bubnikv
a5135f4369
Hopefully a fix of https://github.com/prusa3d/Slic3r/issues/11
...
Replaced eval { die } construct with a bool return value indicating
success or failure of an automatic arrangement of parts on the print bed.
Don't know exactly what is happening here, but throwing a "die" inside
a XS function and then catching it inside an eval {} block is suspcious.
Conflicts:
xs/src/libslic3r/Geometry.cpp
xs/src/libslic3r/Geometry.hpp
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