Slic3r/src/libslic3r/OpenVDBUtils.hpp
2019-11-05 09:43:42 +01:00

30 lines
1.2 KiB
C++

#ifndef OPENVDBUTILS_HPP
#define OPENVDBUTILS_HPP
#include <libslic3r/TriangleMesh.hpp>
#include <libslic3r/SLA/SLABoilerPlate.hpp>
#include <openvdb/openvdb.h>
namespace Slic3r {
openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh &mesh,
float exteriorBandWidth = 3.0f,
float interiorBandWidth = 3.0f,
int flags = 0,
const openvdb::math::Transform &tr = {});
openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D &mesh,
float exteriorBandWidth = 3.0f,
float interiorBandWidth = 3.0f,
int flags = 0,
const openvdb::math::Transform &tr = {});
sla::Contour3D volumeToMesh(const openvdb::FloatGrid &grid,
double isovalue = 0.0,
double adaptivity = 0.0,
bool relaxDisorientedTriangles = true);
} // namespace Slic3r
#endif // OPENVDBUTILS_HPP