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https://git.mirrors.martin98.com/https://github.com/google/draco
synced 2025-08-11 14:49:01 +08:00
fixed new api
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fae76dd191
commit
8c88b5b2c8
@ -13,7 +13,7 @@ class DracoTranslator(OpenMayaMPx.MPxFileTranslator):
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OpenMayaMPx.MPxFileTranslator.__init__(self)
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def maya_useNewAPI():
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pass
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return True
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def haveWriteMethod(self):
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return True
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@ -30,7 +30,7 @@ class DracoTranslator(OpenMayaMPx.MPxFileTranslator):
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def writer(self, fileObject, optionString, accessMode):
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# Get the selection and create a selection list of all the nodes meshes
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selection = OpenMaya.MSelectionList()
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OpenMaya.MGlobal.getActiveSelectionList(selection)
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selection = OpenMaya.MGlobal.getActiveSelectionList()
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# Create an MItSelectionList class to iterate over the selection
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# Use the MFn class to as a filter to filter node types
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@ -49,11 +49,11 @@ class DracoTranslator(OpenMayaMPx.MPxFileTranslator):
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# get dag path of current iterated selection
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dagPath = OpenMaya.MDagPath()
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iter.getDagPath(dagPath)
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dagPath = iter.getDagPath()
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# get the selection as an MObject
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mObj = OpenMaya.MObject()
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iter.getDependNode(mObj)
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mObj = iter.getDependNode()
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# create iterator of current mesh polygons
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polygonsIterator = OpenMaya.MItMeshPolygon(mObj)
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@ -66,26 +66,33 @@ class DracoTranslator(OpenMayaMPx.MPxFileTranslator):
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# Get current polygons vertices
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verts = OpenMaya.MIntArray()
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polygonsIterator.getVertices(verts)
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verts = polygonsIterator.getVertices()
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normalIndices = []
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# Append the current polygons vertex indices
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for i in range(verts.length()):
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for i in range(len(verts)):
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vertexList.append(verts[i])
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# NOT VALID CODE
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# for i in range(0,len(vertexList), 3):
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# need vertex this is a float
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# vertex = OpenMaya.MFloatPoint(vertexList[i], vertexList[i+1], vertexList[i+2])
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# normalIndices.append(polygonsIterator.normalIndex(vertex)) #return the index in the normals buffer
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# Get current polygons edges
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edges = OpenMaya.MIntArray()
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polygonsIterator.getEdges(edges)
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edges = polygonsIterator.getEdges()
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# Append the current polygons edge indices
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for i in range(edges.length()):
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for i in range(len(edges)):
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edgeList.append(edges[i])
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# Get current polygons connected faces
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indexConnectedFaces = OpenMaya.MIntArray()
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polygonsIterator.getConnectedFaces(indexConnectedFaces)
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indexConnectedFaces = polygonsIterator.getConnectedFaces()
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# Append the connected polygons indices
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for i in range(indexConnectedFaces.length()):
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for i in range(len(indexConnectedFaces)):
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connectedPolyList.append(indexConnectedFaces[i])
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# Get current polygons triangles
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@ -94,16 +101,15 @@ class DracoTranslator(OpenMayaMPx.MPxFileTranslator):
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space = OpenMaya.MSpace.kObject
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# Get the vertices and vertex positions of all the triangles in the current face's triangulation.
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polygonsIterator.getTriangles(pointArray, intArray, space)
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pointArray, intArray = polygonsIterator.getTriangles(space)
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# Append vertices that are part of the triangles
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for i in range(intArray.length()):
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for i in range(len(intArray)):
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polytriVertsList.append(intArray[i])
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# next poligon
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polygonsIterator.next()
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polygonsIterator.next(None) # idk what arguments i need to pass here
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#TODO: CREATE DRACOMESH
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drcMesh = DrcMesh()
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drcMesh.faces_num = len(polytriVertsList) / 3
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drcMesh.faces_len = len(polytriVertsList)
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@ -113,7 +119,8 @@ class DracoTranslator(OpenMayaMPx.MPxFileTranslator):
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drcMesh.vertices_len = len(vertexList)
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drcMesh.vertices = vertexList
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#SAVE FILE
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draco = Draco()
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draco.encode(drcMesh, fileObject)
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# print data for current selection being iterated on,
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print ("Object name: {}".format(dagPath.fullPathName()))
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