Fixing misprint in js-decoder code-list.

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Evgeny Rodygin 2017-11-07 23:30:24 +03:00 committed by GitHub
parent 5b09a8595d
commit 63c6042e62
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@ -490,15 +490,15 @@ const decoder = new decoderModule.Decoder();
const geometryType = decoder.GetEncodedGeometryType(buffer);
let outputGeometry;
if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
if (geometryType == decoderModule.TRIANGULAR_MESH) {
outputGeometry = decoder.DecodeBufferToMesh(buffer);
} else {
outputGeometry = decoder.DecodeBufferToPointCloud(buffer);
}
dracoDecoder.destroy(outputGeometry);
dracoDecoder.destroy(decoder);
dracoDecoder.destroy(buffer);
decoderModule.destroy(outputGeometry);
decoderModule.destroy(decoder);
decoderModule.destroy(buffer);
~~~~~
Please see [src/draco/javascript/emscripten/draco_web_encoder.idl](src/draco/javascript/emscripten/draco_web_encoder.idl) for the full API.