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Fix handling short filenames (less than 4 characters)
- fixes https://github.com/google/draco/issues/108
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@ -31,7 +31,8 @@ std::unique_ptr<Mesh> ReadMeshFromFile(const std::string &file_name,
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std::unique_ptr<Mesh> mesh(new Mesh());
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// Analyze file extension.
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const std::string extension =
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parser::ToLower(file_name.substr(file_name.size() - 4));
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parser::ToLower(file_name.size() >= 4 ?
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file_name.substr(file_name.size() - 4) : file_name);
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if (extension == ".obj") {
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// Wavefront OBJ file format.
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ObjDecoder obj_decoder;
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@ -25,7 +25,8 @@ std::unique_ptr<PointCloud> ReadPointCloudFromFile(
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const std::string &file_name) {
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std::unique_ptr<PointCloud> pc(new PointCloud());
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// Analyze file extension.
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const std::string extension = file_name.substr(file_name.size() - 4);
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const std::string extension = file_name.size() >= 4 ?
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file_name.substr(file_name.size() - 4) : file_name;
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if (extension == ".obj") {
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// Wavefront OBJ file format.
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ObjDecoder obj_decoder;
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@ -134,8 +134,8 @@ int main(int argc, char **argv) {
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// Save the decoded geometry into a file.
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// TODO(ostava): Currently only .ply and .obj are supported.
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const std::string extension =
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options.output.substr(options.output.size() - 4);
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const std::string extension = options.output.size() >= 4 ?
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options.output.substr(options.output.size() - 4) : options.output;
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if (extension == ".obj") {
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draco::ObjEncoder obj_encoder;
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if (mesh) {
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