Slic3r/src/libslic3r/BoundingBox.hpp
Vojtech Bubnik 6f92538c20 BoundingBox support for Lines,
BoundingBox constructor will no more throw for empty vector of points.

GMP allowed for Vojtech's fork of boost::polygon Voronoi implementation.

Added libslic3r tests for boost::polygon Voronoi. All Voronoi issues
ever reported on the Internet are captured by the tests. Two issues
reported (the two test cases) are real issues which may influence
PrusaSlicer negatively, namely

https://github.com/boostorg/polygon/issues/43
2020-05-28 15:53:53 +02:00

206 lines
9.4 KiB
C++

#ifndef slic3r_BoundingBox_hpp_
#define slic3r_BoundingBox_hpp_
#include "libslic3r.h"
#include "Point.hpp"
#include "Polygon.hpp"
namespace Slic3r {
template <class PointClass>
class BoundingBoxBase
{
public:
PointClass min;
PointClass max;
bool defined;
BoundingBoxBase() : min(PointClass::Zero()), max(PointClass::Zero()), defined(false) {}
BoundingBoxBase(const PointClass &pmin, const PointClass &pmax) :
min(pmin), max(pmax), defined(pmin(0) < pmax(0) && pmin(1) < pmax(1)) {}
BoundingBoxBase(const std::vector<PointClass>& points) : min(PointClass::Zero()), max(PointClass::Zero())
{
if (points.empty()) {
this->defined = false;
// throw std::invalid_argument("Empty point set supplied to BoundingBoxBase constructor");
} else {
typename std::vector<PointClass>::const_iterator it = points.begin();
this->min = *it;
this->max = *it;
for (++ it; it != points.end(); ++ it) {
this->min = this->min.cwiseMin(*it);
this->max = this->max.cwiseMax(*it);
}
this->defined = (this->min(0) < this->max(0)) && (this->min(1) < this->max(1));
}
}
void reset() { this->defined = false; this->min = PointClass::Zero(); this->max = PointClass::Zero(); }
void merge(const PointClass &point);
void merge(const std::vector<PointClass> &points);
void merge(const BoundingBoxBase<PointClass> &bb);
void scale(double factor);
PointClass size() const;
double radius() const;
void translate(coordf_t x, coordf_t y) { assert(this->defined); PointClass v(x, y); this->min += v; this->max += v; }
void translate(const Vec2d &v) { this->min += v; this->max += v; }
void offset(coordf_t delta);
PointClass center() const;
bool contains(const PointClass &point) const {
return point(0) >= this->min(0) && point(0) <= this->max(0)
&& point(1) >= this->min(1) && point(1) <= this->max(1);
}
bool overlap(const BoundingBoxBase<PointClass> &other) const {
return ! (this->max(0) < other.min(0) || this->min(0) > other.max(0) ||
this->max(1) < other.min(1) || this->min(1) > other.max(1));
}
bool operator==(const BoundingBoxBase<PointClass> &rhs) { return this->min == rhs.min && this->max == rhs.max; }
bool operator!=(const BoundingBoxBase<PointClass> &rhs) { return ! (*this == rhs); }
};
template <class PointClass>
class BoundingBox3Base : public BoundingBoxBase<PointClass>
{
public:
BoundingBox3Base() : BoundingBoxBase<PointClass>() {}
BoundingBox3Base(const PointClass &pmin, const PointClass &pmax) :
BoundingBoxBase<PointClass>(pmin, pmax)
{ if (pmin(2) >= pmax(2)) BoundingBoxBase<PointClass>::defined = false; }
BoundingBox3Base(const std::vector<PointClass>& points)
{
if (points.empty())
throw std::invalid_argument("Empty point set supplied to BoundingBox3Base constructor");
typename std::vector<PointClass>::const_iterator it = points.begin();
this->min = *it;
this->max = *it;
for (++ it; it != points.end(); ++ it) {
this->min = this->min.cwiseMin(*it);
this->max = this->max.cwiseMax(*it);
}
this->defined = (this->min(0) < this->max(0)) && (this->min(1) < this->max(1)) && (this->min(2) < this->max(2));
}
void merge(const PointClass &point);
void merge(const std::vector<PointClass> &points);
void merge(const BoundingBox3Base<PointClass> &bb);
PointClass size() const;
double radius() const;
void translate(coordf_t x, coordf_t y, coordf_t z) { assert(this->defined); PointClass v(x, y, z); this->min += v; this->max += v; }
void translate(const Vec3d &v) { this->min += v; this->max += v; }
void offset(coordf_t delta);
PointClass center() const;
coordf_t max_size() const;
bool contains(const PointClass &point) const {
return BoundingBoxBase<PointClass>::contains(point) && point(2) >= this->min(2) && point(2) <= this->max(2);
}
bool contains(const BoundingBox3Base<PointClass>& other) const {
return contains(other.min) && contains(other.max);
}
bool intersects(const BoundingBox3Base<PointClass>& other) const {
return (this->min(0) < other.max(0)) && (this->max(0) > other.min(0)) && (this->min(1) < other.max(1)) && (this->max(1) > other.min(1)) && (this->min(2) < other.max(2)) && (this->max(2) > other.min(2));
}
};
// Will prevent warnings caused by non existing definition of template in hpp
extern template void BoundingBoxBase<Point>::scale(double factor);
extern template void BoundingBoxBase<Vec2d>::scale(double factor);
extern template void BoundingBoxBase<Vec3d>::scale(double factor);
extern template void BoundingBoxBase<Point>::offset(coordf_t delta);
extern template void BoundingBoxBase<Vec2d>::offset(coordf_t delta);
extern template void BoundingBoxBase<Point>::merge(const Point &point);
extern template void BoundingBoxBase<Vec2d>::merge(const Vec2d &point);
extern template void BoundingBoxBase<Point>::merge(const Points &points);
extern template void BoundingBoxBase<Vec2d>::merge(const Pointfs &points);
extern template void BoundingBoxBase<Point>::merge(const BoundingBoxBase<Point> &bb);
extern template void BoundingBoxBase<Vec2d>::merge(const BoundingBoxBase<Vec2d> &bb);
extern template Point BoundingBoxBase<Point>::size() const;
extern template Vec2d BoundingBoxBase<Vec2d>::size() const;
extern template double BoundingBoxBase<Point>::radius() const;
extern template double BoundingBoxBase<Vec2d>::radius() const;
extern template Point BoundingBoxBase<Point>::center() const;
extern template Vec2d BoundingBoxBase<Vec2d>::center() const;
extern template void BoundingBox3Base<Vec3d>::merge(const Vec3d &point);
extern template void BoundingBox3Base<Vec3d>::merge(const Pointf3s &points);
extern template void BoundingBox3Base<Vec3d>::merge(const BoundingBox3Base<Vec3d> &bb);
extern template Vec3d BoundingBox3Base<Vec3d>::size() const;
extern template double BoundingBox3Base<Vec3d>::radius() const;
extern template void BoundingBox3Base<Vec3d>::offset(coordf_t delta);
extern template Vec3d BoundingBox3Base<Vec3d>::center() const;
extern template coordf_t BoundingBox3Base<Vec3d>::max_size() const;
class BoundingBox : public BoundingBoxBase<Point>
{
public:
void polygon(Polygon* polygon) const;
Polygon polygon() const;
BoundingBox rotated(double angle) const;
BoundingBox rotated(double angle, const Point &center) const;
void rotate(double angle) { (*this) = this->rotated(angle); }
void rotate(double angle, const Point &center) { (*this) = this->rotated(angle, center); }
// Align the min corner to a grid of cell_size x cell_size cells,
// to encompass the original bounding box.
void align_to_grid(const coord_t cell_size);
BoundingBox() : BoundingBoxBase<Point>() {}
BoundingBox(const Point &pmin, const Point &pmax) : BoundingBoxBase<Point>(pmin, pmax) {}
BoundingBox(const Points &points) : BoundingBoxBase<Point>(points) {}
friend BoundingBox get_extents_rotated(const Points &points, double angle);
};
class BoundingBox3 : public BoundingBox3Base<Vec3crd>
{
public:
BoundingBox3() : BoundingBox3Base<Vec3crd>() {}
BoundingBox3(const Vec3crd &pmin, const Vec3crd &pmax) : BoundingBox3Base<Vec3crd>(pmin, pmax) {}
BoundingBox3(const Points3& points) : BoundingBox3Base<Vec3crd>(points) {}
};
class BoundingBoxf : public BoundingBoxBase<Vec2d>
{
public:
BoundingBoxf() : BoundingBoxBase<Vec2d>() {}
BoundingBoxf(const Vec2d &pmin, const Vec2d &pmax) : BoundingBoxBase<Vec2d>(pmin, pmax) {}
BoundingBoxf(const std::vector<Vec2d> &points) : BoundingBoxBase<Vec2d>(points) {}
};
class BoundingBoxf3 : public BoundingBox3Base<Vec3d>
{
public:
BoundingBoxf3() : BoundingBox3Base<Vec3d>() {}
BoundingBoxf3(const Vec3d &pmin, const Vec3d &pmax) : BoundingBox3Base<Vec3d>(pmin, pmax) {}
BoundingBoxf3(const std::vector<Vec3d> &points) : BoundingBox3Base<Vec3d>(points) {}
BoundingBoxf3 transformed(const Transform3d& matrix) const;
};
template<typename VT>
inline bool empty(const BoundingBoxBase<VT> &bb)
{
return ! bb.defined || bb.min(0) >= bb.max(0) || bb.min(1) >= bb.max(1);
}
template<typename VT>
inline bool empty(const BoundingBox3Base<VT> &bb)
{
return ! bb.defined || bb.min(0) >= bb.max(0) || bb.min(1) >= bb.max(1) || bb.min(2) >= bb.max(2);
}
inline BoundingBox scaled(const BoundingBoxf &bb) { return {scaled(bb.min), scaled(bb.max)}; }
inline BoundingBox3 scaled(const BoundingBoxf3 &bb) { return {scaled(bb.min), scaled(bb.max)}; }
inline BoundingBoxf unscaled(const BoundingBox &bb) { return {unscaled(bb.min), unscaled(bb.max)}; }
inline BoundingBoxf3 unscaled(const BoundingBox3 &bb) { return {unscaled(bb.min), unscaled(bb.max)}; }
} // namespace Slic3r
// Serialization through the Cereal library
namespace cereal {
template<class Archive> void serialize(Archive& archive, Slic3r::BoundingBox &bb) { archive(bb.min, bb.max, bb.defined); }
template<class Archive> void serialize(Archive& archive, Slic3r::BoundingBox3 &bb) { archive(bb.min, bb.max, bb.defined); }
template<class Archive> void serialize(Archive& archive, Slic3r::BoundingBoxf &bb) { archive(bb.min, bb.max, bb.defined); }
template<class Archive> void serialize(Archive& archive, Slic3r::BoundingBoxf3 &bb) { archive(bb.min, bb.max, bb.defined); }
}
#endif