_support_material_flow(frSupportMaterialInterface)
);
}
Flow
PrintObject::_support_material_flow(FlowRole role)
{
// Create support flow.
int extruder =
(role == frSupportMaterial) ?
config.support_material_extruder.value : config
.support_material_interface_extruder.value;
auto width = config.support_material_extrusion_width; // || config.extrusion_width;
if (role == frSupportMaterialInterface)
width = config.support_material_interface_extrusion_width; // || width;
// We use a bogus layer_height because we use the same flow for all
// support material layers.
Flow support_flow = Flow::new_from_config_width(
role,
width,
static_cast<float>(print()->config.nozzle_diameter
.get_at(static_cast<size_t>(extruder - 1))), // Check this line $self->print->config->nozzle_diameter->[0].
static_cast<float>(config.layer_height.value),
0
);
return support_flow;
}
#ifndef SLIC3RXS
void
PrintObject::generate_support_material()
{
auto* print { this->_print };
const auto& config { this->config };
//prereqs
this->slice();
if (this->state.is_done(posSupportMaterial)) { return; }
this->state.set_started(posSupportMaterial);
this->clear_support_layers();
if ((!config.support_material
&& config.raft_layers == 0
&& config.support_material_enforce_layers == 0)
|| this->layers.size() < 2
) {
this->state.set_done(posSupportMaterial);
return;
}
if (print->status_cb != nullptr)
print->status_cb(85, "Generating support material");
this->_support_material()->generate(this);
this->state.set_done(posSupportMaterial);
std::stringstream stats {""};
if (print->status_cb != nullptr)
print->status_cb(85, stats.str().c_str());
}
void
PrintObject::discover_horizontal_shells()
{
auto* print {this->print()};
for (size_t region_id = 0U; region_id < print->regions.size(); ++region_id) {
for (size_t i = 0; i < this->layer_count(); ++i) {
auto* layerm {this->get_layer(i)->regions.at(region_id)};
const auto& region_config {layerm->region()->config};
if (region_config.solid_infill_every_layers() > 0 && region_config.fill_density() > 0
&& (i % region_config.solid_infill_every_layers()) == 0) {
const auto type {region_config.fill_density() == 100 ? stInternalSolid : stInternalBridge };
// set the surface type to internal for the types
std::for_each(layerm->fill_surfaces.begin(), layerm->fill_surfaces.end(), [type] (Surface& s) { s.surface_type = (s.surface_type == type ? stInternal : s.surface_type); });
}
this->_discover_external_horizontal_shells(layerm, i, region_id);
}
}
}
void
PrintObject::_discover_external_horizontal_shells(LayerRegion* layerm, const size_t& i, const size_t& region_id)
{
auto* print {this->print()};
const auto& region_config {layerm->region()->config};
for (auto& type : { stTop, stBottom, stBottomBridge }) {
// find slices of current type for current layer
// use slices instead of fill_surfaces because they also include the perimeter area
// which needs to be propagated in shells; we need to grow slices like we did for
// fill_surfaces though. Using both ungrown slices and grown fill_surfaces will
// not work in some situations, as there won't be any grown region in the perimeter
// area (this was seen in a model where the top layer had one extra perimeter, thus
// its fill_surfaces were thinner than the lower layer's infill), however it's the best
// solution so far. Growing the external slices by EXTERNAL_INFILL_MARGIN will put
// too much solid infill inside nearly-vertical slopes.
Polygons solid;
auto tmp {layerm->slices.filter_by_type(type)};
polygons_append(solid, tmp);
tmp.clear();
tmp = layerm->fill_surfaces.filter_by_type(type);
polygons_append(solid, tmp);
if (solid.size() == 0) continue;
auto solid_layers { type == stTop ? region_config.top_solid_layers() : region_config.bottom_solid_layers() };
if (region_config.min_top_bottom_shell_thickness() > 0) {
auto current_shell_thick { static_cast<coordf_t>(solid_layers) * this->get_layer(i)->height };
const auto& min_shell_thick { region_config.min_top_bottom_shell_thickness() };
while (std::abs(min_shell_thick - current_shell_thick) > Slic3r::Geometry::epsilon) {
solid_layers++;
current_shell_thick = static_cast<coordf_t>(solid_layers) * this->get_layer(i)->height;
}
}
_discover_neighbor_horizontal_shells(layerm, i, region_id, type, solid, solid_layers);
}
}
void
PrintObject::_discover_neighbor_horizontal_shells(LayerRegion* layerm, const size_t& i, const size_t& region_id, const SurfaceType& type, Polygons& solid, const size_t& solid_layers)
{
auto* print {this->print()};
const auto& region_config {layerm->region()->config};
for (int n = (type == stTop ? i-1 : i+1); std::abs(n-int(i)) < solid_layers; (type == stTop ? n-- : n++)) {
if (n < 0 || n >= this->layer_count()) continue;
auto* neighbor_layerm { this->get_layer(n)->regions.at(region_id) };
// make a copy so we can use them even after clearing the original collection
auto neighbor_fill_surfaces{ SurfaceCollection(neighbor_layerm->fill_surfaces) };
// find intersection between neighbor and current layer's surfaces
// intersections have contours and holes
Polygons filtered_poly;
polygons_append(filtered_poly, neighbor_fill_surfaces.filter_by_type({stInternal, stInternalSolid}));
auto new_internal_solid { intersection(solid, filtered_poly , 1 ) };
if (new_internal_solid.size() == 0) {
// No internal solid needed on this layer. In order to decide whether to continue
// searching on the next neighbor (thus enforcing the configured number of solid
// layers, use different strategies according to configured infill density:
if(region_config.fill_density == 0) {
// If user expects the object to be void (for example a hollow sloping vase),
// don't continue the search. In this case, we only generate the external solid
// shell if the object would otherwise show a hole (gap between perimeters of
// the two layers), and internal solid shells are a subset of the shells found
// on each previous layer.
return;
} else {
// If we have internal infill, we can generate internal solid shells freely.
continue;
}
}
if (region_config.fill_density == 0) {
// if we're printing a hollow object we discard any solid shell thinner
// than a perimeter width, since it's probably just crossing a sloping wall
// and it's not wanted in a hollow print even if it would make sense when
// obeying the solid shell count option strictly (DWIM!)
auto margin { neighbor_layerm->flow(frExternalPerimeter).scaled_width()};
auto too_narrow { diff(new_internal_solid, offset2(new_internal_solid, -margin, +margin, CLIPPER_OFFSET_SCALE, ClipperLib::jtMiter, 5), 1)};
if (too_narrow.size() > 0)
new_internal_solid = solid = diff(new_internal_solid, too_narrow);
}
// make sure the new internal solid is wide enough, as it might get collapsed
// when spacing is added in Slic3r::Fill
{
auto margin {3 * layerm->flow(frSolidInfill).scaled_width()};
// we use a higher miterLimit here to handle areas with acute angles
// in those cases, the default miterLimit would cut the corner and we'd
// get a triangle in $too_narrow; if we grow it below then the shell
// would have a different shape from the external surface and we'd still
// have the same angle, so the next shell would be grown even more and so on.
auto too_narrow { diff(new_internal_solid, offset2(new_internal_solid, -margin, +margin, CLIPPER_OFFSET_SCALE, ClipperLib::jtMiter, 5), 1) };
if (too_narrow.size() > 0) {
// grow the collapsing parts and add the extra area to the neighbor layer
// as well as to our original surfaces so that we support this
// additional area in the next shell too
// make sure our grown surfaces don't exceed the fill area
Polygons tmp_internal;
for (auto& s : neighbor_fill_surfaces) {
if (s.is_internal() && !s.is_bridge()) tmp_internal.emplace_back(Polygon(s.expolygon));
}
auto grown {intersection(
offset(too_narrow, +margin),
// Discard bridges as they are grown for anchoring and we cant
// remove such anchors. (This may happen when a bridge is being
// anchored onto a wall where little space remains after the bridge
// is grown, and that little space is an internal solid shell so
// it triggers this too_narrow logic.)
tmp_internal)
};
new_internal_solid = solid = diff(new_internal_solid, too_narrow);
}
}
// internal-solid are the union of the existing internal-solid surfaces
// and new ones
Polygons tmp_internal { to_polygons(neighbor_fill_surfaces.filter_by_type(stInternalSolid)) };
polygons_append(tmp_internal, neighbor_fill_surfaces.surfaces);
auto internal_solid {union_ex(tmp_internal)};
// subtract intersections from layer surfaces to get resulting internal surfaces
tmp_internal = to_polygons(neighbor_fill_surfaces.filter_by_type(stInternal));
auto internal { diff_ex(tmp_internal, to_polygons(internal_solid), 1) };
// assign resulting internal surfaces to layer
neighbor_fill_surfaces.clear();
for (const auto& poly : internal) {
neighbor_fill_surfaces.surfaces.emplace_back(Surface(stInternal, poly));
}
// assign new internal-solid surfaces to layer
for (const auto& poly : internal_solid) {
neighbor_fill_surfaces.surfaces.emplace_back(Surface(stInternalSolid, poly));
}
// assign top and bottom surfaces to layer
SurfaceCollection tmp_collection;
for (auto& s : tmp_collection) {
Polygons pp;
append_to(pp, (Polygons)s);
ExPolygons both_solids;
both_solids.reserve(internal_solid.size() + internal.size());
both_solids.insert(both_solids.end(), internal_solid.begin(), internal_solid.end());
both_solids.insert(both_solids.end(), internal.begin(), internal.end());
auto solid_surfaces { diff_ex(pp, to_polygons(both_solids), 1) };
for (auto exp : solid_surfaces)
neighbor_fill_surfaces.surfaces.emplace_back(Surface(s.surface_type, exp));
}
}
}
void
PrintObject::clip_fill_surfaces()
{
if (! this->config.infill_only_where_needed.value ||
! std::any_of(this->print()->regions.begin(), this->print()->regions.end(),
[](const PrintRegion *region) { return region->config.fill_density > 0; }))
return;
// We only want infill under ceilings; this is almost like an
// internal support material.
// Proceed top-down, skipping the bottom layer.
Polygons upper_internal;
for (int layer_id = int(this->layers.size()) - 1; layer_id > 0; -- layer_id) {
Layer *layer = this->layers[layer_id];
Layer *lower_layer = this->layers[layer_id - 1];
// Detect things that we need to support.
// Cummulative slices.
Polygons slices;
for (const ExPolygon &expoly : layer->slices.expolygons)
polygons_append(slices, to_polygons(expoly));
// Cummulative fill surfaces.
Polygons fill_surfaces;
// Solid surfaces to be supported.
Polygons overhangs;
for (const LayerRegion *layerm : layer->regions)
for (const Surface &surface : layerm->fill_surfaces.surfaces) {
Polygons polygons = to_polygons(surface.expolygon);
if (surface.is_solid())
polygons_append(overhangs, polygons);
polygons_append(fill_surfaces, std::move(polygons));
}
Polygons lower_layer_fill_surfaces;
Polygons lower_layer_internal_surfaces;
for (const LayerRegion *layerm : lower_layer->regions)
for (const Surface &surface : layerm->fill_surfaces.surfaces) {
Polygons polygons = to_polygons(surface.expolygon);
if (surface.surface_type == stInternal || surface.surface_type == stInternalVoid)
polygons_append(lower_layer_internal_surfaces, polygons);
polygons_append(lower_layer_fill_surfaces, std::move(polygons));
}
// We also need to support perimeters when there's at least one full unsupported loop
{
// Get perimeters area as the difference between slices and fill_surfaces
// Only consider the area that is not supported by lower perimeters
Polygons perimeters = intersection(diff(slices, fill_surfaces), lower_layer_fill_surfaces);
// Only consider perimeter areas that are at least one extrusion width thick.
//FIXME Offset2 eats out from both sides, while the perimeters are create outside in.
//Should the pw not be half of the current value?
float pw = FLT_MAX;
for (const LayerRegion *layerm : layer->regions)
pw = std::min<float>(pw, layerm->flow(frPerimeter).scaled_width());
// Append such thick perimeters to the areas that need support
polygons_append(overhangs, offset2(perimeters, -pw, +pw));
}
// Find new internal infill.
polygons_append(overhangs, std::move(upper_internal));
upper_internal = intersection(overhangs, lower_layer_internal_surfaces);
// Apply new internal infill to regions.
for (LayerRegion *layerm : lower_layer->regions) {
if (layerm->region()->config.fill_density.value == 0)
continue;
Polygons internal;
for (Surface &surface : layerm->fill_surfaces.surfaces)
if (surface.surface_type == stInternal || surface.surface_type == stInternalVoid)
polygons_append(internal, std::move(surface.expolygon));
layerm->fill_surfaces.remove_types({ stInternal, stInternalVoid });
layerm->fill_surfaces.append(intersection_ex(internal, upper_internal, true), stInternal);
layerm->fill_surfaces.append(diff_ex (internal, upper_internal, true), stInternalVoid);
// If there are voids it means that our internal infill is not adjacent to
// perimeters. In this case it would be nice to add a loop around infill to
// make it more robust and nicer. TODO.
}
}
}
#endif // SLIC3RXS
}