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* C++ backend work to support reloading modifier files * UI update preserving configs and volumes of modifiers (those are not reloaded) * clarifying variable names * Setting up variables in the GUI enviroment * Implementation of added variables in (new ModelVolume(*)) funcion * Implementation of new reload function * Overhaul of the reload function, also renaming of some variables * Rewriting the main loop of the reload function, explicitly differentiating between the original file and later added parts and modifiers pointing to other files * Whitespace cleanup * Added dialog to choose from different reload behaviors, added hide and default option in preferences, copied volumes are matched the new object's origin translation