Niels de Vos bec6090996 build: move e2e dependencies into e2e/go.mod
Several packages are only used while running the e2e suite. These
packages are less important to update, as the they can not influence the
final executable that is part of the Ceph-CSI container-image.

By moving these dependencies out of the main Ceph-CSI go.mod, it is
easier to identify if a reported CVE affects Ceph-CSI, or only the
testing (like most of the Kubernetes CVEs).

Signed-off-by: Niels de Vos <ndevos@ibm.com>
2025-03-07 16:05:04 +00:00

171 lines
5.2 KiB
Go

// Copyright (c) 2012-2022 The ANTLR Project. All rights reserved.
// Use of this file is governed by the BSD 3-clause license that
// can be found in the LICENSE.txt file in the project root.
package antlr
import (
"fmt"
)
// PredPrediction maps a predicate to a predicted alternative.
type PredPrediction struct {
alt int
pred SemanticContext
}
func NewPredPrediction(pred SemanticContext, alt int) *PredPrediction {
return &PredPrediction{alt: alt, pred: pred}
}
func (p *PredPrediction) String() string {
return "(" + fmt.Sprint(p.pred) + ", " + fmt.Sprint(p.alt) + ")"
}
// DFAState represents a set of possible [ATN] configurations. As Aho, Sethi,
// Ullman p. 117 says: "The DFA uses its state to keep track of all possible
// states the ATN can be in after reading each input symbol. That is to say,
// after reading input a1, a2,..an, the DFA is in a state that represents the
// subset T of the states of the ATN that are reachable from the ATN's start
// state along some path labeled a1a2..an."
//
// In conventional NFA-to-DFA conversion, therefore, the subset T would be a bitset representing the set of
// states the [ATN] could be in. We need to track the alt predicted by each state
// as well, however. More importantly, we need to maintain a stack of states,
// tracking the closure operations as they jump from rule to rule, emulating
// rule invocations (method calls). I have to add a stack to simulate the proper
// lookahead sequences for the underlying LL grammar from which the ATN was
// derived.
//
// I use a set of [ATNConfig] objects, not simple states. An [ATNConfig] is both a
// state (ala normal conversion) and a [RuleContext] describing the chain of rules
// (if any) followed to arrive at that state.
//
// A [DFAState] may have multiple references to a particular state, but with
// different [ATN] contexts (with same or different alts) meaning that state was
// reached via a different set of rule invocations.
type DFAState struct {
stateNumber int
configs *ATNConfigSet
// edges elements point to the target of the symbol. Shift up by 1 so (-1)
// Token.EOF maps to the first element.
edges []*DFAState
isAcceptState bool
// prediction is the 'ttype' we match or alt we predict if the state is 'accept'.
// Set to ATN.INVALID_ALT_NUMBER when predicates != nil or
// requiresFullContext.
prediction int
lexerActionExecutor *LexerActionExecutor
// requiresFullContext indicates it was created during an SLL prediction that
// discovered a conflict between the configurations in the state. Future
// ParserATNSimulator.execATN invocations immediately jump doing
// full context prediction if true.
requiresFullContext bool
// predicates is the predicates associated with the ATN configurations of the
// DFA state during SLL parsing. When we have predicates, requiresFullContext
// is false, since full context prediction evaluates predicates on-the-fly. If
// d is
// not nil, then prediction is ATN.INVALID_ALT_NUMBER.
//
// We only use these for non-requiresFullContext but conflicting states. That
// means we know from the context (it's $ or we don't dip into outer context)
// that it's an ambiguity not a conflict.
//
// This list is computed by
// ParserATNSimulator.predicateDFAState.
predicates []*PredPrediction
}
func NewDFAState(stateNumber int, configs *ATNConfigSet) *DFAState {
if configs == nil {
configs = NewATNConfigSet(false)
}
return &DFAState{configs: configs, stateNumber: stateNumber}
}
// GetAltSet gets the set of all alts mentioned by all ATN configurations in d.
func (d *DFAState) GetAltSet() []int {
var alts []int
if d.configs != nil {
for _, c := range d.configs.configs {
alts = append(alts, c.GetAlt())
}
}
if len(alts) == 0 {
return nil
}
return alts
}
func (d *DFAState) getEdges() []*DFAState {
return d.edges
}
func (d *DFAState) numEdges() int {
return len(d.edges)
}
func (d *DFAState) getIthEdge(i int) *DFAState {
return d.edges[i]
}
func (d *DFAState) setEdges(newEdges []*DFAState) {
d.edges = newEdges
}
func (d *DFAState) setIthEdge(i int, edge *DFAState) {
d.edges[i] = edge
}
func (d *DFAState) setPrediction(v int) {
d.prediction = v
}
func (d *DFAState) String() string {
var s string
if d.isAcceptState {
if d.predicates != nil {
s = "=>" + fmt.Sprint(d.predicates)
} else {
s = "=>" + fmt.Sprint(d.prediction)
}
}
return fmt.Sprintf("%d:%s%s", d.stateNumber, fmt.Sprint(d.configs), s)
}
func (d *DFAState) Hash() int {
h := murmurInit(7)
h = murmurUpdate(h, d.configs.Hash())
return murmurFinish(h, 1)
}
// Equals returns whether d equals other. Two DFAStates are equal if their ATN
// configuration sets are the same. This method is used to see if a state
// already exists.
//
// Because the number of alternatives and number of ATN configurations are
// finite, there is a finite number of DFA states that can be processed. This is
// necessary to show that the algorithm terminates.
//
// Cannot test the DFA state numbers here because in
// ParserATNSimulator.addDFAState we need to know if any other state exists that
// has d exact set of ATN configurations. The stateNumber is irrelevant.
func (d *DFAState) Equals(o Collectable[*DFAState]) bool {
if d == o {
return true
}
return d.configs.Equals(o.(*DFAState).configs)
}