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91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
#ifndef SETTINGS_HPP
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#define SETTINGS_HPP
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#include <wx/wxprec.h>
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#endif
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#include <map>
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#include <memory>
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#include <tuple>
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#include "libslic3r.h"
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#include "ColorScheme.hpp"
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namespace Slic3r { namespace GUI {
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enum class PathColor {
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role
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};
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enum class ReloadBehavior {
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all, copy, discard
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};
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/// Stub class to hold onto GUI-specific settings options.
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/// TODO: Incorporate the system from libslic3r
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class Settings {
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public:
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bool show_host {false};
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bool version_check {true};
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bool autocenter {true};
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bool autoalignz {true};
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bool invert_zoom {false};
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bool background_processing {false};
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bool preset_editor_tabs {true};
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bool hide_reload_dialog {false};
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ReloadBehavior reload {ReloadBehavior::all};
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std::unique_ptr<ColorScheme> color {new Slic3r::GUI::DefaultColor};
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PathColor color_toolpaths_by {PathColor::role};
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float nudge {1.0}; //< 2D plater nudge amount in mm
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unsigned int threads {1}; //< Number of threads to use when slicing
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const wxString version { wxString(SLIC3R_VERSION) };
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wxString skein_directory {}; //< Recently-opened skien directory.
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void save_settings();
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void load_settings();
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/// Storage for window positions
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std::map<wxString, std::tuple<wxPoint, wxSize, bool> > window_pos { std::map<wxString, std::tuple<wxPoint, wxSize, bool> >() };
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void save_window_pos(wxWindow* ref, wxString name);
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void restore_window_pos(wxWindow* ref, wxString name);
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const wxFont& small_font() { return _small_font;}
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const wxFont& small_bold_font() { return _small_bold_font;}
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const wxFont& medium_font() { return _medium_font;}
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const int& scroll_step() { return _scroll_step; }
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static std::unique_ptr<Settings> init_settings() {
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return std::make_unique<Settings>();
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}
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Settings(Settings&&) = default;
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Settings& operator=(Settings&&) = default;
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Settings();
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private:
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Settings& operator=(const Settings&) = default;
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Settings(const Settings&) = default;
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const std::string LogChannel {"GUI_Settings"}; //< Which log these messages should go to.
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/// Fonts used by the UI.
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wxFont _small_font;
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wxFont _small_bold_font;
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wxFont _medium_font;
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int _scroll_step {0};
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};
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}} //namespace Slic3r::GUI
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#endif // SETTINGS_HPP
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