Slic3r/src/slic3r/GUI/GLToolbar.cpp
Enrico Turri d87b478d60 Camera refactoring
1) All camera related OpenGL calls moved into class

2) The Camera class now stores the view matrix, the projection matrix and the viewport

3) The Camera class now exposes methods to get the camera orientation vectors, the camera position, the view matrix, the projection matrix and the viewport

4) All the code operating on the camera or requiring camera data has been modified to use the new methods
2019-04-01 10:00:10 +02:00

1392 lines
43 KiB
C++

#include "libslic3r/Point.hpp"
#include "libslic3r/libslic3r.h"
#include "GLToolbar.hpp"
#include "../../slic3r/GUI/GLCanvas3D.hpp"
#include <GL/glew.h>
#include <wx/event.h>
#include <wx/bitmap.h>
#include <wx/dcmemory.h>
#include <wx/settings.h>
#include <wx/glcanvas.h>
namespace Slic3r {
namespace GUI {
wxDEFINE_EVENT(EVT_GLTOOLBAR_ADD, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_DELETE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_DELETE_ALL, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_ARRANGE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_MORE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_FEWER, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_SPLIT_OBJECTS, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_SPLIT_VOLUMES, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_LAYERSEDITING, SimpleEvent);
wxDEFINE_EVENT(EVT_GLVIEWTOOLBAR_3D, SimpleEvent);
wxDEFINE_EVENT(EVT_GLVIEWTOOLBAR_PREVIEW, SimpleEvent);
const GLToolbarItem::ActionCallback GLToolbarItem::Default_Action_Callback = [](){};
const GLToolbarItem::VisibilityCallback GLToolbarItem::Default_Visibility_Callback = []()->bool { return true; };
const GLToolbarItem::EnabledStateCallback GLToolbarItem::Default_Enabled_State_Callback = []()->bool { return true; };
GLToolbarItem::Data::Data()
: name("")
#if ENABLE_SVG_ICONS
, icon_filename("")
#endif // ENABLE_SVG_ICONS
, tooltip("")
, sprite_id(-1)
, is_toggable(false)
, visible(true)
, action_callback(Default_Action_Callback)
, visibility_callback(Default_Visibility_Callback)
, enabled_state_callback(Default_Enabled_State_Callback)
{
}
GLToolbarItem::GLToolbarItem(GLToolbarItem::EType type, const GLToolbarItem::Data& data)
: m_type(type)
, m_state(Normal)
, m_data(data)
{
}
bool GLToolbarItem::update_visibility()
{
bool visible = m_data.visibility_callback();
bool ret = (m_data.visible != visible);
if (ret)
m_data.visible = visible;
return ret;
}
bool GLToolbarItem::update_enabled_state()
{
bool enabled = m_data.enabled_state_callback();
bool ret = (is_enabled() != enabled);
if (ret)
m_state = enabled ? GLToolbarItem::Normal : GLToolbarItem::Disabled;
return ret;
}
void GLToolbarItem::render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const
{
GLTexture::render_sub_texture(tex_id, left, right, bottom, top, get_uvs(tex_width, tex_height, icon_size));
}
GLTexture::Quad_UVs GLToolbarItem::get_uvs(unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const
{
GLTexture::Quad_UVs uvs;
float inv_tex_width = (tex_width != 0) ? 1.0f / (float)tex_width : 0.0f;
float inv_tex_height = (tex_height != 0) ? 1.0f / (float)tex_height : 0.0f;
float scaled_icon_width = (float)icon_size * inv_tex_width;
float scaled_icon_height = (float)icon_size * inv_tex_height;
float left = (float)m_state * scaled_icon_width;
float right = left + scaled_icon_width;
float top = (float)m_data.sprite_id * scaled_icon_height;
float bottom = top + scaled_icon_height;
uvs.left_top = { left, top };
uvs.left_bottom = { left, bottom };
uvs.right_bottom = { right, bottom };
uvs.right_top = { right, top };
return uvs;
}
#if !ENABLE_SVG_ICONS
ItemsIconsTexture::Metadata::Metadata()
: filename("")
, icon_size(0)
{
}
#endif // !ENABLE_SVG_ICONS
BackgroundTexture::Metadata::Metadata()
: filename("")
, left(0)
, right(0)
, top(0)
, bottom(0)
{
}
#if ENABLE_SVG_ICONS
const float GLToolbar::Default_Icons_Size = 64.0f;
#endif // ENABLE_SVG_ICONS
GLToolbar::Layout::Layout()
: type(Horizontal)
, orientation(Center)
, top(0.0f)
, left(0.0f)
, border(0.0f)
, separator_size(0.0f)
, gap_size(0.0f)
#if ENABLE_SVG_ICONS
, icons_size(Default_Icons_Size)
, scale(1.0f)
#else
, icons_scale(1.0f)
#endif // ENABLE_SVG_ICONS
, width(0.0f)
, height(0.0f)
, dirty(true)
{
}
#if ENABLE_SVG_ICONS
GLToolbar::GLToolbar(GLToolbar::EType type, const std::string& name)
#else
GLToolbar::GLToolbar(GLToolbar::EType type)
#endif // ENABLE_SVG_ICONS
: m_type(type)
#if ENABLE_SVG_ICONS
, m_name(name)
#endif // ENABLE_SVG_ICONS
, m_enabled(false)
#if ENABLE_SVG_ICONS
, m_icons_texture_dirty(true)
#endif // ENABLE_SVG_ICONS
, m_tooltip("")
{
}
GLToolbar::~GLToolbar()
{
for (GLToolbarItem* item : m_items)
{
delete item;
}
}
#if ENABLE_SVG_ICONS
bool GLToolbar::init(const BackgroundTexture::Metadata& background_texture)
#else
bool GLToolbar::init(const ItemsIconsTexture::Metadata& icons_texture, const BackgroundTexture::Metadata& background_texture)
#endif // ENABLE_SVG_ICONS
{
#if ENABLE_SVG_ICONS
if (m_background_texture.texture.get_id() != 0)
return true;
std::string path = resources_dir() + "/icons/";
bool res = false;
#else
if (m_icons_texture.texture.get_id() != 0)
return true;
std::string path = resources_dir() + "/icons/";
bool res = !icons_texture.filename.empty() && m_icons_texture.texture.load_from_file(path + icons_texture.filename, false);
if (res)
m_icons_texture.metadata = icons_texture;
#endif // ENABLE_SVG_ICONS
if (!background_texture.filename.empty())
res = m_background_texture.texture.load_from_file(path + background_texture.filename, false);
if (res)
m_background_texture.metadata = background_texture;
return res;
}
GLToolbar::Layout::EType GLToolbar::get_layout_type() const
{
return m_layout.type;
}
void GLToolbar::set_layout_type(GLToolbar::Layout::EType type)
{
m_layout.type = type;
m_layout.dirty = true;
}
GLToolbar::Layout::EOrientation GLToolbar::get_layout_orientation() const
{
return m_layout.orientation;
}
void GLToolbar::set_layout_orientation(GLToolbar::Layout::EOrientation orientation)
{
m_layout.orientation = orientation;
}
void GLToolbar::set_position(float top, float left)
{
m_layout.top = top;
m_layout.left = left;
}
void GLToolbar::set_border(float border)
{
m_layout.border = border;
m_layout.dirty = true;
}
void GLToolbar::set_separator_size(float size)
{
m_layout.separator_size = size;
m_layout.dirty = true;
}
void GLToolbar::set_gap_size(float size)
{
m_layout.gap_size = size;
m_layout.dirty = true;
}
#if ENABLE_SVG_ICONS
void GLToolbar::set_icons_size(float size)
{
if (m_layout.icons_size != size)
{
m_layout.icons_size = size;
m_layout.dirty = true;
m_icons_texture_dirty = true;
}
}
void GLToolbar::set_scale(float scale)
{
if (m_layout.scale != scale)
{
m_layout.scale = scale;
m_layout.dirty = true;
m_icons_texture_dirty = true;
}
}
#else
void GLToolbar::set_icons_scale(float scale)
{
m_layout.icons_scale = scale;
m_layout.dirty = true;
}
#endif // ENABLE_SVG_ICONS
bool GLToolbar::is_enabled() const
{
return m_enabled;
}
void GLToolbar::set_enabled(bool enable)
{
m_enabled = true;
}
bool GLToolbar::add_item(const GLToolbarItem::Data& data)
{
GLToolbarItem* item = new GLToolbarItem(GLToolbarItem::Action, data);
if (item == nullptr)
return false;
m_items.push_back(item);
m_layout.dirty = true;
return true;
}
bool GLToolbar::add_separator()
{
GLToolbarItem::Data data;
GLToolbarItem* item = new GLToolbarItem(GLToolbarItem::Separator, data);
if (item == nullptr)
return false;
m_items.push_back(item);
m_layout.dirty = true;
return true;
}
float GLToolbar::get_width() const
{
if (m_layout.dirty)
calc_layout();
return m_layout.width;
}
float GLToolbar::get_height() const
{
if (m_layout.dirty)
calc_layout();
return m_layout.height;
}
void GLToolbar::select_item(const std::string& name)
{
if (is_item_disabled(name))
return;
for (GLToolbarItem* item : m_items)
{
if (!item->is_disabled())
{
bool hover = item->is_hovered();
item->set_state((item->get_name() == name) ? (hover ? GLToolbarItem::HoverPressed : GLToolbarItem::Pressed) : (hover ? GLToolbarItem::Hover : GLToolbarItem::Normal));
}
}
}
bool GLToolbar::is_item_pressed(const std::string& name) const
{
for (GLToolbarItem* item : m_items)
{
if (item->get_name() == name)
return item->is_pressed();
}
return false;
}
bool GLToolbar::is_item_disabled(const std::string& name) const
{
for (GLToolbarItem* item : m_items)
{
if (item->get_name() == name)
return item->is_disabled();
}
return false;
}
bool GLToolbar::is_item_visible(const std::string& name) const
{
for (GLToolbarItem* item : m_items)
{
if (item->get_name() == name)
return item->is_visible();
}
return false;
}
bool GLToolbar::update_items_state()
{
bool ret = false;
ret |= update_items_visibility();
ret |= update_items_enabled_state();
return ret;
}
void GLToolbar::render(const GLCanvas3D& parent) const
{
if (!m_enabled || m_items.empty())
return;
#if ENABLE_SVG_ICONS
if (m_icons_texture_dirty)
generate_icons_texture();
#endif // ENABLE_SVG_ICONS
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
switch (m_layout.type)
{
default:
case Layout::Horizontal: { render_horizontal(parent); break; }
case Layout::Vertical: { render_vertical(parent); break; }
}
glsafe(::glPopMatrix());
}
bool GLToolbar::on_mouse(wxMouseEvent& evt, GLCanvas3D& parent)
{
Vec2d mouse_pos((double)evt.GetX(), (double)evt.GetY());
bool processed = false;
// mouse anywhere
if (!evt.Dragging() && !evt.Leaving() && !evt.Entering() && (m_mouse_capture.parent != nullptr))
{
if (m_mouse_capture.any() && (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()))
// prevents loosing selection into the scene if mouse down was done inside the toolbar and mouse up was down outside it,
// as when switching between views
processed = true;
m_mouse_capture.reset();
}
if (evt.Moving())
m_tooltip = update_hover_state(mouse_pos, parent);
else if (evt.LeftUp())
m_mouse_capture.left = false;
else if (evt.MiddleUp())
m_mouse_capture.middle = false;
else if (evt.RightUp())
m_mouse_capture.right = false;
else if (evt.Dragging() && m_mouse_capture.any())
// if the button down was done on this toolbar, prevent from dragging into the scene
processed = true;
int item_id = contains_mouse(mouse_pos, parent);
if (item_id == -1)
{
// mouse is outside the toolbar
m_tooltip = "";
}
else
{
// mouse inside toolbar
if (evt.LeftDown() || evt.LeftDClick())
{
m_mouse_capture.left = true;
m_mouse_capture.parent = &parent;
processed = true;
if ((item_id != -2) && !m_items[item_id]->is_separator())
{
// mouse is inside an icon
do_action((unsigned int)item_id, parent);
}
}
else if (evt.MiddleDown())
{
m_mouse_capture.middle = true;
m_mouse_capture.parent = &parent;
}
else if (evt.RightDown())
{
m_mouse_capture.right = true;
m_mouse_capture.parent = &parent;
}
else if (evt.LeftUp())
processed = true;
}
return processed;
}
void GLToolbar::calc_layout() const
{
switch (m_layout.type)
{
default:
case Layout::Horizontal:
{
m_layout.width = get_width_horizontal();
m_layout.height = get_height_horizontal();
break;
}
case Layout::Vertical:
{
m_layout.width = get_width_vertical();
m_layout.height = get_height_vertical();
break;
}
}
m_layout.dirty = false;
}
float GLToolbar::get_width_horizontal() const
{
return get_main_size();
}
float GLToolbar::get_width_vertical() const
{
#if ENABLE_SVG_ICONS
return (2.0f * m_layout.border + m_layout.icons_size) * m_layout.scale;
#else
return 2.0f * m_layout.border * m_layout.icons_scale + m_icons_texture.metadata.icon_size * m_layout.icons_scale;
#endif // ENABLE_SVG_ICONS
}
float GLToolbar::get_height_horizontal() const
{
#if ENABLE_SVG_ICONS
return (2.0f * m_layout.border + m_layout.icons_size) * m_layout.scale;
#else
return 2.0f * m_layout.border * m_layout.icons_scale + m_icons_texture.metadata.icon_size * m_layout.icons_scale;
#endif // ENABLE_SVG_ICONS
}
float GLToolbar::get_height_vertical() const
{
return get_main_size();
}
float GLToolbar::get_main_size() const
{
#if ENABLE_SVG_ICONS
float size = 2.0f * m_layout.border;
for (unsigned int i = 0; i < (unsigned int)m_items.size(); ++i)
{
if (!m_items[i]->is_visible())
continue;
if (m_items[i]->is_separator())
size += m_layout.separator_size;
else
size += (float)m_layout.icons_size;
}
if (m_items.size() > 1)
size += ((float)m_items.size() - 1.0f) * m_layout.gap_size;
size *= m_layout.scale;
#else
float size = 2.0f * m_layout.border * m_layout.icons_scale;
for (unsigned int i = 0; i < (unsigned int)m_items.size(); ++i)
{
if (!m_items[i]->is_visible())
continue;
if (m_items[i]->is_separator())
size += m_layout.separator_size * m_layout.icons_scale;
else
size += (float)m_icons_texture.metadata.icon_size * m_layout.icons_scale;
}
if (m_items.size() > 1)
size += ((float)m_items.size() - 1.0f) * m_layout.gap_size * m_layout.icons_scale;
#endif // ENABLE_SVG_ICONS
return size;
}
void GLToolbar::do_action(unsigned int item_id, GLCanvas3D& parent)
{
if (item_id < (unsigned int)m_items.size())
{
GLToolbarItem* item = m_items[item_id];
if ((item != nullptr) && !item->is_separator() && item->is_hovered())
{
if (item->is_toggable())
{
GLToolbarItem::EState state = item->get_state();
if (state == GLToolbarItem::Hover)
item->set_state(GLToolbarItem::HoverPressed);
else if (state == GLToolbarItem::HoverPressed)
item->set_state(GLToolbarItem::Hover);
parent.render();
item->do_action();
}
else
{
if (m_type == Radio)
select_item(item->get_name());
else
item->set_state(GLToolbarItem::HoverPressed);
parent.render();
item->do_action();
if ((m_type == Normal) && (item->get_state() != GLToolbarItem::Disabled))
{
// the item may get disabled during the action, if not, set it back to hover state
item->set_state(GLToolbarItem::Hover);
parent.render();
}
}
}
}
}
std::string GLToolbar::update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent)
{
if (!m_enabled)
return "";
switch (m_layout.type)
{
default:
case Layout::Horizontal: { return update_hover_state_horizontal(mouse_pos, parent); }
case Layout::Vertical: { return update_hover_state_vertical(mouse_pos, parent); }
}
}
std::string GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent)
{
// NB: mouse_pos is already scaled appropriately
float zoom = parent.get_camera().zoom;
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
#if ENABLE_SVG_ICONS
float factor = m_layout.scale * inv_zoom;
#else
float factor = m_layout.icons_scale * inv_zoom;
#endif // ENABLE_SVG_ICONS
Size cnv_size = parent.get_canvas_size();
Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom);
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_layout.icons_size * factor;
#else
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * factor;
#endif // ENABLE_SVG_ICONS
float scaled_separator_size = m_layout.separator_size * factor;
float scaled_gap_size = m_layout.gap_size * factor;
float scaled_border = m_layout.border * factor;
float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
float left = m_layout.left + scaled_border;
float top = m_layout.top - scaled_border;
std::string tooltip = "";
for (GLToolbarItem* item : m_items)
{
if (!item->is_visible())
continue;
if (item->is_separator())
left += separator_stride;
else
{
float right = left + scaled_icons_size;
float bottom = top - scaled_icons_size;
GLToolbarItem::EState state = item->get_state();
bool inside = (left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top);
if (inside)
tooltip = item->get_tooltip();
switch (state)
{
case GLToolbarItem::Normal:
{
if (inside)
{
item->set_state(GLToolbarItem::Hover);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::Hover:
{
if (!inside)
{
item->set_state(GLToolbarItem::Normal);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::Pressed:
{
if (inside)
{
item->set_state(GLToolbarItem::HoverPressed);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::HoverPressed:
{
if (!inside)
{
item->set_state(GLToolbarItem::Pressed);
parent.set_as_dirty();
}
break;
}
default:
case GLToolbarItem::Disabled:
{
break;
}
}
left += icon_stride;
}
}
return tooltip;
}
std::string GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D& parent)
{
// NB: mouse_pos is already scaled appropriately
float zoom = parent.get_camera().zoom;
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
#if ENABLE_SVG_ICONS
float factor = m_layout.scale * inv_zoom;
#else
float factor = m_layout.icons_scale * inv_zoom;
#endif // ENABLE_SVG_ICONS
Size cnv_size = parent.get_canvas_size();
Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom);
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_layout.icons_size * factor;
#else
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * factor;
#endif // ENABLE_SVG_ICONS
float scaled_separator_size = m_layout.separator_size * factor;
float scaled_gap_size = m_layout.gap_size * factor;
float scaled_border = m_layout.border * factor;
float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
float left = m_layout.left + scaled_border;
float top = m_layout.top - scaled_border;
std::string tooltip = "";
for (GLToolbarItem* item : m_items)
{
if (!item->is_visible())
continue;
if (item->is_separator())
top -= separator_stride;
else
{
float right = left + scaled_icons_size;
float bottom = top - scaled_icons_size;
GLToolbarItem::EState state = item->get_state();
bool inside = (left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top);
if (inside)
tooltip = item->get_tooltip();
switch (state)
{
case GLToolbarItem::Normal:
{
if (inside)
{
item->set_state(GLToolbarItem::Hover);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::Hover:
{
if (!inside)
{
item->set_state(GLToolbarItem::Normal);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::Pressed:
{
if (inside)
{
item->set_state(GLToolbarItem::HoverPressed);
parent.set_as_dirty();
}
break;
}
case GLToolbarItem::HoverPressed:
{
if (!inside)
{
item->set_state(GLToolbarItem::Pressed);
parent.set_as_dirty();
}
break;
}
default:
case GLToolbarItem::Disabled:
{
break;
}
}
top -= icon_stride;
}
}
return tooltip;
}
int GLToolbar::contains_mouse(const Vec2d& mouse_pos, const GLCanvas3D& parent) const
{
if (!m_enabled)
return -1;
switch (m_layout.type)
{
default:
case Layout::Horizontal: { return contains_mouse_horizontal(mouse_pos, parent); }
case Layout::Vertical: { return contains_mouse_vertical(mouse_pos, parent); }
}
}
int GLToolbar::contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3D& parent) const
{
// NB: mouse_pos is already scaled appropriately
float zoom = parent.get_camera().zoom;
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
#if ENABLE_SVG_ICONS
float factor = m_layout.scale * inv_zoom;
#else
float factor = m_layout.icons_scale * inv_zoom;
#endif // ENABLE_SVG_ICONS
Size cnv_size = parent.get_canvas_size();
Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom);
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_layout.icons_size * factor;
#else
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * factor;
#endif // ENABLE_SVG_ICONS
float scaled_separator_size = m_layout.separator_size * factor;
float scaled_gap_size = m_layout.gap_size * factor;
float scaled_border = m_layout.border * factor;
float left = m_layout.left + scaled_border;
float top = m_layout.top - scaled_border;
int id = -1;
for (GLToolbarItem* item : m_items)
{
++id;
if (!item->is_visible())
continue;
if (item->is_separator())
{
float right = left + scaled_separator_size;
float bottom = top - scaled_icons_size;
// mouse inside the separator
if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
return id;
left = right;
right += scaled_gap_size;
if (id < m_items.size() - 1)
{
// mouse inside the gap
if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
return -2;
}
left = right;
}
else
{
float right = left + scaled_icons_size;
float bottom = top - scaled_icons_size;
// mouse inside the icon
if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
return id;
left = right;
right += scaled_gap_size;
if (id < m_items.size() - 1)
{
// mouse inside the gap
if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
return -2;
}
left = right;
}
}
return -1;
}
int GLToolbar::contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D& parent) const
{
// NB: mouse_pos is already scaled appropriately
float zoom = parent.get_camera().zoom;
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
#if ENABLE_SVG_ICONS
float factor = m_layout.scale * inv_zoom;
#else
float factor = m_layout.icons_scale * inv_zoom;
#endif // ENABLE_SVG_ICONS
Size cnv_size = parent.get_canvas_size();
Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom);
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_layout.icons_size * factor;
#else
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * factor;
#endif // ENABLE_SVG_ICONS
float scaled_separator_size = m_layout.separator_size * factor;
float scaled_gap_size = m_layout.gap_size * factor;
float scaled_border = m_layout.border * factor;
float left = m_layout.left + scaled_border;
float top = m_layout.top - scaled_border;
int id = -1;
for (GLToolbarItem* item : m_items)
{
++id;
if (!item->is_visible())
continue;
if (item->is_separator())
{
float right = left + scaled_icons_size;
float bottom = top - scaled_separator_size;
// mouse inside the separator
if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
return id;
top = bottom;
bottom -= scaled_gap_size;
if (id < m_items.size() - 1)
{
// mouse inside the gap
if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
return -2;
}
top = bottom;
}
else
{
float right = left + scaled_icons_size;
float bottom = top - scaled_icons_size;
// mouse inside the icon
if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
return id;
top = bottom;
bottom -= scaled_gap_size;
if (id < m_items.size() - 1)
{
// mouse inside the gap
if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
return -2;
}
top = bottom;
}
}
return -1;
}
void GLToolbar::render_horizontal(const GLCanvas3D& parent) const
{
#if ENABLE_SVG_ICONS
unsigned int tex_id = m_icons_texture.get_id();
int tex_width = m_icons_texture.get_width();
int tex_height = m_icons_texture.get_height();
#else
unsigned int tex_id = m_icons_texture.texture.get_id();
int tex_width = m_icons_texture.texture.get_width();
int tex_height = m_icons_texture.texture.get_height();
#endif // ENABLE_SVG_ICONS
#if !ENABLE_SVG_ICONS
if ((tex_id == 0) || (tex_width <= 0) || (tex_height <= 0))
return;
#endif // !ENABLE_SVG_ICONS
float zoom = parent.get_camera().zoom;
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
#if ENABLE_SVG_ICONS
float factor = inv_zoom * m_layout.scale;
#else
float factor = inv_zoom * m_layout.icons_scale;
#endif // ENABLE_SVG_ICONS
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_layout.icons_size * factor;
#else
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * factor;
#endif // ENABLE_SVG_ICONS
float scaled_separator_size = m_layout.separator_size * factor;
float scaled_gap_size = m_layout.gap_size * factor;
float scaled_border = m_layout.border * factor;
float scaled_width = get_width() * inv_zoom;
float scaled_height = get_height() * inv_zoom;
float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
float left = m_layout.left;
float top = m_layout.top;
float right = left + scaled_width;
float bottom = top - scaled_height;
// renders background
unsigned int bg_tex_id = m_background_texture.texture.get_id();
float bg_tex_width = (float)m_background_texture.texture.get_width();
float bg_tex_height = (float)m_background_texture.texture.get_height();
if ((bg_tex_id != 0) && (bg_tex_width > 0) && (bg_tex_height > 0))
{
float inv_bg_tex_width = (bg_tex_width != 0.0f) ? 1.0f / bg_tex_width : 0.0f;
float inv_bg_tex_height = (bg_tex_height != 0.0f) ? 1.0f / bg_tex_height : 0.0f;
float bg_uv_left = 0.0f;
float bg_uv_right = 1.0f;
float bg_uv_top = 1.0f;
float bg_uv_bottom = 0.0f;
float bg_left = left;
float bg_right = right;
float bg_top = top;
float bg_bottom = bottom;
float bg_width = right - left;
float bg_height = top - bottom;
float bg_min_size = std::min(bg_width, bg_height);
float bg_uv_i_left = (float)m_background_texture.metadata.left * inv_bg_tex_width;
float bg_uv_i_right = 1.0f - (float)m_background_texture.metadata.right * inv_bg_tex_width;
float bg_uv_i_top = 1.0f - (float)m_background_texture.metadata.top * inv_bg_tex_height;
float bg_uv_i_bottom = (float)m_background_texture.metadata.bottom * inv_bg_tex_height;
float bg_i_left = bg_left + scaled_border;
float bg_i_right = bg_right - scaled_border;
float bg_i_top = bg_top - scaled_border;
float bg_i_bottom = bg_bottom + scaled_border;
switch (m_layout.orientation)
{
case Layout::Top:
{
bg_uv_top = bg_uv_i_top;
bg_i_top = bg_top;
break;
}
case Layout::Bottom:
{
bg_uv_bottom = bg_uv_i_bottom;
bg_i_bottom = bg_bottom;
break;
}
case Layout::Center:
{
break;
}
};
if ((m_layout.border > 0) && (bg_uv_top != bg_uv_i_top))
{
if (bg_uv_left != bg_uv_i_left)
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_top, bg_top, { { bg_uv_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_top }, { bg_uv_left, bg_uv_top } });
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_top, bg_top, { { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_top }, { bg_uv_i_left, bg_uv_top } });
if (bg_uv_right != bg_uv_i_right)
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_top, bg_top, { { bg_uv_i_right, bg_uv_i_top }, { bg_uv_right, bg_uv_i_top }, { bg_uv_right, bg_uv_top }, { bg_uv_i_right, bg_uv_top } });
}
if ((m_layout.border > 0) && (bg_uv_left != bg_uv_i_left))
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_bottom, bg_i_top, { { bg_uv_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_left, bg_uv_i_top } });
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_bottom, bg_i_top, { { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top } });
if ((m_layout.border > 0) && (bg_uv_right != bg_uv_i_right))
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_bottom, bg_i_top, { { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top } });
if ((m_layout.border > 0) && (bg_uv_bottom != bg_uv_i_bottom))
{
if (bg_uv_left != bg_uv_i_left)
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_bottom, bg_i_bottom, { { bg_uv_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_left, bg_uv_i_bottom } });
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_bottom, bg_i_bottom, { { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_right, bg_uv_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom } });
if (bg_uv_right != bg_uv_i_right)
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_bottom, bg_i_bottom, { { bg_uv_i_right, bg_uv_bottom }, { bg_uv_right, bg_uv_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom } });
}
}
left += scaled_border;
top -= scaled_border;
#if ENABLE_SVG_ICONS
if ((tex_id == 0) || (tex_width <= 0) || (tex_height <= 0))
return;
#endif // ENABLE_SVG_ICONS
// renders icons
for (const GLToolbarItem* item : m_items)
{
if (!item->is_visible())
continue;
if (item->is_separator())
left += separator_stride;
else
{
#if ENABLE_SVG_ICONS
item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, (unsigned int)(m_layout.icons_size * m_layout.scale));
#else
item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, m_icons_texture.metadata.icon_size);
#endif // ENABLE_SVG_ICONS
left += icon_stride;
}
}
}
void GLToolbar::render_vertical(const GLCanvas3D& parent) const
{
#if ENABLE_SVG_ICONS
unsigned int tex_id = m_icons_texture.get_id();
int tex_width = m_icons_texture.get_width();
int tex_height = m_icons_texture.get_height();
#else
unsigned int tex_id = m_icons_texture.texture.get_id();
int tex_width = m_icons_texture.texture.get_width();
int tex_height = m_icons_texture.texture.get_height();
#endif // ENABLE_SVG_ICONS
#if !ENABLE_SVG_ICONS
if ((tex_id == 0) || (tex_width <= 0) || (tex_height <= 0))
return;
#endif // !ENABLE_SVG_ICONS
float zoom = parent.get_camera().zoom;
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
#if ENABLE_SVG_ICONS
float factor = inv_zoom * m_layout.scale;
#else
float factor = inv_zoom * m_layout.icons_scale;
#endif // ENABLE_SVG_ICONS
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_layout.icons_size * factor;
#else
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_layout.icons_scale * factor;
#endif // ENABLE_SVG_ICONS
float scaled_separator_size = m_layout.separator_size * factor;
float scaled_gap_size = m_layout.gap_size * factor;
float scaled_border = m_layout.border * factor;
float scaled_width = get_width() * inv_zoom;
float scaled_height = get_height() * inv_zoom;
float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
float left = m_layout.left;
float top = m_layout.top;
float right = left + scaled_width;
float bottom = top - scaled_height;
// renders background
unsigned int bg_tex_id = m_background_texture.texture.get_id();
float bg_tex_width = (float)m_background_texture.texture.get_width();
float bg_tex_height = (float)m_background_texture.texture.get_height();
if ((bg_tex_id != 0) && (bg_tex_width > 0) && (bg_tex_height > 0))
{
float inv_bg_tex_width = (bg_tex_width != 0.0f) ? 1.0f / bg_tex_width : 0.0f;
float inv_bg_tex_height = (bg_tex_height != 0.0f) ? 1.0f / bg_tex_height : 0.0f;
float bg_uv_left = 0.0f;
float bg_uv_right = 1.0f;
float bg_uv_top = 1.0f;
float bg_uv_bottom = 0.0f;
float bg_left = left;
float bg_right = right;
float bg_top = top;
float bg_bottom = bottom;
float bg_width = right - left;
float bg_height = top - bottom;
float bg_min_size = std::min(bg_width, bg_height);
float bg_uv_i_left = (float)m_background_texture.metadata.left * inv_bg_tex_width;
float bg_uv_i_right = 1.0f - (float)m_background_texture.metadata.right * inv_bg_tex_width;
float bg_uv_i_top = 1.0f - (float)m_background_texture.metadata.top * inv_bg_tex_height;
float bg_uv_i_bottom = (float)m_background_texture.metadata.bottom * inv_bg_tex_height;
float bg_i_left = bg_left + scaled_border;
float bg_i_right = bg_right - scaled_border;
float bg_i_top = bg_top - scaled_border;
float bg_i_bottom = bg_bottom + scaled_border;
switch (m_layout.orientation)
{
case Layout::Left:
{
bg_uv_left = bg_uv_i_left;
bg_i_left = bg_left;
break;
}
case Layout::Right:
{
bg_uv_right = bg_uv_i_right;
bg_i_right = bg_right;
break;
}
case Layout::Center:
{
break;
}
};
if ((m_layout.border > 0) && (bg_uv_top != bg_uv_i_top))
{
if (bg_uv_left != bg_uv_i_left)
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_top, bg_top, { { bg_uv_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_top }, { bg_uv_left, bg_uv_top } });
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_top, bg_top, { { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_top }, { bg_uv_i_left, bg_uv_top } });
if (bg_uv_right != bg_uv_i_right)
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_top, bg_top, { { bg_uv_i_right, bg_uv_i_top }, { bg_uv_right, bg_uv_i_top }, { bg_uv_right, bg_uv_top }, { bg_uv_i_right, bg_uv_top } });
}
if ((m_layout.border > 0) && (bg_uv_left != bg_uv_i_left))
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_bottom, bg_i_top, { { bg_uv_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_left, bg_uv_i_top } });
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_bottom, bg_i_top, { { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top } });
if ((m_layout.border > 0) && (bg_uv_right != bg_uv_i_right))
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_bottom, bg_i_top, { { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top } });
if ((m_layout.border > 0) && (bg_uv_bottom != bg_uv_i_bottom))
{
if (bg_uv_left != bg_uv_i_left)
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_bottom, bg_i_bottom, { { bg_uv_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_left, bg_uv_i_bottom } });
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_bottom, bg_i_bottom, { { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_right, bg_uv_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom } });
if (bg_uv_right != bg_uv_i_right)
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_bottom, bg_i_bottom, { { bg_uv_i_right, bg_uv_bottom }, { bg_uv_right, bg_uv_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom } });
}
}
left += scaled_border;
top -= scaled_border;
#if ENABLE_SVG_ICONS
if ((tex_id == 0) || (tex_width <= 0) || (tex_height <= 0))
return;
#endif // ENABLE_SVG_ICONS
// renders icons
for (const GLToolbarItem* item : m_items)
{
if (!item->is_visible())
continue;
if (item->is_separator())
top -= separator_stride;
else
{
#if ENABLE_SVG_ICONS
item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, (unsigned int)(m_layout.icons_size * m_layout.scale));
#else
item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, m_icons_texture.metadata.icon_size);
#endif // ENABLE_SVG_ICONS
top -= icon_stride;
}
}
}
#if ENABLE_SVG_ICONS
bool GLToolbar::generate_icons_texture() const
{
std::string path = resources_dir() + "/icons/";
std::vector<std::string> filenames;
for (GLToolbarItem* item : m_items)
{
const std::string& icon_filename = item->get_icon_filename();
if (!icon_filename.empty())
filenames.push_back(path + icon_filename);
}
std::vector<std::pair<int, bool>> states;
if (m_name == "Top")
{
states.push_back(std::make_pair(1, false));
states.push_back(std::make_pair(0, false));
states.push_back(std::make_pair(2, false));
states.push_back(std::make_pair(0, false));
states.push_back(std::make_pair(0, false));
}
else if (m_name == "View")
{
states.push_back(std::make_pair(1, false));
states.push_back(std::make_pair(1, true));
states.push_back(std::make_pair(1, false));
states.push_back(std::make_pair(0, false));
states.push_back(std::make_pair(1, true));
}
bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, (unsigned int)(m_layout.icons_size * m_layout.scale));
if (res)
m_icons_texture_dirty = false;
return res;
}
#endif // ENABLE_SVG_ICONS
bool GLToolbar::update_items_visibility()
{
bool ret = false;
for (GLToolbarItem* item : m_items)
{
ret |= item->update_visibility();
}
if (ret)
m_layout.dirty = true;
// updates separators visibility to avoid having two of them consecutive
bool any_item_visible = false;
for (GLToolbarItem* item : m_items)
{
if (!item->is_separator())
any_item_visible |= item->is_visible();
else
{
item->set_visible(any_item_visible);
any_item_visible = false;
}
}
return ret;
}
bool GLToolbar::update_items_enabled_state()
{
bool ret = false;
for (GLToolbarItem* item : m_items)
{
ret |= item->update_enabled_state();
}
if (ret)
m_layout.dirty = true;
return ret;
}
} // namespace GUI
} // namespace Slic3r