bubnikv a5135f4369 Hopefully a fix of https://github.com/prusa3d/Slic3r/issues/11
Replaced eval { die } construct with a bool return value indicating
success or failure of an automatic arrangement of parts on the print bed.

Don't know exactly what is happening here, but throwing a "die" inside
a XS function and then catching it inside an eval {} block is suspcious.

Conflicts:

	xs/src/libslic3r/Geometry.cpp
	xs/src/libslic3r/Geometry.hpp
2016-11-24 16:33:13 +01:00
..
2016-11-24 16:20:04 +01:00
2016-10-18 14:25:25 +02:00
2016-07-12 13:44:37 +02:00
2016-11-24 15:43:38 +01:00
2016-11-23 18:38:33 +01:00