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draco cmake: Defer windows shared lib check until after plugin checks.
We rely upon CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS for windows DLL support, but we must defer the BUILD_SHARED_LIBS check until after the plugin args are checked since the plugin checks can enable BUILD_SHARED_LIBS. Without this change Visual Studio will not create import libs for the draco DLLs, and that breaks the build.
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@ -56,11 +56,6 @@ option(BUILD_FOR_GLTF "" OFF)
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option(BUILD_MAYA_PLUGIN "Build plugin library for Maya." OFF)
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option(BUILD_MAYA_PLUGIN "Build plugin library for Maya." OFF)
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option(BUILD_USD_PLUGIN "Build plugin library for USD." OFF)
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option(BUILD_USD_PLUGIN "Build plugin library for USD." OFF)
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if(WIN32 AND BUILD_SHARED_LIBS)
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set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS TRUE)
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include(GenerateExportHeader)
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endif()
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if(BUILD_FOR_GLTF)
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if(BUILD_FOR_GLTF)
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# Override settings when building for GLTF.
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# Override settings when building for GLTF.
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draco_enable_feature(FEATURE "DRACO_MESH_COMPRESSION_SUPPORTED")
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draco_enable_feature(FEATURE "DRACO_MESH_COMPRESSION_SUPPORTED")
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@ -137,6 +132,10 @@ if(BUILD_USD_PLUGIN)
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draco_enable_feature(FEATURE "BUILD_USD_PLUGIN")
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draco_enable_feature(FEATURE "BUILD_USD_PLUGIN")
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endif()
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endif()
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if(WIN32 AND BUILD_SHARED_LIBS)
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set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS TRUE)
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endif()
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if(ENABLE_EXTRA_SPEED)
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if(ENABLE_EXTRA_SPEED)
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if(MSVC)
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if(MSVC)
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# Maximum optimization in Release mode.
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# Maximum optimization in Release mode.
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